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Disappointed That You Didn't Listen To Us.


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#1 Lefty Lucy

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Posted 08 October 2014 - 02:43 PM

Improved match making is important to maintaining a player base. A large portion of the playerbase will be upset with *any* change to the game. Over half of us liked the change, and the other half might have learned to play something other than death match if you'd actually stuck with your guns for two weeks.

#2 Squally160

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Posted 08 October 2014 - 02:45 PM

I refuse to play half-hearted game modes.

Sorry.

#3 Lefty Lucy

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Posted 08 October 2014 - 02:45 PM

View PostSqually160, on 08 October 2014 - 02:45 PM, said:

I refuse to play half-hearted game modes.

Sorry.


You only play Conquest?

#4 Squally160

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Posted 08 October 2014 - 02:49 PM

View PostLefty Lucy, on 08 October 2014 - 02:45 PM, said:


You only play Conquest?



I play skirmish. Out of all the game modes, its the only complete one.

Conquest: Merry -go-round with no reason to go around.
Assualt: Both teams are defenders, there is no assaulting side.
Skirmish: TDM, as advertised.

#5 Torgun

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Posted 08 October 2014 - 02:50 PM

I just played 10 matches, 2 decent that ended 12-6 or more even, 8 that were total stomps with 12-2 or worse. That's pretty much how it was before the mode change. The problem is that better matched Elo numbers doesn't give better matches, because using straight up Elo for this game was a mistake in the first place. You can't go up/down as much in Elo after a match whether you do 10 damage or 1000 when you win/lose as an accurate measure of your performance. It never made sense in the first place without any kind of weighted individual performance score.

#6 Lefty Lucy

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Posted 08 October 2014 - 02:50 PM

View PostSqually160, on 08 October 2014 - 02:49 PM, said:



I play skirmish. Out of all the game modes, its the only complete one.

Conquest: Merry -go-round with no reason to go around.
Assualt: Both teams are defenders, there is no assaulting side.
Skirmish: TDM, as advertised.


Conquest is is the only mode with a compelling reason to move.

#7 Squally160

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Posted 08 October 2014 - 02:52 PM

View PostLefty Lucy, on 08 October 2014 - 02:50 PM, said:


Conquest is is the only mode with a compelling reason to move.


... away from the enemy.

#8 MisterPlanetarian

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Posted 08 October 2014 - 02:52 PM

I quite enjoy conquest but not in Slow fatass direwhales. Getting a Veto function in would be great.

#9 Molossian Dog

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Posted 08 October 2014 - 02:52 PM

View PostLefty Lucy, on 08 October 2014 - 02:43 PM, said:

...and the other half might have learned to play something other than death match ...

There is only death match. In 3 flavours.

#10 Ph30nix

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Posted 08 October 2014 - 02:53 PM

View PostLefty Lucy, on 08 October 2014 - 02:45 PM, said:


You only play Conquest?

conquest usually devolves into nothing more then a glorified death match anyways, They need to fix the game modes before trying to force people to play them.

by your logic they can simply remove conquest period so then everyone will have to play the other modes and they will have same result.

#11 Anarcho

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Posted 08 October 2014 - 02:53 PM

Holy sheet people... there is a hot fix for all this problems, it is called get_a_life.fix

I play this game since beta, and guess what? Every little change ppl come here crying, fix it change that. It RARE constructive topics bringing ideas, most are just personal rants because something that you dislike aparently broke the game for EVERYONE else... sometimes I think that PGI should NOT listen to the players the way they are doing now, read the ideas but follow their own ideas. Because if they try to please you guys, it will be a never ending fixing and changing ****...

#12 Impyrium

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Posted 08 October 2014 - 02:54 PM

View PostSqually160, on 08 October 2014 - 02:45 PM, said:

I refuse to play half-hearted game modes.

Sorry.


I'd be willing to bet that 80%, if not more, of people that voted no would not have left at all, and would have learned to suck it up. Unfortunately, that 20% seems to have been the most vocal lately.

Edited by AUSwarrior24, 08 October 2014 - 02:54 PM.


#13 Squally160

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Posted 08 October 2014 - 02:56 PM

View PostAnarcho, on 08 October 2014 - 02:53 PM, said:

Holy sheet people... there is a hot fix for all this problems, it is called get_a_life.fix

I play this game since beta, and guess what? Every little change ppl come here crying, fix it change that. It RARE constructive topics bringing ideas, most are just personal rants because something that you dislike aparently broke the game for EVERYONE else... sometimes I think that PGI should NOT listen to the players the way they are doing now, read the ideas but follow their own ideas. Because if they try to please you guys, it will be a never ending fixing and changing ****...


You may have a founder tag, but I get the impression you are pretty new 'round these parts.

View PostAUSwarrior24, on 08 October 2014 - 02:54 PM, said:


I'd be willing to bet that 80%, if not more, of people that voted no would not have left at all, and would have learned to suck it up. Unfortunately, that 20% seems to have been the most vocal lately.


So, your answer is to just learn to suck it up?
Awesome. I am going to use that for any argument now, ever.

people complaining about LRMS, suck it up.
Group Q got you down? Suck it up.
Solo q sucks? Suck it up.

.... right.
seems fair.

#14 Supah

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Posted 08 October 2014 - 02:56 PM

View PostSqually160, on 08 October 2014 - 02:49 PM, said:



I play skirmish. Out of all the game modes, its the only complete one.

Conquest: Merry -go-round with no reason to go around.
Assualt: Both teams are defenders, there is no assaulting side.
Skirmish: TDM, as advertised.


Assault and Skirmish play almost the exact same way. The only difference is the statwhore hiding in his turrets if it's a close game. Names and stated intent of a game one is one thing, but practically, those two are nearly identical. Honestly, it's rather boring when it's all the same. Way too much standing around not doing anything for the first few minutes, trading potshots, waiting for that 2-3 mech advantage and then everyone scrambling for kills and damage. The modes are largely fine, it's a player issue foremost.

#15 Chip Danger

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Posted 08 October 2014 - 02:57 PM

View PostTorgun, on 08 October 2014 - 02:50 PM, said:

I just played 10 matches, 2 decent that ended 12-6 or more even, 8 that were total stomps with 12-2 or worse. That's pretty much how it was before the mode change. The problem is that better matched Elo numbers doesn't give better matches, because using straight up Elo for this game was a mistake in the first place. You can't go up/down as much in Elo after a match whether you do 10 damage or 1000 when you win/lose as an accurate measure of your performance. It never made sense in the first place without any kind of weighted individual performance score.


This^ The ELO system was never intended for a game such as this. It's the reason most games use a ladder system.

#16 Solomon Ward

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Posted 08 October 2014 - 02:58 PM

I am disappointed they don´t give polls more time and put them more visible for everyone.

They closed the first poll too early, implemented it too hastily and reverting it already after one day

makes this whole procedure just a mess.

I wish we would have given the Game mode voting 1-2 weeks time and reevaluated it after.

Leaves a sour taste and i am a bit worried how this might affect future development.

Stagnation instead of Evolution.

I

#17 Alistair Winter

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Posted 08 October 2014 - 02:58 PM

View PostLefty Lucy, on 08 October 2014 - 02:43 PM, said:

Improved match making is important to maintaining a player base.

Everyone agrees with that. There's different ways of doing it though.

View PostLefty Lucy, on 08 October 2014 - 02:43 PM, said:

A large portion of the playerbase will be upset with *any* change to the game.

The same argument used by apologists any time any idea is shot down. It's clearly false, we're all waiting for major changes.

View PostLefty Lucy, on 08 October 2014 - 02:43 PM, said:

Over half of us liked the change, and the other half might have learned to play something other than death match if you'd actually stuck with your guns for two weeks.

And to finish your post, you fall into the typical trap of condescending those who don't agree with your view.
"Maybe those assault mech pilots will have to learn to use light mechs now!"
"Maybe those pilots will learn to use cover now that poptarting is the dominant playstyle!"
"Maybe those skirmish fans will have to learn something other than death match now!"

Well, maybe people just have different preferences, and it's not a matter of learning what other people like? People are looking for different things in this game. Taste =/= ability.

#18 Lefty Lucy

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Posted 08 October 2014 - 03:00 PM

View PostPh30nix, on 08 October 2014 - 02:53 PM, said:

conquest usually devolves into nothing more then a glorified death match anyways, They need to fix the game modes before trying to force people to play them.

by your logic they can simply remove conquest period so then everyone will have to play the other modes and they will have same result.


Yes, but it is the only game mode that actually forces the fight. Skirmish and Assault both reward camping.

View PostAlistair Winter, on 08 October 2014 - 02:58 PM, said:

Everyone agrees with that. There's different ways of doing it though.


The same argument used by apologists any time any idea is shot down. It's clearly false, we're all waiting for major changes.


And to finish your post, you fall into the typical trap of condescending those who don't agree with your view.
"Maybe those assault mech pilots will have to learn to use light mechs now!"
"Maybe those pilots will learn to use cover now that poptarting is the dominant playstyle!"
"Maybe those skirmish fans will have to learn something other than death match now!"

Well, maybe people just have different preferences, and it's not a matter of learning what other people like? People are looking for different things in this game. Taste =/= ability.


Assault mechs are perfectly useful in conquest.

#19 Squally160

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Posted 08 October 2014 - 03:01 PM

View PostLefty Lucy, on 08 October 2014 - 03:00 PM, said:


Yes, but it is the only game mode that actually forces the fight. Skirmish and Assault both reward camping.



Assault mechs are perfectly useful in conquest.


Conquest is the mode that rewards NOT fighting.

"They are at theta"
"ignore them, cap everything else"

"they are coming for us!"
"split up and go cap points, ignore them"

#20 Roadkill

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Posted 08 October 2014 - 03:02 PM

The chooser was added because we asked for it. Removing it (which, admit it, is what that patch effectively did whether or not that's what was intended) was guaranteed to piss people off. I played 12 games yesterday with only Skirmish selected, but only 2 of those were actually Skirmish games. I don't like having my preference ignored.

I like all three game modes, but I play Skirmish almost exclusively. Why? Because the other modes require different builds and I don't want to have to constantly re-build my Mechs. The game mode being played has a far more dramatic effect on build than the map does.

Edited by Roadkill, 08 October 2014 - 03:03 PM.






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