3 Days Of Challenges!
#161
Posted 10 October 2014 - 10:07 PM
#162
Posted 11 October 2014 - 12:40 AM
Second 38
Third 48
Easy peasy.
Edited by White Bear 84, 11 October 2014 - 12:50 AM.
#163
Posted 11 October 2014 - 02:33 AM
InnerSphereNews, on 10 October 2014 - 09:02 AM, said:
How to earn points
Earn points by playing the appropriate Game mode for that day and performing these actions
Kill = 1 pointAssist = 2 pointsSpot = 2 pointsTag assist = 2 pointsNarc Assist = 2 pointsVictory = 3 points
- Kill = 2 points
- Assist = 3 points
- Spot = 3 points
- Victory = 4 points
Note:
To earn points, you must be playing the correct game mode for the day
You can play in solo or group queue.</p>
Otherwise I like the changes to the points for challanges.
Edited by Brother MEX, 11 October 2014 - 02:34 AM.
#164
Posted 11 October 2014 - 02:39 AM
#165
Posted 11 October 2014 - 04:17 AM
also, this thing needs 2 hrs each. doable.
#166
Posted 11 October 2014 - 04:40 AM
But as a person who can't play at the weekend, the point of time is absolute bad chosen for me.
Make it possible, to activate the challenge over the week and I am satisfied.
I'm sad about to miss the rewards.
#167
Posted 11 October 2014 - 05:33 AM
Deathlike, on 10 October 2014 - 03:35 PM, said:
Giving Kills more value simply accelerates/generates more bad play.oring or k-d ratio and care more about WINNING, people will get better results... and generally better experiences.
Eglar, on 10 October 2014 - 03:18 PM, said:
In regards to the back and forth between you two, I was thinking about this earlier today and came to the conclusion that the issue would be solved if there were points for damage as well. It sounds silly at first, but it works like this:
Kill = 2 points, Assist = 2 points, 100dmg = 1 point
Most light mechs will often win a match with 1 kill, 9 assist, and 200 dmg.
An Assault mech will often win a match with 4 kill, 3 assist, and 800 dmg.
In either case above, the player gets 22 points. The idea is that with kills and assists being equal, lights get more points because they rake in the assists and assaults get shafted because they can't possible do the same, so we add damage to level the field. Obviously the numbers will need tweaked, but I'm curious to hear your thoughts on this.
Tzukasa, on 10 October 2014 - 08:59 PM, said:
#168
Posted 11 October 2014 - 06:10 AM
i feel with you guys/gals that cant play at weekend but its where most people have more time spare.
a activation option.... could be good but its propably a possibility-problem.
#169
Posted 11 October 2014 - 06:17 AM
Aliisa White, on 11 October 2014 - 04:17 AM, said:
also, this thing needs 2 hrs each. doable.
Yes, it's not that complicated. Nevertheless, it may be tricky because the time window is too short. For example, for me, the Sunday challenge will start at 18h and last 24h into Monday. I either have the needed time Sunday night, or else I cannot accomplish because of, well, work.
Aliisa White, on 11 October 2014 - 06:10 AM, said:
i feel with you guys/gals that cant play at weekend but its where most people have more time spare.
a activation option.... could be good but its propably a possibility-problem.
I do think that challenges every weekend is a bit too much in order for them to be valued and appreciated. In my opinion, two events per month with proper rewards, would be perfect.
#170
Posted 11 October 2014 - 06:17 AM
But PGI shouldimpiment it this way.
#171
Posted 11 October 2014 - 06:46 AM
#172
Posted 11 October 2014 - 06:51 AM
#173
Posted 11 October 2014 - 08:13 AM
CdtWeasel, on 11 October 2014 - 06:51 AM, said:
pretty much correct but people will complain about free stuffs
#174
Posted 11 October 2014 - 08:14 AM
The Geriatric division should only have to do half of what you young whippersnappers do to gain the reward
To tough on us oldsters, did I mention I work weekends
But must admit had lots of fun for little over an hour, THEN I wore out
Muskrat
#175
Posted 11 October 2014 - 08:30 AM
just like crimson strait.... we were 3 lights, going over saddle to gamma. cap it, kill one mech. head to theta kill a nova. what was the rest of team doing? camping. guess what, we lost simply because they did nothing but camp. us lights went back to sigma where we started, managed to kill 2 more mechs before we died, leading in points. only 20 away from victory.
makes me sad that people can do nothing but camp at the same damn position over and over again.
#176
Posted 11 October 2014 - 09:04 AM
EDIT: nvm it is...assault time then
Edited by fx8320, 11 October 2014 - 09:07 AM.
#177
Posted 11 October 2014 - 09:16 AM
half my team runs to kill a afk mech, gets spotted and killed by base x)
enemy team had some mechs doing almost the same XD
gotta love PUG's sometimes XD
#178
Posted 11 October 2014 - 09:26 AM
Or maybe "resources scored by game end," and a correlation of some kind for that metric …
#179
Posted 11 October 2014 - 09:32 AM
I think challenges should be this easy, free stuff is needed especially from new players
Edited by fx8320, 11 October 2014 - 09:57 AM.
#180
Posted 11 October 2014 - 10:40 AM
61 points in 1 PUG game by running a NARC/TAG Raven and lucking into a group that actually knows to shoot its LRMs at the designated targets.
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