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LordKnightFandragon, on 10 October 2014 - 10:09 PM, said:
And yeah, dont TT tanks actually pack more armor per spot then mechs? I prolly made it wrong but I had a tank with like 72 frontal armor, Gauss Rifles and MGs, LRMs and the works......
It really is sad how bad all mech games make vehicles. Tanks like Bulldogs, Alacorns, VonLuckners and Shrecks would really ruin a Mechwarriors day....turn the corner and a Demolisher is sitting there staring you in the face with dual AC20....
FTFY, the Devastator is a 100 ton Assault 'Mech with twin PPCs, twin Gauss Rifles, and quad Medium Lasers.
Yes, they do. The Burke, for example, carries only six tons of armor. It still gets 30 frontal, 20 each side, 16 rear, and 22 turret. The Alacorn MK VI, one of my favorites, has 50/50 frontal/turret, 40 each side, and 28 rear. All table top values. Triple Gauss Dire Whale meets its match in a humble tank five tons lighter than it.
LordKnightFandragon, on 10 October 2014 - 10:09 PM, said:
And Infantry would sevrely wreck your day......climb on ur mech, blow off ur cockpit screen and shoot you in the face.....Apods and LMGs would be useful then...ive always felt they were pointless weapons mainly due to how bad infantry always are.
Anti-'Mech infantry are brutal, but they take heavy losses. They do not bother with the cockpit, but rather knee cap a 'Mech with satchel charges and cut the pilot out after the 'Mech is down. A 'Mech in an urban environment like River City or Crimson Strait against anti-'Mech infantry without A-pods, arm mounted flamers or mgs, jump jets or a lancemate with MGs or flamers most likely about to be crippled or legless. Elementals are different, they literally rip armor from a 'Mech while cutting it away with their small lasers, going after any vulnerable systems (pilot included) they expose. Will survive anything up to a PPC and survive.