Is Uac5 Cooldown Module
#1
Posted 12 October 2014 - 08:56 AM
#2
Posted 12 October 2014 - 09:00 AM
#3
Posted 12 October 2014 - 09:47 AM
you are probably better off getting the cooldowns on ac5.
Edited by King Arthur IV, 12 October 2014 - 11:30 AM.
#4
Posted 12 October 2014 - 09:49 AM
King Arthur IV, on 12 October 2014 - 09:47 AM, said:
you are probably better off getting the cooldowns on ac5.
It's still okay for non-double tap shots.
#5
Posted 12 October 2014 - 10:21 AM
'Smooth Feed' - Decreases the percentage chance of the UAC5 jamming by X% per level...
'SPORTS' - Decreases the duration of time the system is jammed by X% per level...
'Open Bolt' - Eliminates the cooldown phase after the jam clears, allowing immediate operation...
Edited by Helsbane, 12 October 2014 - 10:21 AM.
#6
Posted 12 October 2014 - 10:58 AM
King Arthur IV, on 12 October 2014 - 09:47 AM, said:
I'm confused... cooldown isn't affected unless you don't double tap?
#7
Posted 12 October 2014 - 11:02 AM
Grey Ghost, on 12 October 2014 - 10:58 AM, said:
The point of double tapping is to gamble by skipping the cooldown. The module is useless (or correctly put, not effective) if you don't try to occasionally fire it at regular non-double tapping intervals.
Edited by Deathlike, 12 October 2014 - 11:02 AM.
#8
Posted 12 October 2014 - 11:23 AM
So is the cooldown module only working on non-double shots?
#9
Posted 12 October 2014 - 11:28 AM
Grey Ghost, on 12 October 2014 - 11:23 AM, said:
So is the cooldown module only working on non-double shots?
I don't think you understand.
When every weapon fires its complete load (barring overheating), the weapon immediately goes into cooldown.
For the UAC (both Clan and IS), once the weapon is fired, the act of trying to pull the trigger again during the cooldown resets the cooldown timer (besides the penalty, if/when triggered). That's how this works.
#10
Posted 12 October 2014 - 11:49 AM
Deathlike, on 12 October 2014 - 11:28 AM, said:
I don't think you understand.
When every weapon fires its complete load (barring overheating), the weapon immediately goes into cooldown.
For the UAC (both Clan and IS), once the weapon is fired, the act of trying to pull the trigger again during the cooldown resets the cooldown timer (besides the penalty, if/when triggered). That's how this works.
No, I'm afraid it is you who does not understand.
Go drop in a training grounds with a I.S. UAC/5 Mech and only watch the coodown timer while you single & double tap, you will notice the cooldown stays constant. It does not reset, nor does it's time extend unless the weapon jams up. The double tap of a I.S. UAC/5 is a free non-cooldown affecting shot with the downside of having a chance to jam the weapon for using it.
Maybe this is different for the Clan version, but I wouldn't know since I've never used one.
#11
Posted 14 October 2014 - 01:22 PM
In conclusion, there nothing is wrong with the module... technically.
EDIT:
BTW: I'd just like to mention you don't need a macro to take advantage of this module. If you hold down the firing button after the first double shot the weapon will fire it's standard shot automatically. Then it's just a case of release and hold at regular intervals to get the full effect, as imperceptible as it is.
Edited by Grey Ghost, 14 October 2014 - 01:45 PM.
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