I gave him my standard quip of
"light mechs scout and poke,
medium mechs help and float,
heavy mechs kill all around,
assault mechs take and hold ground"
He said, "so assault mechs don't kill mechs?' and I said , "only if the other mech chooses to die"
A properly built assault mech has a fearsome weapons loadout for several ranges and oodles of armor. It's weakness tends to be its speed.
You can tinker some and get more speed, especially with some of the nicer, shinier clan/lost/experimental/new tech. But it comes at a cost, you give up something from the above strengths. Maybe you focus your weapons loadout on one range. Maybe you keep your versatility but drop some ammo or heat sinks. Maybe you drop some armor. Something has to give and you lose some of that commanding presence that makes you an Assault mech. You become an overweight Heavy. Not necessarily a bad thing, but it can be pretty ugly. See Charger 1A1 for an example.
An assault mech stands somewhere and says, if you want in, you have to deal with me.
An assault mech goes somewhere, and anything that is there has to leave or deal with it.
The assault mech picks the place of the fight. The enemy gets to choose whether or not to have a fight.
Heavy mechs are killers because they can force an engagement. You can play them differently of course. This is all subject to preference. Just my thoughts.
Edited by zencynic, 24 June 2012 - 01:47 AM.