The main thing that comes to mind, other than HS, is ammo capacity.
many TT builds have 1-2 tons of ammo and thats it. and it ussually lasts the match.
1-2 tons of ammo in MWO and you're out of ammo.
any new mech i get, i have to break apart, add DHS, add endo, and sometimes even strip off/downgrade weapons to take more ammo onto the field so i don't run out. i know the ammo is more than TT values in most cases, but im not sure if its enough to get us through a 15 minute fight, let alone what it looks like dropship mode will bring us in terms of duration of fire.
and i know there is going to be several "thats how it is, deal with it" and "part of the game is learning to conserve ammo" and "l2pnoob" comments...
I think the main culprit however is the doubled armor values, total damage/ton of ammo didnt double with it. so the total volume of ammo consumed had to double to down all the enemy mechs. unless something is tweaked, i think you're going to see alot of energy builds or people burping out ammo until dry and then ejecting, with 1 energy build as their final stand
Edited by KamikazeRat, 12 October 2014 - 09:11 AM.

























