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Hey Russ....


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#21 Timuroslav

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Posted 09 October 2014 - 01:59 PM

Polls work well if people have strong background knowledge on the Solutions & the Original Problem.

If the population only kind of knows how Ghost Heat works but forgot why it was applied, they are going to vote on their intuition against Ghost Heat.

The Audience needs to be informed on the matter to vote wisely, otherwise Ride The Emotional-Band-Wagon.

Russ, stated that at the Time Ghost heat was exactly what people wanted, and he is right. Because Alpha Assaults online is freaking boring.

Back to the Start.

Find a better Solution that Replaces Ghost heat, and Russ said and is willing to talk about the mechanics of said solution. Until then Keep Ghost Heat in the Game, until Heat Thresholds and Heat system is Reworked entirely.

#22 Thorqemada

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Posted 09 October 2014 - 02:03 PM

Ghost Heat is the only thing that stand between us and 9 CERPPC Alphas...^^

They could of course invent a mechanic that prevents a Mech to fire more than 1, 2, 4 or 8 Weapons (Heavy,Medium, Light and Fluff Damage aka 20, 9 to 15, 5 to 8 and below 5 damage) at the same time...Alpha Strikes are allowed but at the expense of 10% damage to the Internal Structure and a Crit Failure Chance.

Edited by Thorqemada, 09 October 2014 - 02:03 PM.


#23 Xanquil

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Posted 09 October 2014 - 02:09 PM

A 9 CERPPC wouldn't be that big of an issue if all of those weapons weren't guaranteed to all hit, and wouldn't all hit the exact same location. There needs to be a tradeoff for power verses precision, but right now we have both in one attack.

#24 Thunder Lips Express

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Posted 09 October 2014 - 02:11 PM

Hi Russ!

#25 Alienized

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Posted 09 October 2014 - 02:17 PM

always this ghost heat...
im happy that it is here. people have to think about what they do.
nova with 12 med lasers? why does it have so many? simple. it has 2 arms, one gets blown off. still has 6.
are mechs like that supposed to alpha? nope. never. and never conisdered to do alpha's.
in case one laser fails or gets destroyed, turn it off, still has plenty.
loadouts were made to be useful on open battlefield and you cant compare a open battlefiled with long runs away from any repairs with this game.

Edited by Aliisa White, 09 October 2014 - 02:18 PM.


#26 Asmudius Heng

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Posted 09 October 2014 - 02:30 PM

View PostSavage Wolf, on 09 October 2014 - 05:00 AM, said:

Don't ask questions that the players aren't qualified to answer. I have seen few people understand what Ghost Heat is supposed to do, all they care about is that they don't like it. Russ have tried to explain it many times, but people continue to ask.

So until such a time as players all know game design, don't ask difficult questions like these.

And it seems Russ or Niko needs some reading up on user test and how to do and read them.


There are many reasons why ghost heat is bad, but you are right, most people are not qualified to understand the ramifications of the entire system.

Listen to those who provide well thought out critical suggestions and critiques and make the best decisions from that. However its really about asking the community about problem solving.

"Do you want to reduce the alpha damage and make firing smaller groups of weapons in different situations more desirable?"

There are many ways to do this but most of the community would say yes - just the way you go about it needs to be more palatable and you will never please everyone with the solution.

The major issue i have seen is that after weeks of really interesting well through out suggestions PGI often come in with 2 choices - both being bad, none of which were really inspired from the more thoughtful ideas from the community.

Democracy only works if people are educated enough on the topics, and there are clear and and unbias avenues of communication. We have issues with both communications and education - both things that PGI can improve upon

#27 MoonfireSpam

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Posted 09 October 2014 - 02:44 PM

View PostXanquil, on 09 October 2014 - 02:09 PM, said:

A 9 CERPPC wouldn't be that big of an issue if all of those weapons weren't guaranteed to all hit, and wouldn't all hit the exact same location. There needs to be a tradeoff for power verses precision, but right now we have both in one attack.


I'd rather keep precision and reduce alpha. Lets people that can aim hit stuff at distance without RNG.

Like how stuff is at the moment.

To the guy above, I can't think of any community suggestion that has been outright better, often they are worse, convoluted, or pointless. See below (all examples pulled from just the first page!)

http://mwomercs.com/...mo-and-c-bills/
http://mwomercs.com/...en-out-of-hand/
http://mwomercs.com/...point-revision/
http://mwomercs.com/...pdate-about-cw/
http://mwomercs.com/...breaking-cheat/

Edited by MoonfireSpam, 09 October 2014 - 02:48 PM.


#28 Mechwarrior Buddah

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Posted 09 October 2014 - 02:52 PM

View PostFupDup, on 08 October 2014 - 11:13 PM, said:

The results of such a poll would probably be quite predictable...


Doesnt mean it shouldnt be made. Im betting THAT poll would hit 70-80% one way pretty fast

#29 InspectorG

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Posted 09 October 2014 - 03:16 PM

View PostLord de Seis, on 09 October 2014 - 05:39 AM, said:

I don't want to see Ghost Heat removed..... Are you insane? Were you not around for the lameness that was 4 and 6 PPC stalkers? The system works well for the game, unless they go the route of hard point size restrictions ghost heat is a good solution to limit boating.


Quad PPC at nerf speeds....there is no escape from the Quad Laser...

#30 Tristan Winter

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Posted 09 October 2014 - 03:20 PM

Why vote on removing something when there's no good alternative being suggested? It's like saying "We should all be allowed to bring 4 Dire Wolves to Dropship mode".

Alright, cool. How are you going to maintain balance, exactly?

#31 Asmudius Heng

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Posted 09 October 2014 - 03:38 PM

View PostNicolai Kabrinsky, on 09 October 2014 - 03:20 PM, said:

Why vote on removing something when there's no good alternative being suggested? It's like saying "We should all be allowed to bring 4 Dire Wolves to Dropship mode".

Alright, cool. How are you going to maintain balance, exactly?


The excuse those people give is that all mechs should be viable and balanced ... but mainly because they just like taking a single type of mech.

If they were all balanced and lights were picking them apart then you would see them change their tune ;)

I do understand people wanting to play a preferred style, being able to mix weights between people and assign mechs for the drop deck as a team is admirable, but it is a LOT of extra time and effort for a team, and then putting smaller groups togetehr would be a nightmare - its just not feasible.

I do hope a dropship mode is available in private matches though and it can be applied across an entire team not just individuals there for player run leagues etc

#32 Timuroslav

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Posted 09 October 2014 - 03:40 PM

Because it was a complete Fun Kill for light and medium pilots. Do you want to queue times to Sky rocket? Take Ghost Heat out now. People will stop playing Light and Mediums and all you Assault worshippers will cry the queue takes too long.

The game has to be fun, or new players will stop playing it.

This is a weary argument, but I'll restate it because people fail at history.

MechWarrior 4 Mercs multiplayer, was a forgettable easily forgotten feature.
Why?
Because even though there were hard point size limitations and weapon tonnage limits. It still turned into PPC Assault mechs online.
People slowly stopped playing, because the Assault pilots did not want to stop playing their assaults.
while other people wanted something new fresh and different.
Hence, MW4 Merc Multiplayer died painfully, and slowly, and soon Assault pilots could not find a server to join.

Do you want that to happen in MWO?
No.
So the temporary solution remains. Ghost Heat until something better is analyzed and cross analyzed.

Edited by Timuroslav, 09 October 2014 - 03:42 PM.


#33 Fut

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Posted 09 October 2014 - 03:43 PM

View PostXarian, on 09 October 2014 - 05:28 AM, said:

Game design by democracy is the stupidest kind of game design.


A giraffe is a horse designed by a committee...

#34 Tombstoner

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Posted 10 October 2014 - 05:05 AM

View PostThorqemada, on 09 October 2014 - 02:03 PM, said:

Ghost Heat is the only thing that stand between us and 9 CERPPC Alphas...^^

They could of course invent a mechanic that prevents a Mech to fire more than 1, 2, 4 or 8 Weapons (Heavy,Medium, Light and Fluff Damage aka 20, 9 to 15, 5 to 8 and below 5 damage) at the same time...Alpha Strikes are allowed but at the expense of 10% damage to the Internal Structure and a Crit Failure Chance.

how about an automatic shut down..... definitely a risk reward situation....

View PostFut, on 09 October 2014 - 03:43 PM, said:


A giraffe is a horse designed by a committee...

also has access to a wider range in food sources.

#35 Sirius Drake

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Posted 10 October 2014 - 05:10 AM

View PostXarian, on 09 October 2014 - 07:16 AM, said:

I see your point, but I'm not talking about an "A or B" system. I mean like, if they gave us a list of 20 mechs, polls would work really well to narrow that down to 1-3 choices.


This is very true and a good idea. And then just Release them by Place 1 to x.

#36 Lily from animove

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Posted 10 October 2014 - 05:17 AM

View PostTimuroslav, on 09 October 2014 - 01:59 PM, said:

Polls work well if people have strong background knowledge on the Solutions & the Original Problem.

If the population only kind of knows how Ghost Heat works but forgot why it was applied, they are going to vote on their intuition against Ghost Heat.

The Audience needs to be informed on the matter to vote wisely, otherwise Ride The Emotional-Band-Wagon.

Russ, stated that at the Time Ghost heat was exactly what people wanted, and he is right. Because Alpha Assaults online is freaking boring.

Back to the Start.

Find a better Solution that Replaces Ghost heat, and Russ said and is willing to talk about the mechanics of said solution. Until then Keep Ghost Heat in the Game, until Heat Thresholds and Heat system is Reworked entirely.



this implies people would understand the explanaition and jusge objectively. But many do actually not understand the issue, and /or asnwer subjectively to their favor.

yes/no answers are anways not good, you need:

yes
no
im fine with both
I am against both

Thsi way you get a better idea about howmany poeple will be affected negatively/positively by a change.

Edited by Lily from animove, 10 October 2014 - 05:18 AM.


#37 Yukichi Fukuzawa

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Posted 10 October 2014 - 06:08 AM

God no. Do not let us do that. Direct internet Democracy (mob rule with no accountability) is terrible. They should take our feedback into consideration? Sure! If a member of the community has a good idea? Totally use it! But to ask us to make hard choices? Nope. We will mess it up.

#38 Alienized

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Posted 10 October 2014 - 07:20 AM

lights have the lest problems with ghost heat at all.
they cant even mount the weaponamount do produce ghost heat most of time >_>
lights and meds got another problem.
ghost heat aint one of it.





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