Carrioncrows, on 09 October 2014 - 06:23 PM, said:
No.
Just give them more damage per pellet.
Instant success. They already spread their damage out everywhere and suppossedly do crit (which do nothing) and extra crit damage (which is useless 90% of the time)
So taking on more exhaustive rules to try and eek out some functionality out of these weapons is just throwing good money after bad.
New players shouldn't have to read a book to understand how a weapon works.
Just give it more damage to combat the spread out nature of the weapon.
LB2-X = 3 total dmg
LB5-X = 6 total dmg
LB10-x = 12 total dmg
LB20-X = 24 total dmg
Even at those numbers, they don't compete with SRMs.
The cluster round fragments in flight, peppering the target with submunitions. The cannon is able to punch through an opponent's armor with standard rounds, and then fire cluster rounds to increase the chance of scoring a critical hit on a target's internal systems. The LB-X's flak-like 'shotgun' effect also makes it an effective and deadly weapon against AeroSpace Fighters, VTOLs and Infantry.
1) We can't swap ammo.
2) We don't fight against VTOLs.
3) We don't fight against Aerospace Fighters.
4) We don't fight against Infantry.
We're playing a game where none of the reasons you bring an LB weapon exist.
SuckyJack, on 09 October 2014 - 07:24 PM, said:
"We don't want to invalidate the AC-10 by making the LBX-10 a lighter, longer range AC."
This is a lame excuse, or we wouldn't have SHS being inferior to DHS.
I'm not sure why they feel they need to protect the AC 10 so badly, it's stats aren't the greatest and no one will complain if we suddenly got a better AC 10.