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Pve Yes/no You Deside!


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#61 Metus regem

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Posted 10 October 2014 - 07:32 AM

View PostDracol, on 09 October 2014 - 07:54 PM, said:

Human opponents are 100% more interesting then AI. Until CW is in a good state, I wish not for PVE.


You and I must play in different brackets....

I've seen people in this game, that I would have a hard time telling apart from the rudimentary AI that was found in Mech Assualt... And that one was dumber than the one found in MW 3!

I'm sorry to the Raven 3L last night that thought they could face tank my Dire Wolf prime....

#62 Dracol

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Posted 10 October 2014 - 07:37 AM

View PostMetus regem, on 10 October 2014 - 07:32 AM, said:

I'm sorry to the Raven 3L last night that thought they could face tank my Dire Wolf prime....

That's why I said interesting. AI would easily be programmed to avoid this (if enemy tonnage > 2 * own tonnage then AVOID)

#63 Revis Volek

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Posted 10 October 2014 - 07:38 AM

Its spelt Decide......

And the title shows me this thread is pointless. If you cant even proofread your topics i wont bother to actually post anything of value.

View PostPraetor Knight, on 09 October 2014 - 08:24 PM, said:

PvE would be great to see in the future.

Only question is how soon might we see it?



They have stated numerous times it wont happen till after the new year and CW is finished. So Jan. 2015 or later.

#64 Metus regem

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Posted 10 October 2014 - 07:41 AM

View PostDracol, on 10 October 2014 - 07:37 AM, said:

That's why I said interesting. AI would easily be programmed to avoid this (if enemy tonnage > 2 * own tonnage then AVOID)


What made it all the funnier, was he was going off about how I must have been hacking in the general chat after wards... that stopped when I said, "Dumb-ass, you tried to face tank a 100 ton clan assault mech, with a 35 ton light..."

He then became the laughing stock of the match.

#65 cSand

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Posted 10 October 2014 - 07:52 AM

NOPE

I would refuse to fund in any way this game if they decide to put what funds I have already spent on PVE.

DIdn't pay for that, don't want.



edit:
let me rephrase. I would totally pay one time fee for a completed, seperate game ala MW2 Mercs.

I would not like to fund that game through what I've spent on MWO. That money is for Mechwarrior :ONLINE and MWO only.
My only concession would be if they made 2 or 3 missions as a tutorial which I think would help new players a lot.

Edited by cSand, 10 October 2014 - 08:38 AM.


#66 RobarGK

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Posted 10 October 2014 - 08:22 AM

Personally I've been hoping pve would be added to this game since it was announced. I think it would a great addition.
My preference in how it could be implemented :

A single player pure lore based campaign. It could be added slowly one mission at a time, starting with a tutorial mission, and as far as rewards go I think 1 mission should equal 1 decent match the first playthrough, and then 20 percent (or less) that on replays, so it would be difficult to farm but still feel like something is being accomplished. Preferably long term there would be a smallish campaign for each faction.

A series of co-op missions. These could be tied together into a campaign or be individual, and should pose quite a challenge compared to the solo missions, to the point where without good teamwork losing becomes a very real possibility. The individual rewards could be similar or slightly higher then solo, with 30-50 percent on replays, so it's not as beneficial as a normal match but still has enough incentives to not be abandoned so newer players could still potentially find veterans there so the queue wouldn't be too long. Also, this could lead to some epic fights where your company has to destroy a full battalion.

Large scale battles. I think these would only be usable on the larger maps, and should only be implemented once the Ai was solid enough not to become an exploit, and after we get a communication wheel.
In these battles the game would play as it does now, but every pilot would have a group of vehicles under their command. The vehicles in question would be chosen as a module is now, and not consumable but quite pricy. More powerful vehicles would be balanced by having fewer. For example, you could pick 6 centipedes, 4 bulldogs, or 2 demolishers. If you don't have one picked you would get one based on your mechs chassis, for example a commando might come with a group of centipedes, harrasers, or fast vtols (I can't recall any names right off) while an atlas could by default come with demolishers or something similar. These defaults wouldn't be sellable, they would just come in to use if the selection slot was left blank so everyone could have their own.
In battle they would by default follow you, and you could order them using the communication wheel with orders like attack "blank", defend "blank", follow, move there, etc. Potentially you could order to follow Lance or company command so the vehicles and mechs could split up.
Further down the road I could see elementals being added, and later inner sphere battle armor. They could be available only with omnimechs, and you would have the option to have the mount your mech for transport (you would have to stand still to do so. You could then deploy them directly in close battle, provided they didn't get shot off. The mounting method could even be used for swarm attacks, and friendlies would have to shoot them off.

And that's my two cents. I don't really expect the last part, but the potential is there, but even the first two are quite a ways off. Still, I can hope.

#67 Herr Vorragend

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Posted 10 October 2014 - 08:30 AM

Please no PVE until finalization and stable running of CW.
THX

#68 wanderer

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Posted 10 October 2014 - 08:41 AM

Nope. I didn't come to play a PvE game.

MW5 failed to attract funding. MWO isn't nearly developed enough to divert resources from the game to a PvE spinoff.

Take your ideas about endlessly shooting PGI-quality AI (read: dumber than rocks) robots to feel superior, stuff them into the nearest waste basket and resume getting wrecked in a real game.

#69 Mister Blastman

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Posted 10 October 2014 - 09:13 AM

No. I'd rather a complete single player game/campaign with a minimum caliber requirement of it being at least equivalent to Mechwarrior 2 / Mechwarrior 2: Mercenaries in scale (preferably Mercenaries). That is the only way I want to see bots.

It would be utterly pointless to destroy bots online. I have no interest in that.

I'd also pay 50 - 60 bucks for a fully fleshed out, completed single player game providing it has significant content and potentially a boxed copy.

#70 Killstorm999999

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Posted 10 October 2014 - 09:17 AM

View PostcSand, on 10 October 2014 - 07:52 AM, said:

NOPE

I would refuse to fund in any way this game if they decide to put what funds I have already spent on PVE.

DIdn't pay for that, don't want.



edit:
let me rephrase. I would totally pay one time fee for a completed, seperate game ala MW2 Mercs.

I would not like to fund that game through what I've spent on MWO. That money is for Mechwarrior :ONLINE and MWO only.
My only concession would be if they made 2 or 3 missions as a tutorial which I think would help new players a lot.


It's MechWarrior: Online, not MechWarrior: PvP. The Online can include cooperative PvE content as well. I don't think anyone here is advocating a single player PvE experience.

#71 wanderer

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Posted 10 October 2014 - 09:24 AM

Quote

It's MechWarrior: Online, not MechWarrior: PvP. The Online can include cooperative PvE content as well. I don't think anyone here is advocating a single player PvE experience.


Actually, it was explicitly designed as a PvP game. Specifically,team-vs-team (as per https://mwomercs.com/game ) play.

Stop trying to waste time and effort on getting PvE tacked on to a half-finished PvP game.

#72 AgroAlba

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Posted 10 October 2014 - 09:28 AM

Kinda shocked by the number of no responses.

I'd love some PvE content, personally.

#73 Killstorm999999

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Posted 10 October 2014 - 09:30 AM

View Postwanderer, on 10 October 2014 - 09:24 AM, said:

Actually, it was explicitly designed as a PvP game. Specifically,team-vs-team (as per https://mwomercs.com/game ) play.

Stop trying to waste time and effort on getting PvE tacked on to a half-finished PvP game.


That's just a description of current game play. Notice how it says the teams are '12v12', which has not always been the case.

I will go one step further and say if that is your definition of what MWO is, then that means it's complete. No need for Community Warfare either, because its not mentioned.

#74 cSand

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Posted 10 October 2014 - 09:32 AM

View PostDeltron Zero, on 10 October 2014 - 09:17 AM, said:


It's MechWarrior: Online, not MechWarrior: PvP. The Online can include cooperative PvE content as well. I don't think anyone here is advocating a single player PvE experience.




Can we have like, dropship boss fights where we need to group a 40 man together to fight them, and have a chance at getting a purple-level AC10?

Edited by cSand, 10 October 2014 - 09:33 AM.


#75 wanderer

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Posted 10 October 2014 - 09:37 AM

Quote

Can we have like, dropship boss fights where we need to group a 40 man together to fight them, and have a chance at getting a purple-level AC10?


On a special card, no less.

#76 Metus regem

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Posted 10 October 2014 - 09:38 AM

I'd rather a good campaign, preferably two different ones, one for IS that would be mercenary focused, ala MW 2: Mercenaries, and one that is Clan Focused, that way, it would give those of us, that would actually love and shell out good money for them, a chance to play the game we would like, rather than CoD: Mechs!

#77 Killstorm999999

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Posted 10 October 2014 - 09:44 AM

View PostcSand, on 10 October 2014 - 09:32 AM, said:




Can we have like, dropship boss fights where we need to group a 40 man together to fight them, and have a chance at getting a purple-level AC10?


No, I don't think anyone wants that. We want content like we have seen in past Mechwarrior games, except coop.

Do you have any real arguments? Or just more fallacies?
http://en.wikipedia.org/wiki/Straw_man

#78 girl on fire

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Posted 10 October 2014 - 10:13 AM

I really loved the campaign in Mechwarrior 4: mercenaries, the scenarios, radio chatter, the story, feeling like I was incharge of a mercenary unit and building up my reputation to bigger and better things. The problem with games like MWO and Warthunder is that they have zero narrative. It's just contextless deathmatch and accumulation of virtual currencies. It gets boring. Very quickly.

the problem is that the F2P model would likely hinder my ability to enjoy a singleplayer experience in MWO.... and given the current pricing scheme I cringe at the thought of how much it would cost to purchase anything.

#79 cSand

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Posted 10 October 2014 - 10:23 AM

View PostDeltron Zero, on 10 October 2014 - 09:44 AM, said:


No, I don't think anyone wants that. We want content like we have seen in past Mechwarrior games, except coop.

Do you have any real arguments? Or just more fallacies?
http://en.wikipedia.org/wiki/Straw_man


Can we fight a giant straw mech in world events?

#80 R Razor

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Posted 10 October 2014 - 10:23 AM

The only folks that wouldn't want PVE are the ones that measure their life successes by how well they play a video game against less skilled opponents utilizing min/max junk builds. They don't play the game because it's BATTLETECH / MECHWARRIOR, they play it because it is an easily exploitable FPS thanks to questionable game design decisions.

I'd love to see some PVE wherein a group (2-12) is assigned a mission (or series of missions) on a large map or several follow on smaller maps and must conserve not only the Mechs they are in but the ammunition they carry as well.

None of which plays well in the minds of the ultra 1337 min/max crowd.





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