Have you figured out the flaw with using Elo for MWO yet? It's not too hard to see....if you don't see it, then you have no business even trying to comprehend the intricacies of Elo in the first place.
Elo assumes both players have the same basic starting point. Apart from white getting the first move, chess is an extremely balanced game. Both players have the same pieces, and both players' pieces can do the exact same things.
Is that what happens in MWO? Does someone who takes a zero unlock Commando with 3 small lasers, a standard engine, and single heat sinks stack up against a fully mastered, fully optimized Spider? No. They do not. Neither do the other mechs that come into the matchmaker that are not as powerful as the fully optimized meta builds. Using Elo with a game that has such widely divergent starting positions is just a recipe for disaster. It turns out that PGI has cooked up a wonderful dish of one-sided mismatch stew.
Until PGI ditches Elo and uses some sort of Battle Value system, there can be no matchmaker that is anything other than random, luck of the draw crap. The sooner they acknowledge this fact, the sooner we can all get on to enjoying our epic well matched battles we were promised. Instead, we have to be saddled by noobs on our team who think it is fun to pilot an Atlas with a couple of med lasers and some LRMs with single heat sinks and no unlocks, while the other team has fully unlocked and optimized meta builds and pilots who know how to use them.
There will never be a decent matchmaker as long as we use Elo. It is supposed to be used for teams that have identical starting positions. As we all know, that is not the case with MWO.
Edited by Diablobo, 08 October 2014 - 09:12 PM.