Josef Nader, on 08 October 2014 - 05:46 PM, said:
Saying that sized hardpoints does anything but remove 90-95% of the mechs from the game as viable choices is delusional. Right now, I can salvage bad mechs by putting good loadouts on them. I can tweak, pluck, pick, and modify the bottom of the barrel mechs until they suit my playstyle and I figure out something that I like with them.
For example, my
DRG-1C? It could never exist if it's stock loadout dictated it's hardpoints. I'm not really sure what -could- exist on a 1C, given it's incredibly limited hardpoints already.
Well, you say, they could just give the 1C bigger, better hardpoints!
Well then, what's the bloody point and/or difference with what we have now?
The Dragon 1-C got screwed.
First and foremost, lets get it out there now. The reason the Dragon 1C's hardpoints suck at all is because it had the tonnage dedicated to armor that is equal to a Stalker, stock, even though it got screwed on about 7/8ths of that last half ton. (Stalker has 13 tons of armor. Dragon 1C tabletop stock has 13 tons of armor, Dragon 1-C can only effectively use 12.5 tons and 1/8ths of a half ton armor).
Since every mech can equip max armor, the Dragon 1C got the short end of the stick and even the hardpoint inflation PGI has given it doesn't do much to save it.
This is why the Dragon 1C suffers.
Enter my hardpoint system. In special cases where the mech has substantially high armor and absolute garbage for 'hardpoints' because of said high armor, larger slots could be given.
"What's a larger slot gonna do for me?"
Before we begin, I should mention that the design within Battletech is that small weapons should be boated and large weapons should be difficult to impossible to boat.
In MWO it is impossible to genuinely boat small weapons due to MWO's hardpoint system which holds the same value for a small laser as it does for an ER PPC. If given the choice, space and tonnage which would you prefer if you could only have one? Exactly.
It's the same issue we have with light and medium mechs, if you can only have one mech you will always go for the biggest one that serves your purpose; why use a Locust if you only get one mech? Now if you could get 5 Locusts to 1 Atlas, that's a whole different story! Now you have a real choice.
This principle is also applied in my hardpoint concept. It also used canon-elements to design the tiers of hardpoints, too. Specifically the designs of missile launchers.
Battletech, as canon, developed its own hardpoint system. This system was and is only genuinely used for campaigns in which the concept is that if you switch this weapon for another weapon, your time to make the changes is greatly reduced compared to other changes which are as normal or greatly increased (example trying to stuff an LRM-20 on a mech only built for an LRM-5 would take a longer than normal time modifying and patchworking the mech, with a high chance of failures and flaws [negative design quirks].)
While I don't plan on doing craziness to that extent, I used it as a basis for my concept.
So, right now, this is the canon hardpoint values of Battletech in regards to missiles.
Quote
Missiles, I used a canon fluff from the MRM entries on Sarna to decide the three tier system. Though Battletech actually has a five tier system.
- SRMs 2-4, streaks 2-4, LRM-5, Mech Mortar/1 = class 1.
- SRM-6, Streak 6, LRM-10, MRM-10, Mortar/2, NARC= class 2.
- LRM-15, MRM-20, mortar/4 = class 3.
- LRM-20, MRM-30, mortar/8 = class 4 (merged these with class 3).
- Arrow IV, MRM-40, Long Tom = class 5 (merged with class 3 for now).
I'm not sure if I should take the hardpoint system so far as to do 5 classes/tiers and if I do I would have to make some tiers backwards-incompatible. This is because of the nature of which your Dragon would benefit. Assuming the 5 tier system, if you take a class 3 for example, you can equip 1 class II + 1 class I, or 3 class I weapons. (In other words if you had an LRM-15, you can equip 3 LRM-5s instead, or an LRM-10 and an LRM-5, or an LRM-10 and an SRM-4, etc.)
So now we return to your Dragon.
As I said it got the crap-end of the stick and unless we start limiting armor per variant, the only thing we can do is inflate the available hardpoint size. Keep in mind that this is simply a rapid concept, I'm still working on the light mechs and after I wrote the following I compared it to other mechs and may change it in some way or another. I'm using this layout anyway to give you an idea of what would happen if you had said larger hardpoints, especially to give you an idea of why there is incentive to run smaller weapons.
DRG-1C
- Current: 1 ballistic, 4 energy\, 1 missile
- New: 1 Class III ballistic, 1 Class III energy (shoulder), 1 Class II energy (left arm), 1 Class II missile.
Possible equipment:
- Right Arm. Class III limit.
- 1 AC/20 (either removes lower arm actuator or simply isn't available, but this is the size hardpoint you'd need to get one).
- 1 Gauss
- Up to 2 of any of the following Class II weapons provided they fit into the arm: AC/10, LBX-10, UAC/5
- Up to 3 of the following Class I weapons provided they fit into the arm: AC/2, AC/5.
- Up to [6] of the following Class I weapon: MGs. (This may vary in the future).
- A combination of 1 Class II and 1 class I weapon (except MGs which can be 2).
- Left Shoulder: Class III limit.
- 1 PPC-type weapon
- 2 Large-type laser weapons.
- 3 medium-type laser weapons.
- 4 small-type laser weapons.
- 1 large and 1 medium-type laser weapons.
- 1 large and 2 small-type laser weapons.
- 2 medium and 1 small-type laser weapons.
- Left Arm: Class II-limit.
- 1 Large-type laser (ER, LL, LPL).
- 2 Medium-type lasers. (ER, ML, MPL as applicable).
- 3 small-type lasers. (ER, SL, SPL as applicable).
- 1 medium and 1 small type laser.
- Center Torso: Class II missile hardpoint.
- Any 1 of the following Class II weapons: LRM-10, NARC missile beacon, SRM-6.
- Any 2 of the following Class I: SRM-2, Streak SRM-2, SRM-4, LRM-5.
- Artemis available where applicable but the slots restrict some possibilities.
There. Happy? Your build is still entirely possible.
Keep in mind that the Dragon 1C is one of a few special cases in MWO where it would get a higher than normal 'size' inflation for its weapons, due to its canon weapons being very limited due to high armor weight with no flexibility in engine.
(But as I noted just before this started, this initial idea is likely to change especially since I look at other Dragons and see problems already, for example another Dragon variant is more likely to have an arm-mounted Class III weapon and the 1C might not be in possession of a Class III ballistic hardpoint.)
Given some time, I'll be doing a huge post covering my concept and every suggested hardpoint adjustment. Locust players should be really happy with me.
Edited by Koniving, 09 October 2014 - 08:32 AM.