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Group Size Is A Must Have.


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#21 Degalus

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Posted 10 October 2014 - 07:59 PM

My Unit barly recovered from the 4 man limit. Wasnt fun to have 9 players on and was forced to split in 3 groups. Syncdrops was the only way to go...
We got down to 4 activ Players because of the Limit.
Now we are back to 10 without the Limit.

Soo i realy hope the limits doesnt come back

#22 TheRealAbray

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Posted 10 October 2014 - 08:04 PM

Actually, that idea of pitting same group sizes against each other is a ******* good idea.

I need to start recording data when I drop in small groups but off the top of my head, it's above 50% when we get matched with a large group (our team is all <5 people groups, and I'm usually in a 2-4 man). And in that 50%, its about 75% we get rolled. NOT just lose, just plain old ***** and rolled.

So all you people who say that large groups are rare, I'm gonna need to see data from MORE THAN ONE person, or else you are just as full of **** as everybody else. Take a statistics or error course for Christ's sake. with no data, nobody has any say than opinion.

If you have a 10 man or whatever and have trouble finding matches after MM is altered to match similar group sizes, then you go to a private lobby. That's why they were given to us, that's why they are there. USE IT.

#23 Valore

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Posted 10 October 2014 - 08:06 PM

View PostTheRealAbray, on 10 October 2014 - 08:04 PM, said:

Actually, that idea of pitting same group sizes against each other is a ******* good idea.

I need to start recording data when I drop in small groups but off the top of my head, it's above 50% when we get matched with a large group (our team is all <5 people groups, and I'm usually in a 2-4 man). And in that 50%, its about 75% we get rolled. NOT just lose, just plain old ***** and rolled.

So all you people who say that large groups are rare, I'm gonna need to see data from MORE THAN ONE person, or else you are just as full of **** as everybody else. Take a statistics or error course for Christ's sake. with no data, nobody has any say than opinion.

If you have a 10 man or whatever and have trouble finding matches after MM is altered to match similar group sizes, then you go to a private lobby. That's why they were given to us, that's why they are there. USE IT.


http://mwomercs.com/...ost__p__3758917

Your turn. Take my challenge.

View PostValore, on 24 September 2014 - 06:39 AM, said:

There's a massive fallacy here.

Small groups claim they're being destroyed by big groups all the time.

Yet dropping as a big group, I'd say only one out of 10 matches, we face another big group.


Both sides can't be telling the truth.

I'm more than happy to take up the following challenge from anyone who claims they only face big groups:

1. Play games in groups.

2. Take post-game screenshots. These must be validated as recent by you posting the word 'CHALLENGE' in chat before taking the screenshot.

3. Post all the screenshots here of all the big bad groups trashing you.

I'm willing to bet if I do this, I'll come up with more screenshots of me facing random mashup groups, than you will facing 12 man groups.

There. Challenge on the table. Anyone who still insists otherwise that there are millions of big organised groups ruining the group queue, go ahead. Take it up.


Not a single person has taken it up when push came to shove. It suddenly became 'too much of a hassle' lol.

Edited by Valore, 10 October 2014 - 08:07 PM.


#24 Kjudoon

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Posted 10 October 2014 - 08:21 PM

View PostValore, on 10 October 2014 - 07:50 PM, said:


Every time I get one of your groups on my team, and I ask if they're the competitive guys, they say no, they're the beer team, and we get steamrolled. Then the other side laughs at us because your guys were a 6 - 8 man, and the other side was a mashup of small groups :(

Please tell your comp guys to drop more.


You just can't help but be insulting, can you? <_<

If they're under 12, it's probably a group pug that doesn't practice together and are just having fun, or a lance practice of 4, no drop deck, no battle calling.

#25 Valore

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Posted 10 October 2014 - 08:31 PM

View PostKjudoon, on 10 October 2014 - 08:21 PM, said:


You just can't help but be insulting, can you? <_<

If they're under 12, it's probably a group pug that doesn't practice together and are just having fun, or a lance practice of 4, no drop deck, no battle calling.


I wasn't being insulting, geez. You're thin skinned. :P

The other team was the one giving us grief, I was in like a 3 man, your guys were in a 6 man group, and the other team was a mashup of tagless randoms. They were saying something to the tune of 'Can't even win in a big group' etc.

As for the beer team part, those were the words used by your guys, not mine.

Edited by Valore, 10 October 2014 - 08:32 PM.


#26 TheRealAbray

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Posted 10 October 2014 - 09:02 PM

soooooooo I just had 2 drops (as a small group in group queue) and we were placed against LORDS first, and then GOONS next. TWO BOOGIEMEN in the FIRST TWO DROPS. IDK how to post images on here, but I have screenshots of both. how do I post images?

So you {Richard Cameron} saying that drops (both times my team had no more than a 5 man) against larger groups are rare, I had it on the FIRST TWO GROUP DROPS. That is 100%, I would like you to know, since comparatives are clearly difficult for you.

Edited by TheRealAbray, 10 October 2014 - 09:04 PM.


#27 TheRealAbray

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Posted 10 October 2014 - 09:07 PM

WOW AND DROP NUMBER 3 WE GET PLACED AGAINST THE SAME GOONS 12 MAN!!! (house liao, assuming goons)

EDIT: So update, that's still 100% of drops my team has had <5 man groups, and enemy team is either 12 man or >5 mans....

Also as soon as I know how to post images, I'll show the results of these 3 drops

EDIT2: we beat the boogieman twice, but that only CONFIRMS HE EXISTS.

EDIT3: 4th drop we finally get placed against another scattered team. so 25% against scattered teams, 75% against organized 8-12 man teams.....and my ******* lost the second screenshot of our drop against the boogieman. But we beat them both times, and I have the other 3 SS

Edited by TheRealAbray, 10 October 2014 - 09:31 PM.


#28 Johnny Reb

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Posted 10 October 2014 - 10:06 PM

View PostMellifluer, on 10 October 2014 - 05:15 PM, said:

12 mans should only ever face other 12 mans.

everyone else should get their own que.

I dont group because alot of my friends want to play casually but that simply isnt possible in the group que.

at least solo i can lone wolf it and do my own thing in the group que its "get TS and go meta or go home" which i just think is garbage.

Come CW, if you play it, be prepared to face 12 mans alot.

#29 Aresye

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Posted 10 October 2014 - 10:35 PM

View PostTheRealAbray, on 10 October 2014 - 09:07 PM, said:

WOW AND DROP NUMBER 3 WE GET PLACED AGAINST THE SAME GOONS 12 MAN!!! (house liao, assuming goons)

EDIT: So update, that's still 100% of drops my team has had <5 man groups, and enemy team is either 12 man or >5 mans....

Also as soon as I know how to post images, I'll show the results of these 3 drops

EDIT2: we beat the boogieman twice, but that only CONFIRMS HE EXISTS.

EDIT3: 4th drop we finally get placed against another scattered team. so 25% against scattered teams, 75% against organized 8-12 man teams.....and my ******* lost the second screenshot of our drop against the boogieman. But we beat them both times, and I have the other 3 SS


You must be an expert on statistical analysis.

#30 Kushko

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Posted 10 October 2014 - 11:24 PM

1,2,3 group players in solo queue and 4,8,12 with 1-1-1-1 restrictions per lance in group queue would in my opinion be best for the game.

As it stands now if i try to bring a friend in to the game and make a 2 man group with him we will be put in to the group queue and since he would be new to the game it would be very demoralizing and as such i just dont bother trying to get friends in to the game or i tell them they should try it but we shouldnt group together for a while while he learns the game at which point i have to explain why and they mostly decide not to bother. I'm sure some of you have had the same experience.

#31 Johnny Reb

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Posted 10 October 2014 - 11:30 PM

[color=#959595]Problem is, the devs are so slow in getting things in the game to make worth while tutorials, also they make the game but really arn't very good at it. Best way to learn the game is get on teamspeak and join a group or a drop with us non competitive corps. Most are happy to help out, come to our ts, creddit-mercs.teamspeak3.com, we are happy to let you join our group till CW and will try to help you and anwser your questions. Best days are Sunday,Tuesday, Thursday, but we are getting the band back again so any day is prolly good if in the evening est 7-12 pm.[/color]

[color=#959595]edit: so most nights we start at 2-4 but get to 10-12. [/color]

#32 Kjudoon

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Posted 11 October 2014 - 12:04 AM

View PostJohnny Reb, on 10 October 2014 - 10:06 PM, said:

Come CW, if you play it, be prepared to face 12 mans alot.

Only 12mans can assault a planet... so yeah... expect to face them every match if you're defending. Unless they've changed that.

#33 JP Josh

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Posted 11 October 2014 - 12:16 AM

View PostMellifluer, on 10 October 2014 - 05:15 PM, said:

12 mans should only ever face other 12 mans.

everyone else should get their own que.

I dont group because alot of my friends want to play casually but that simply isnt possible in the group que.

at least solo i can lone wolf it and do my own thing in the group que its "get TS and go meta or go home" which i just think is garbage.

i remember back in close beta where friends and i would do drunk mech rage fighting.... i miss 7 auswomes and 1 wang charging single file all loaded with the worst weapons back then.

#34 Mycrus

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Posted 11 October 2014 - 02:25 AM

We run small group with no TS... group queue is not hard mode

#35 Thorn Hallis

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Posted 11 October 2014 - 02:37 AM

View PostKjudoon, on 11 October 2014 - 12:04 AM, said:

Only 12mans can assault a planet... so yeah... expect to face them every match if you're defending. Unless they've changed that.


The wording goes "groups can assault a planet". Doesn't have to be a group of 12.

#36 Vassago Rain

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Posted 11 October 2014 - 02:46 AM

We were actually slaughtering the so called 12 man ancient evil boss drops not too long ago.

It got to the point where we'd not be playing to WIN, as that was a foregone conclusion, but to beat our past TIME RECORD FOR SWEEPS.

There was one at 2 minutes 24 seconds.



I did feel slightly bad for the guys we were running into constantly. Jack's channel, which I linked above, has a couple other 12 man drops from that session, and there are probably a couple other videos around. We lost one match. True story.

#37 Valore

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Posted 11 October 2014 - 03:06 AM

View PostVassago Rain, on 11 October 2014 - 02:46 AM, said:

We were actually slaughtering the so called 12 man ancient evil boss drops not too long ago.

It got to the point where we'd not be playing to WIN, as that was a foregone conclusion, but to beat our past TIME RECORD FOR SWEEPS.

There was one at 2 minutes 24 seconds.



I did feel slightly bad for the guys we were running into constantly. Jack's channel, which I linked above, has a couple other 12 man drops from that session, and there are probably a couple other videos around. We lost one match. True story.


Had fun playing you guys yesterday actually. 1 win apiece it ended. First round was absolutely embarrassing loss, second round a lot better :D Spotted you coming towards me in a Jager and legged it to shoot you from really far away hahaha

#38 keith

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Posted 11 October 2014 - 03:14 AM

View PostRoland, on 10 October 2014 - 05:39 PM, said:

Record your own games in the queue. You will rarely go up against full 12 man teams.

BECAUSE THERE AREN'T THAT MANY 12 MAN TEAMS.


the game was great 8v8 12v12 killed it for alot of ppl. now its just a cluster **** of mechs

#39 Budor

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Posted 11 October 2014 - 05:31 AM

View PostRoland, on 10 October 2014 - 05:39 PM, said:

Record your own games in the queue. You will rarely go up against full 12 man teams.

BECAUSE THERE AREN'T THAT MANY 12 MAN TEAMS.


Seeing 2-4 corp tags on a team does not mean that these players are 2-4 seperate drops.

#40 ApolloKaras

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Posted 11 October 2014 - 07:53 AM

View PostBudor, on 11 October 2014 - 05:31 AM, said:


Seeing 2-4 corp tags on a team does not mean that these players are 2-4 seperate drops.



Yeah but you have a few that are very casual that might have problems running 12. There is a higher chance of going against another 12 Man when you have a larger group.








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