#1
Posted 10 October 2014 - 10:19 AM
#2
Posted 10 October 2014 - 10:29 AM
Not quite right, in my opinion. I'm not against single, or a small battery of weapons having pinpoint convergence, but 40+ damage all applied to the same hitbox does seem off.
The WubShee applied 50+ damage to pretty much the same, or sometimes two, hitboxes in 0.6 seconds. The DeathStar is very effective.
Edited by Mcgral18, 10 October 2014 - 10:31 AM.
#3
Posted 10 October 2014 - 10:39 AM
#4
Posted 10 October 2014 - 10:51 AM
HiasRGB, on 10 October 2014 - 10:39 AM, said:
Banshees, Timbies, Whales, Novas...kinda, DoomCrow, Loki, Man o'War, Awesomes, 3D, anything with enough E slots, or enough tonnage for a pair of Gauss and the tonnage to make use of them.
Edited by Mcgral18, 10 October 2014 - 11:57 AM.
#5
Posted 10 October 2014 - 11:52 AM
#6
Posted 10 October 2014 - 11:58 AM
Eddrick, on 10 October 2014 - 11:52 AM, said:
I think completely removing convergence would be a little much - imagine having to aim your gauss rifle in such a way that you don't even see your enemy anymore. But non-pinpoint convergence? Definitely. Honestly, some people are worried that it wouldn't be "fun", but does anyone remember back when the Hunchback had a glitch where the ballistic in the right torso never hit exactly where the crosshair pointed? I actually thought it was hugely fun once you figured out how to aim the thing. Felt more realistic, too, since the thing is pretty much welded right to your torso.
#7
Posted 10 October 2014 - 12:07 PM
3x SRM6 + 3 MPL = >51 damage in <1 second (GRF, KTO, SHD, WVR, etc)
2x SRM6 + 4 MPL + AC/20 = >64 damage in <1 second (AS7-D, etc)
Colby Boucher, on 10 October 2014 - 11:58 AM, said:
Removing or significantly restricting convergence encourages "frankenmech" builds, which IMO is a very good thing.
Edited by Xarian, 10 October 2014 - 12:10 PM.
#11
Posted 10 October 2014 - 01:45 PM
Silicon Life, on 10 October 2014 - 10:19 AM, said:
Sorry, to disagree on this!
Aiming in MPBT3025 was super easy. You didn't have to hold your aim on a location. All you had to do, was to pull the trigger at the right moment and all damage from your weapons would impact at that point, with perfect pinpoint accuracy. Even LRM and SRM and ignoring all terrain and mech movement. Mechs with big heads were frowned upon because of that, as they usually died due to a head loss from a single LRM-15 or dual LRM-10s at maximum distance. Even when they made it back into cover.
The sway wasn't that hard to compensate and even in jumping, I usually did hit what I was aiming for.
#12
Posted 10 October 2014 - 01:48 PM
HiasRGB, on 10 October 2014 - 01:22 PM, said:
lol, thats no Pinpoint.
That is pinpoint.
Are you thinking of Frontloaded pinpoint? Completely different, just as SRMs are frontloaded, but not pinpoint.
Care to elaborate? Lasers go exactly where the crosshair points; IE, pinpoint.
#13
Posted 10 October 2014 - 01:50 PM
Mcgral18, on 10 October 2014 - 10:51 AM, said:
Banshees, Timbies, Whales, Novas...kinda, DoomCrow, Loki, Man o'War, Awesomes, 3D, anything with enough E slots, or enough tonnage for a pair of Gauss and the tonnage to make use of them.
i find it funny that lasers that were never considered to be doing pinpoint in the poptart era are all now suddenly pinpoint weapons.
#14
Posted 10 October 2014 - 01:55 PM
Now Aim.
#15
Posted 10 October 2014 - 01:56 PM
Eglar, on 10 October 2014 - 01:50 PM, said:
Since when have the NOT been pinpoint?
They've never been frontloaded. That is, not PP FLD.
They've always been PP.
#16
Posted 10 October 2014 - 02:00 PM
Mcgral18, on 10 October 2014 - 01:56 PM, said:
Since when have the NOT been pinpoint?
They've never been frontloaded. That is, not PP FLD.
They've always been PP.
Eglar, on 10 October 2014 - 01:50 PM, said:
meaning the ability to keep all damage-ticks on one single component.
#17
Posted 10 October 2014 - 02:02 PM
Eglar, on 10 October 2014 - 02:00 PM, said:
No...that's frontloaded, dealing all damage in one instance.
Pinpoint is dealing damage to a single location, lasers fit into that.
They aren't mutually exclusive. isACs, Gauss and PPCs are PP FLD. All lasers are pinpoint, you know, deathstars. Missiles are FLD, but not pinpoint because of their CoF.
I take it there are different definitions for different people.
#19
Posted 10 October 2014 - 02:05 PM
Eglar, on 10 October 2014 - 02:00 PM, said:
Pinpoint means perfect accuracy.
Front-loaded means all the damage gets done immediately.
Keeping all the damage ticks on a single component can happen because:
(1) Damage is front-loaded, or
(2) You have good aim
All lasers are pinpoint. Lasers are not front-loaded.
Machineguns are neither pinpoint nor front-loaded.
SRMs are not pinpoint, but they are front-loaded.
Understand? They mean different things.
#20
Posted 10 October 2014 - 02:10 PM
This is long and without explanation, but, consider what you see. In first person, perfect pinpoint. In third person, the aim moves with everything the mech does. If the mech bobs, the aim bobs, if the mech sways, the aim sways, if the body is jerked from being shot, the aim is thrown WAY off.
Battletech (the board game) tries to simulate accuracy based on mech movement with modifiers. 0 for stationary, +1 for walking, +2 for running, +3 for jumping/sprinting. Each number makes it that much harder to hit something accurately.
In MWO we already have something that emulates that. It's already in teh game, all the work is done. But for some reason it only works in third person. In first person the aim is stagnate, non-moving.
To go a step further... here is a first person match where we are spreading our fire using a chain fire method from both perspectives.
The -- at the time -- unnerfed Dire Wolf wins in first person, where pinpoint allows you to overcome damage over time mechanics with ease.
In every third person fight, the Dire Wolf loses. Regardless of if it's me playing it or the two of us swapping accounts and him playing it. It always loses in third person. And this is where both mechs are forced into armlock, even! Stock. Non-stock. The front loaded damage of ACs on any IS mech, even PURE STOCK HIGHLANDER 733C trumps the Dire Wolf.
This is because the DPS mechanics are more spread due to movement; to get near perfect aim I have to stand still. But the front loaded damage mechanics, as Egomane said about MPBT3025, easily allow you to overcome it. The Inner Sphere in that regard is grossly overpowered in front loaded damage.
Edited by Koniving, 10 October 2014 - 02:25 PM.
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