Roadbeer, on 09 October 2014 - 11:38 AM, said:
I'll give you that one, but not necessarily set in a time-frame that allows for a lot of 'wiggle room' about events. Planetside is limited to what, 3 "worlds"? Not a lot of room for a campaign, especially with only 3 "factions".
Neither is really the case here, you have great potential for a far reaching war, that spans several years over hundreds of worlds on multiple fronts, without needing to 'reset' once.
Very true, and WWIIOL had a 1:2 scale of all of north west Europe with hand built towns...it took ages to fight over.
The mechanic that seems easiest to achieve a perpetual 3 year long war, would be the mechanic governing how fast a planet changes hands. If it takes a week or two...you can do that without EVER worrying about something running away like mad quickly, and you always have the IMPRESSION at least, that you can in theory, "win the inner sphere".
I think thats what keeps planetside going, is the impression that in theory, you can win. It just doesnt usually or ever happen. I perferred the seasons to the perpetual war, but simply because it was more complex and challenging.
If you can bring persistence in a way that isnt just handing out cbills to mercs to get them to lulz horde whoever needs smacking down to size...that still offers the impression that you can "win"
Youve got a winner.
Johnny Z, on 09 October 2014 - 11:43 AM, said:
I dont like either of those ideas honestly. This game has more options since it has more factions.
If a house gets wiped have a 2 week timer that make all those house warriors become ronin/lone wolves and have to fight for other factions. Then after the timer is up their faction re-emerges suddenly and with a capital in their possession and so on. Maybe their first stask would be to recapture their capital world before reinforcements can be sent to defend it since it was behind enemy lines etc.
Also not a bad idea...requires "divine intervention" from PGI though, meaning they have to actively monitor things beyond the period where theyre actively monitoring to make sure it even works, then probably pull down the server and change things.
You know...
Im not even sure PGI can update the CW map without a patch?
Deathlike, on 09 October 2014 - 11:43 AM, said:
I'm not sure this is easy to balance by design.
You have two "factions" arguing over different issues.
Faction 1 - Reset everything, because if everything is lost, then there's no point in continuing a war with a lost faction. It's an uphill battle. This allows for opportunities to tweak and fix stuff after something goes horribly wrong
Faction 2 - Keep everything, because otherwise it wouldn't be a victory or just "winning". Resetting should only be a last resort of if something goes horribly wrong... Changing rules and/or actively making adjustments would help in keeping persistence while not obliterating the victories that occurred.
I think you can have both, but it wouldn't satisfy everyone.
I can go with either idea, but doing Faction 1 "resets" sucks if there is a particular faction that is underrepresented or simply inferior (in terms of the players in that faction), invoking a jump-ship mentality when a faction is never playing out well. Nothing good comes out of such an imbalance.
Faction 2 requires a lot of adjustments to be made. Remember that CW Phase #2 will have ALL matches that are Clan vs IS.
What you "could do", is have some uncontestable planets... perhaps the homeworlds of all IS factions with maybe some subsidiary planets of importance. There will always be a guaranteed income/benefit because they cannot be captured and you want to be able to reinforce the ranks quickly when losing planets. However, there are planets still to be owned and taken over.
For the purposes of the current phase of CW, every IS faction has the same # of planets to be captured by the Clans. As a particular IS faction has less planets, the opposing Clan faction would require more money to attack that particular faction... thereby not straining a particular faction and giving reason to attack the IS faction that has the most planets retained.
So, if and when a particular IS faction has lost all the "claimable" planets (or a certain section or area), perhaps a special event would occur at the homeworld or important location. This would be what most people are looking for I think. This special battle would take place over that day (24 hour period) with some lucrative rewards... both for attacker and defender. Once that ends, regardless of the results, rewards are given to the victor... and everything will be back to normal. Possibly the "tokens" required for the ailing faction will be less while the opposing Clan faction would require more... because it would make it "easier" to win back territory, thus giving opportunities for new clans/pilots to make a name for themselves, and not just let a particular faction simply "roll over and die".
For a "reset" under these circumstance (possibly for rules or newly introduced phases), perhaps the planets could be reset to "neutral". No IS faction or Clan faction would have claim to said planet... and thus actual campaigns by different factions (IS and Clans) even for inner IS-Clan conflicts. Resetting these planets to neutral would be "fair" as giving a winning faction, whether IS or Clan, a headstart is a bad idea.
I don't think this is the best idea, but it is the kind of inclusive factoring that would need to be done in order for this to be successful.
Yeah this sounds like Roadbeers idea about the "win criteria"
This is how I think a combination idea would work.
It might not please everyone, but it doesnt really piss off either camp either.