Clan Nerfs Have Gotten Out Of Hand
#21
Posted 08 October 2014 - 07:15 PM
But seriously it will be tougher for clan pilots vrs IS mechs after the twerks are in.
It will take a while to adjust to, but the clan mechs are still extremely powerfull mechs and fast and durable considering they carry XL's
For me it has taken alot of time and practice and creds to get good mechs and have a few great matches now and then and alot of so so matches with a side of bad matches. Clan pilots shouldnt expect anything different really.
#22
Posted 08 October 2014 - 07:17 PM
kilgor, on 08 October 2014 - 06:40 PM, said:
But a Clan pilot has no choice in the matter.
A Clan assault cannot choose to not have an XL in order to avoid penalties from loss of a side torso, and Clan assault builds tend to run hot, so I'm not sure if that's the best counter argument.
Frankly, and this is coming from a guy who bought all the Clan packs as a collector, and then never pilots them since I'm an IS lore purist, I find the constant Clan nerfing kind of sad, since it tends to be in response to Meta balancing and whatnot, and the more it happens, the less intimidating it gets to see a Clan mech on the battlefield, and that's just not right.
I should sweat a little when I encounter them in CW, but I just don't think I will at this rate. Pretty much at all.
#23
Posted 08 October 2014 - 07:20 PM
Rip Snorgan, on 08 October 2014 - 07:17 PM, said:
But a Clan pilot has no choice in the matter.
A Clan assault cannot choose to not have an XL in order to avoid penalties from loss of a side torso, and Clan assault builds tend to run hot, so I'm not sure if that's the best counter argument.
Frankly, and this is coming from a guy who bought all the Clan packs as a collector, and then never pilots them since I'm an IS lore purist, I find the constant Clan nerfing kind of sad, since it tends to be in response to Meta balancing and whatnot, and the more it happens, the less intimidating it gets to see a Clan mech on the battlefield, and that's just not right.
I should sweat a little when I encounter them in CW, but I just don't think I will at this rate. Pretty much at all.
I hope you're not suggesting that the lack of choice in engine type should excuse clan mechs from actual penalties in losing their side torso.
#24
Posted 08 October 2014 - 07:21 PM
#25
Posted 08 October 2014 - 07:22 PM
Pjwned, on 08 October 2014 - 07:20 PM, said:
I hope you're not suggesting that the lack of choice in engine type should excuse clan mechs from actual penalties in losing their side torso.
Perhaps the lesser chassis' should be quirked out of it.
Badder and Suckoner aren't exactly ripe for nerfing.
#26
Posted 08 October 2014 - 07:22 PM
Rip Snorgan, on 08 October 2014 - 07:17 PM, said:
But a Clan pilot has no choice in the matter.
A Clan assault cannot choose to not have an XL in order to avoid penalties from loss of a side torso, and Clan assault builds tend to run hot, so I'm not sure if that's the best counter argument.
Frankly, and this is coming from a guy who bought all the Clan packs as a collector, and then never pilots them since I'm an IS lore purist, I find the constant Clan nerfing kind of sad, since it tends to be in response to Meta balancing and whatnot, and the more it happens, the less intimidating it gets to see a Clan mech on the battlefield, and that's just not right.
I should sweat a little when I encounter them in CW, but I just don't think I will at this rate. Pretty much at all.
Trust I am 100% sure there will be a few pilots in clan mechs that will make you sweat when you see them in CW and then some.
#27
Posted 08 October 2014 - 07:23 PM
SaltBeef, on 08 October 2014 - 07:14 PM, said:
Another reason I feel clan mechs are not worth owning. They're turning into cut and paste mechs. You max out the hardpoints with subpar weapons then you add in heatsinks for anything left over.
#28
Posted 08 October 2014 - 07:25 PM
Pjwned, on 08 October 2014 - 07:20 PM, said:
I hope you're not suggesting that the lack of choice in engine type should excuse clan mechs from actual penalties in losing their side torso.
Point of fact, I'm wishing they would roll back every Clan nerf to date and give us TableTop Clanners that I can be afraid of. And then give the vat babies a challenge for CW by nerfing the numbers of mechs they can drop with.
I know that's highly unlikely, and probably impossible to properly balance, but hey, it's wishful thinking time over here.
Johnny Z, on 08 October 2014 - 07:22 PM, said:
Yes, but not because of their mech.
Those are the pilots I'd likely be afraid of no matter what mech they showed up in.
#29
Posted 08 October 2014 - 07:27 PM
Also the concept of 'repair costs' sucks as you found out. It drags the play down and annoys most players. We all expect much of our mechs to be destroyed and it seriously degrades the c-bill total from a win. What you can do is start selling (in game) upgraded systems (ie...lasers that do increased damage, ballistics aiming that improves 'to hit' ability and so forth). These systems CAN be destroyed and must be bought again. Availability could be faction or clan specific. Be creative.
#30
Posted 08 October 2014 - 07:28 PM
Rip Snorgan, on 08 October 2014 - 07:25 PM, said:
Point of fact, I'm wishing they would roll back every Clan nerf to date and give us TableTop Clanners that I can be afraid of. And then give the vat babies a challenge for CW by nerfing the numbers of mechs they can drop with.
I know that's highly unlikely, and probably impossible to properly balance, but hey, it's wishful thinking time over here.
Yes, but not because of their mech.
Those are the pilots I'd likely be afraid of no matter what mech they showed up in.
Yep I am sure they prefer it that way.
I have no alts and am not talking double speak here, there are alot of great pilots in alot of different mechs. I just think the "best/most experienced" pilots would prefer to do well on a fair playing field.
Edited by Johnny Z, 08 October 2014 - 07:29 PM.
#31
Posted 08 October 2014 - 07:32 PM
#32
Posted 08 October 2014 - 07:36 PM
Mcgral18, on 08 October 2014 - 07:22 PM, said:
Perhaps the lesser chassis' should be quirked out of it.
Badder and Suckoner aren't exactly ripe for nerfing.
A quirk for not having a penalty for losing part of the engine? I think if those mechs aren't very good then it would be more appropriate to buff them in some other way.
#33
Posted 08 October 2014 - 07:38 PM
#34
Posted 08 October 2014 - 07:39 PM
Pjwned, on 08 October 2014 - 07:36 PM, said:
Their weapons have already been gimped, their engines are being hit, what else can you do for them?
#35
Posted 08 October 2014 - 07:41 PM
LordKnightFandragon, on 08 October 2014 - 07:10 PM, said:
Since the time before it was blown apart.
Yeah, but you are referencing AFTER it is blown apart stage of the game. It seems to me, your mech should have some degraded performance. It also seems that they ability to continue fighting with 3 ERM lasers is GIANT advantage over an IS mech with an XL engine with the same damage that is smoldering on the ground, completely out of action.
#36
Posted 08 October 2014 - 07:53 PM
#38
Posted 08 October 2014 - 07:59 PM
tuffy963, on 08 October 2014 - 07:41 PM, said:
Yeah, but you are referencing AFTER it is blown apart stage of the game. It seems to me, your mech should have some degraded performance. It also seems that they ability to continue fighting with 3 ERM lasers is GIANT advantage over an IS mech with an XL engine with the same damage that is smoldering on the ground, completely out of action.
Really? Firing 3 Medium lasers is "gamebreakingly overpowered oh my god nerf the clans why can they fire 3 medium lasers when they've already suffered the loss of half their mech"? Truly? On the slowest assault mech of them all, no less?
Shall we adjust the Atlas so he shuts down instantly for firing his missiles after he loses his AC side? I mean it's fair, isn't it? The atlas doesn't even need to take XL, the standard are so good for him, so let's just adjust around that, since he isn't dying when he loses a side torso like your, what, cata/jager/whatever.
Just more nerfs for the lowest of the clan mechs, fwhee.
#39
Posted 08 October 2014 - 07:59 PM
SaltBeef, on 08 October 2014 - 07:14 PM, said:
lol if clan mechs got to tweek engine sizes it would not be good for the game.
It would be like when there was no engine restrictions on mechs and you could put a 400 in anything, the 100 km/h awesome's were fun mind you but not the best for the game.
Edited by Lord de Seis, 08 October 2014 - 08:00 PM.
#40
Posted 08 October 2014 - 08:14 PM
Johnny Z, on 08 October 2014 - 07:04 PM, said:
All i can say is prove me wrong.
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