what if the capping stayed the same for a single mech trying to cap but ramped up in some exponential way depending on how many friendly mechs were actually capping?
if a single mech can cap quickly that does'nt work. so there would be an incentive to be in groups to cap OR your team can send single mechs to cap while the main group holds them off somewhere else. Right now even having 3 or 4 seems REALLY slow to cap from a full enemy capture.
Not sure how long it takes now and how it changes depending on how many are there.
so single mech = however long it take to cap now.
12 mechs = something MUCH faster.
there has to be that fine line between capping and fighting and leaving that final cap push in place that happens now when one team is ahead in points, has caps, but doesn't have the mech numbers. This is always one of the best parts of conquest to me. Watching that score tick up while the other team spreads out trying to stop it.
ALSO.....
can you add in a better visual indicator of where your cap progress is when it is in a neutral status?
Edited by Bigbacon, 14 October 2014 - 11:18 AM.