WM Quicksilver, on 11 October 2014 - 01:38 PM, said:
Note - Using SSW for intro dates, they probably need double-checking.
Inner Sphere Ballistics:
- Silver Bullet Gauss (3051)
- Light Gauss (3056)
- UAC2/10 (3057)
- LBX2/5/20 (3058)
- HVAC2/5/10 (3059)
- UAC20 (3060)
- Heavy Gauss (3061)
- Rotary AC2/5 (3062)
- Improved Heavy Gauss (3065)
- Light AC2/5 (3068)
- Light/Heavy MGs (3068)
- Machine Gun Arrays (3068)
- Magshot (3072)
- X-Pulse Lasers (3057)
- ER Medium/Small Laser (3058)
- Bombast Laser (3064)
- Light/Heavy/Snub-Nose PPC (3067)
- Heavy Flamer (3068)
- Plasma Rifle (3068)
- Variable Speed Pulse (3070)
- ER Flamer (3070)
- Extended LRM5/10/15/20 (3054)
- Enhanced LRM5/10/15/20 (3058)
- MRM10/20/30/40 (3058)
- Streak SRM4/6 (3058)
- Improved Narc (3062)
- Rocket Launcher 10/15/20 (3064)
- MML3/5/7/9 (3068)
- Thunderbolt 5/10/15/20 (3072)
- Heavy MG (3059)
- Light MG (3060)
- HAG 20/30 (3068)
- HAG 40 (3069)
- AP Gauss (3069)
- MG Arrays (3069)
- Protomech AC 2/4/8 (3073)
- Rotary AC 2/5 (3073)
- ER Pulse (3057)
- Heavy Laser (3059)
- Chemical Lasers (3059)
- ER Micro Laser (3060)
- Micro Pulse (3060)
- ER Flamer (3067)
- Improved Heavy Lasers (3069)
- Plasma Cannon (3069)
- ATM 3/6/9/12 (3054)
- Improved ATM 3/6/9/12 (3070)
- Streak LRM 5/10/15/20 (3057)
You forgot Arrow IV homing missiles.
Mech Mortars.
Long Tom.
Mech Taser.
Chainsaw.
Drill.
Claws.
Axe.
Hatchet.
Spear.
Blade (Assassin!)
Sword.
Tree (yes, you can hit mechs with trees).
Dismembered limb.
Charge/RAM.
Punch.
Kick.
Hook.
And that's just a tiny fraction of the mechstuff without getting into all the tanks, helicopters, aerotech fighters/bombers, naval bombardments, etc. Don't forget infantry with SRM-1 launchers up in the windows and rooftops of buildings.
My favorite is the Mech Taser.
Edited by Koniving, 11 October 2014 - 04:07 PM.