

9 Days Until Quirks
#21
Posted 12 October 2014 - 09:56 AM
#22
Posted 12 October 2014 - 09:56 AM
Cavale, on 12 October 2014 - 09:53 AM, said:
1V should have gotten either MedLas or Machine Gun buffs, TBH, as opposed to a single gun that takes up a quarter of the 'Mech. I:
Though I'm REALLY looking forwards to seeing what they give the K2 and Jester. (Please be Buffs to PPC, Pleeeeease be PPC Buffs...)
It's the only weapon you can reasonably fit on it that doesn't require you to get into suicide range to use it, my 1V has an ER large laser and two machine guns and it's one of my best Locusts.
#23
Posted 12 October 2014 - 10:01 AM
Alek Ituin, on 12 October 2014 - 09:51 AM, said:
Yes, because the Atlas needs more negative attributes. Atlas OP, amirite?
*rolls eyes*
Quirk is a Quirk
It would make things more interesting.
dont fall on your own ars to hard when your eyes are rolled back btw. I would hate for you to injure your pride
Edited by CHH Badkarma, 12 October 2014 - 10:03 AM.
#24
Posted 12 October 2014 - 10:02 AM
Satan n stuff, on 12 October 2014 - 09:56 AM, said:
Small Pulse and Quad Machine Guns. 250-300 Damage Average, Usually some poor Timby or Dire ending up with no Legs. Plus usually a handfull of spotting assists. Pick off out of position folks (Or rambo through the middle of them and get them to turn so your team can shoot them in the butts. Generally I can make it through alive.)
Hell, the ERLL buffs are Duration and Range. Yes. Lets turn the 20 Ton, super fast 'Mech into a sniper. Brilliant. Great. Thanks.
#26
Posted 12 October 2014 - 10:12 AM
CHH Badkarma, on 12 October 2014 - 10:01 AM, said:
Quirk is a Quirk
It would make things more interesting.
dont fall on your own ars to hard when your eyes are rolled back btw. I would hate for you to injure your pride
Quirks that nerf already under-performing chassis are unnecessary and quite frankly, stupid. And I can assure you that people on the other side of the quirks, or people in under-performing chassis that have a myriad of negative attributes on top of negative quirks, will not find it "interesting".
If you support that, you're a horrible person with no concept of balance, plain and simple. Each chassis should have a place in the game, not just the ones you like.
@KraftySOT - HAH, another aviation buff, fantastic! As for the centerline 20mm on the 109, with the advent of the MG-FF/M and MG151/20, German use of HE/M "Minengeschoß" shells doubled (and in the case of the 30mm, tripled) the effective power vs other cannons. The higher HE content also allowed the HE/M shell to stay quite deadly at extreme ranges, where normal AP would be ineffective.
As for your other points, fair enough and spot on.

Edited by Alek Ituin, 12 October 2014 - 10:16 AM.
#27
Posted 12 October 2014 - 10:21 AM
Cavale, on 12 October 2014 - 10:02 AM, said:
Hell, the ERLL buffs are Duration and Range. Yes. Lets turn the 20 Ton, super fast 'Mech into a sniper. Brilliant. Great. Thanks.
You do not want to try that with the players I usually play against. As I said before, suicide range.
#28
Posted 12 October 2014 - 10:25 AM
Edited by Sorbic, 12 October 2014 - 02:12 PM.
#29
Posted 12 October 2014 - 10:26 AM
Satan n stuff, on 12 October 2014 - 10:21 AM, said:
Seems to kill anyone with the [LORD] tags, Don't know exactly where they sit for ELO. Also, the Locust is getting acceleration and deceleration Buffs. More maneuverability. My knife fight range is usually pretty survivable, TBH.
#30
Posted 12 October 2014 - 10:26 AM
Alek Ituin, on 12 October 2014 - 09:42 AM, said:
P-39 was still a pile of trash either way. Horrid CG, terrible stall characteristics, and it would spin like nobodies business if you handled it like a normal plane. It was also incapable of high or even mid altitude work, and as such, could be easily outperformed if dragged to 6km or so. There were much better planes such as the La-5, La-7, and Yak-3 available to the Russians. Oh, and even the earliest Bf-109F series were superior to the P-39, not to mention the 190 Antons.
P-39 was obsolete and outperformed by 1942... not the best plane for any analogy.
As for the Starfighter, everybody who flew it thought it was horrible. It had a ridiculously high landing speed, and it ended up killing more of its pilots than the enemy... that's the mark of a terribad aircraft no matter what.
Both aircraft would have solidly earned the "Bad Reputation" quirk with everybody (except the Russians).
I get what you're trying to say though, I really do. But having a keen interest in WWII aviation, I couldn't help but point out the flaws in your statement. Sorry 'bout that... I'll leave now... :/
Well since my Mother was an aerospace engineer for Sperry Flight Systems and Grandpa was in charge of tool and die for Goodyear Aerospace and worked on the Starfighter program I would be remiss if I did not point out its designation was the F-104 the F-105 was the Republic Thunderchief
Edited by WM Jeri, 12 October 2014 - 10:28 AM.
#32
Posted 12 October 2014 - 12:13 PM
#33
Posted 12 October 2014 - 12:37 PM
Satan n stuff, on 12 October 2014 - 10:21 AM, said:
XX Sulla XX, on 12 October 2014 - 12:13 PM, said:
#34
Posted 12 October 2014 - 01:21 PM
For example if a Hunchback has an AC20 mounted it should be immune (or close) to having that weapon destroyed. A Shadow Hawk can carry an AC20 and a high mounted one at that so you'd have to do a bit more than a bit of extra armour to make the Hunchback a viable AC20 'mech compared to a Hawk (or even others - Wang, Trebuchet).
The Awesome should be able to fire 4 PPCs with no ghost heat. Yes, 4. Given the way PPCs are at the moment with their slow speed and them being hotter than ever give it a chance at being the PPC 'mech.
#35
Posted 12 October 2014 - 02:19 PM
For instance, they gave an example of how the Hunchback 4G will be getting bonuses for running an AC/20 and energy weapons, because that's what it is "meant" to do. If this were BattleTech: Online, then yes, the Hunchback 4G would be meant as the go-to Hunchback variant for running an AC/20 and some energy weapons. However, in MechWarrior: Online, the Hunchback 4H is "meant" to run an AC/20 and energy weapons because it has only one ballistic slot and 5 energy slots. The Hunchback 4G has 3 ballistic slots and only 3 energy slots. The obvious choice for running an AC/20 and energy weapons is the Hunchback 4H with AC/20 and 5xML.
In Mechwarior: Onlnie, the Hunchback 4G is "meant" to run multiple ballistics with few energy backups because the Hunchback 4H is so much better at mounting a single large ballistic while backed-up by numerous energy weapons. Giving the Hunchback 4G a boost to AC/20 + energy is boosting it just because BattleTech. It has nothing to do with MechWarrior.
If they were giving the Mechs a quirk-pass based on MechWariror: Online, then the Hunchback 4G would be receiving buffs related to mounting multiple ballistics since it is not "meant" to run an AC/20 backed up by energy weapons.
Let me put this another way: Who here runs a single AC/2 on their Dragon? Will an AC/2 buff make you dust off the old Dragon and mount a single AC/2 for glorious single-AC/2-dominated combat?
This quirk pass would be MUCH more effective if it was based on MechWarrior: Online gameplay instead of TRO sheets.
Edited by Prosperity Park, 12 October 2014 - 02:20 PM.
#36
Posted 12 October 2014 - 02:49 PM
Prosperity Park, on 12 October 2014 - 02:19 PM, said:
For instance, they gave an example of how the Hunchback 4G will be getting bonuses for running an AC/20 and energy weapons, because that's what it is "meant" to do. If this were BattleTech: Online, then yes, the Hunchback 4G would be meant as the go-to Hunchback variant for running an AC/20 and some energy weapons. However, in MechWarrior: Online, the Hunchback 4H is "meant" to run an AC/20 and energy weapons because it has only one ballistic slot and 5 energy slots. The Hunchback 4G has 3 ballistic slots and only 3 energy slots. The obvious choice for running an AC/20 and energy weapons is the Hunchback 4H with AC/20 and 5xML.
In Mechwarior: Onlnie, the Hunchback 4G is "meant" to run multiple ballistics with few energy backups because the Hunchback 4H is so much better at mounting a single large ballistic while backed-up by numerous energy weapons. Giving the Hunchback 4G a boost to AC/20 + energy is boosting it just because BattleTech. It has nothing to do with MechWarrior.
If they were giving the Mechs a quirk-pass based on MechWariror: Online, then the Hunchback 4G would be receiving buffs related to mounting multiple ballistics since it is not "meant" to run an AC/20 backed up by energy weapons.
Let me put this another way: Who here runs a single AC/2 on their Dragon? Will an AC/2 buff make you dust off the old Dragon and mount a single AC/2 for glorious single-AC/2-dominated combat?
This quirk pass would be MUCH more effective if it was based on MechWarrior: Online gameplay instead of TRO sheets.
One flaw.
BattleTech = MechWarrior.
You can't have the latter without the former.
#37
Posted 12 October 2014 - 03:38 PM
Alek Ituin, on 12 October 2014 - 02:49 PM, said:
One flaw.
BattleTech = MechWarrior.
You can't have the latter without the former.
What a silly retort to his excellent argument. Mechwarrior certainly uses Battletech as a basis but it also has a lot of differences. Even if they didn't his line of thinking would still be better since it would give us more relevant quirks.
#38
Posted 12 October 2014 - 03:40 PM
#39
Posted 12 October 2014 - 04:07 PM
#40
Posted 12 October 2014 - 04:23 PM
Cavale, on 12 October 2014 - 09:53 AM, said:
1V should have gotten either MedLas or Machine Gun buffs, TBH, as opposed to a single gun that takes up a quarter of the 'Mech. I:
Though I'm REALLY looking forwards to seeing what they give the K2 and Jester. (Please be Buffs to PPC, Pleeeeease be PPC Buffs...)
IIRC Russ mentioned that the locust was also getting some general "energy weapon" buffs, but also a few specific weapons like the ERLLAS/LLAS for the 1V.
As a T5 light mech at that tonnage, I think we can expect the Locusts to be getting the works.
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