Rouken, on 09 October 2014 - 08:47 AM, said:
Seems to me that your choice are:
1) Be allowed to win/lose with resets
2) No resets but you can't actually win (Clans take Terra) or lose (be forced out of the game completely). Might be a problem with the second option if one faction takes over everything.
Well, i think it is not realistically possible for a single faction to conquer the whole Inner Sphere. Even for the Clans as a whole it may be an impossible task.
I will explain with an example:
many have talked about Planetside, but i bring you another game: Tom Clancy's End War. It is a 2007 strategy game. These days i am starting to play it again on my PS3. It has a pretty decent online persistent campaign, called "Theater of War" (ToW) which is basically World War III. It is fought by 3 factions, basically Europe, USA and Russia. It does have "seasons", but it is quite different from what CW would be. In ToW, there are only 3 factions and there are precise victory conditions, very similar to Risiko: a faction wins when it holds 27 territories or 2 capitals. Basically, it would hold the vast majority of the territories so it would be safe to say that faction has "conquered the world". In CW, instead, there will be a lot of factions. In a similar battle of attrition, if a faction ever started to win too many battles, the other factions could turn on it and break its progress, even pushing it back.
For example, in End War, currently the Russians are very close to Washington, but Europe (my faction, obviously) has started taking back some of the territories it lost to Russia. We were close to be defeted, but instead of waiting for a reset, we started pushing both the poor Yankees and the Russians. I would rather have it this way than having a reset "saving" us. It is just a defeat. If i do not lose anything fighting, i prefer to fight
Russ Bullock, on 09 October 2014 - 08:56 AM, said:
At this point we do not know how many people will participate in the CW feature, maybe a lot, maybe 20% of our players. Will the MWO playerbase grow when CW is present?
Many players also want to be able to switch factions and want to be able to play all of their mechs both Clan and IS in CW - this can only be accomplished with a faction change. Should they be allowed to without a seasonal reset? How often.
What if a team locks down the Inner Sphere.
Thank you for stepping in, Russ.
Your concern about the number of players is fair.
I would say that faction players should be allowed to switch factions once every three months, or every month if they are not allowed to join back their previous faction for a certain amount of time. You know, if you leave House Davion for the Capellan Confederation or the Free Worlds League, you are a traitor, and you would not quite be welcomed warmly if you came back..
Mercenaries, instead, should be able to switch like every month or two weeks. Maybe they could have different contracts: 2 weeks , 1 month, 3 months. Longer term contracts give more LPs, but you get most of them at the end of your contract: if you leave the faction you are working for before the end of your contract, you do not get most of the LPs of the contract, and you actually lose some with the faction you leave (maybe scaled, based on how many days before the end of the contract you left..).
As i said, i really do not think a single team (unit?) or faction could ever lock down the whole Sphere.
KraftySOT, on 09 October 2014 - 09:21 AM, said:
Definitely. You WILL hit a wall eventually where everyone has "been there done that". That might very well be the eventual goal, and if they CAN get there and do something persistent, it will keep the game alive till 2020 and possibly even be worth renewing the license.
Persistent is great dont get me wrong. Eve....Star Citizen...theyre glowing giant neon signs attesting to the awesomeness of persistence.
I would also love to see something hardcore. Capitals being lost isnt something that ever happened in BT3025. There were no winners and no losers. As General Patton said "A war without risk? Nothing lost, nothing gained? No heroes no heroics? By god im glad ill be dead before I see it"
Seasons and resets allow you to go balls to the wall with that kind of stuff. And its also cool for the bragging rights and attachment to your team. Being the Season 3 Winners and getting some sort of fluff for it...is pretty darned cool too.
Well, this game will not last until 2020 if CW is the exactly same war over and over i think

Exactly. A war without risks is not realistic. If i die in a FPS game, i can respawn, so, aside from stats, i do not risk much myself dying. CW is the same: if i am losing planets and lose my capital, what does it matter? Just wait until the end of the month and everything is fine again. I call that a war without risks
Instead, if the universe is persistent, if my faction loses many planets, i know we have to do something, because we will not get them back for free
Dracol, on 09 October 2014 - 09:28 AM, said:
[/size]
One issue I always had with the 1:1 timeline was the time spread between battles. With weeks/months of transport time between planets in lore, it was clear that battles would not be going on at a daily rate. At least with seasons, the daily CW can take place and the timeline of the invasion is compacted. Sure, we could fight over a planet for a week, but by lore standards the next attack in that corridor would be days if not weeks later.
Even when they will implement logistics, we will never have to wait weeks of course. Well, i know we cannot just make our invasion last exactly as long as it did in the lore, but again, in the lore most of the IS planets were conquered after 1, more rarely 2 or 3 battles, not 10 or more
Joseph Mallan, on 09 October 2014 - 09:52 AM, said:
I never read books 2 & 3, Now the last Grey Death book was 100% fiat against the Legion. Every thing that could go wrong did! Observant Non rates, Actually Clearing a stronghold room by room!
Or the
Logan Hawke, on 09 October 2014 - 10:06 AM, said:
I think seasons are great because it gives a visible goal, allows people to actually affect the overall campaign to the point of actually being able to declare victory, and lets people fight a campaign the whole way through for their chosen faction.
E.G. I want to fight in the battle of Tukayyid on the side of the clans and the side of the inner sphere. I want to be able to drive the freebirths all the way to terra and declare victory, and I also want to send the clanner scum back to where they came from. I want to crush house kurita and champion house kurita, and each time I want there to be a goal that I'm working towards.
In other words, seasons give closure and variety.
I think that , in the invasion time frame, the factions have actually a goal. Each Clan must reach Terra first and become the IlClan; the IS nations on their path must stop them. CC and FWL.. Well, they may take advantage of the invasion to bite their powerful neighbours since we cannot sell war material to other players..
And if the Clans take Terra? We shall see! As i said in my first post, the players should make their own objectives and rewrite the history of the Inner Sphere. I want to see it!
Void Angel, on 09 October 2014 - 10:20 AM, said:
This is a team-based competitive shooter game - not a LARP platform. Seasons are used for a variety of reasons, many of which have already been mentioned in this thread, and all of which apply to MWO. "It breaks immersion," isn't a strong objection, not least because it's entirely subjective. Similarly, if you'd "be done" after two seasons - once defending and once attacking the Inner Spere - I have bad news for you: you don't enjoy the game. In a sense, you don't want this game - you're looking for a BattleTech MMORPG. If you want to rewrite BattleTech history in an eternally persistent world, you'll be better served setting up a gaming group at your local hobby store.
Sure, but the whole concept of "having fun" is subjective. A player has fun winning 12-0 with the most stupid and unbalanced builds, taunting the enemy (ggclose!), others spending hours in the mechlab tweaking their "perfect" configuration, others just playing with their friends, and others immersing themselves in the BT universe, piloting their favourite 'Mechs and playing in a lore-based unit. Obviously, it is not so rigid and simple, but you will often recognize a predominance of one of these types (i am a mixture of all of them but especially the latter as you may know

).
I do not see what would be the issue with a persistent universe based on the BT universe giving you immersion in the BT universe
Well, if there was a BT MMORPG or something similar i would totally love it, but you cannot rule out lore and roleplay from a game based on such a rich universe. It is like telling a player of a Star Wars game that he is not a Jedi fighting for the Republic, and if he wants to feel like he is, he should play with fake light sabers outdoor with his friends
And there are reasons for not having seasons, too, besides the immersion argument, and they have been mentioned.