

Matchmaker Is Bad
#1
Posted 12 October 2014 - 09:53 AM
#2
Posted 12 October 2014 - 09:55 AM
Maybe it is you?
Man, this is just sad. Always have to find a scapegoat. In the old days it was "hacks!!" now it is "zOMG matchmaker sucks".
#3
Posted 12 October 2014 - 09:57 AM
Need to look away from the matchmaker if you wanna avoid rolls.
You'll never eliminate them, but you'll never ever ever achieve the myth of "balance" without absolutely neutralising every weapon and mech to the same level, even then, you'll still get steamrolls.
Communication, teamwork, and the barr of play needs raising.
Matchmaker problems are one of the symptoms, not a cause.
#4
Posted 12 October 2014 - 10:20 AM
#5
Posted 12 October 2014 - 10:50 AM
So I had to step up my game
1) I got out my best Mech (it has one side pew pew the other sided dakka dakka)
2) left off the LRMs (the other teams would send out an assassin to kill me off) I think I know why comp teams don't use them much they are too much of a pain to use, you’re looking at your reticle waiting for a lock they can just run over the hill and kill you
3) I started giving orders (#1 don't let the Atlas run to the front and get killed)
Just a few things from your friendly PUG
#6
Posted 12 October 2014 - 11:18 AM
#8
Posted 12 October 2014 - 11:58 AM
Edited by Dirkdaring, 12 October 2014 - 11:59 AM.
#9
Posted 12 October 2014 - 12:06 PM
just disable elo, all it does is dragging the players stats down with predecided matches. its useless in soloqueue. just turn it off.
#10
Posted 12 October 2014 - 12:44 PM
Seems legit to me.
#11
Posted 12 October 2014 - 12:49 PM
Screech, on 12 October 2014 - 12:44 PM, said:
Seems legit to me.
You know its actually possible for people to do 900+ damage and the team still loses right?
The matchmaker puts top end and bottom end players together to make a matching ELO, it doesnt care about the groups of ELO only that the end result is close.
I
#12
Posted 12 October 2014 - 12:50 PM
#13
Posted 12 October 2014 - 12:53 PM
Karamarka, on 12 October 2014 - 12:49 PM, said:
You know its actually possible for people to do 900+ damage and the team still loses right?
The matchmaker puts top end and bottom end players together to make a matching ELO, it doesnt care about the groups of ELO only that the end result is close.
I
o yea even is possible to loss with 4 players have done 700 damage.
it's not the amount of damage what matters but the precision.
#14
Posted 12 October 2014 - 01:05 PM
Kutfroat, on 12 October 2014 - 12:06 PM, said:
This is exactly what happens, MM decides if you win or lose and unbalances the teams to ensure the result, no player participation is actually required, makes the game pretty pointless.
Also seems that once you are tagged by the MM to get the shaft that's predominately gonna be your experience, wonder why the player population is so low.
Stick this game on steam with the current match making and watch this game once again get ripped apart!.
Elo and the current MM needs ditched and fast, right now its the most unbalanced and unfun i've seen it, and i'm losing interest because of it.
Like i said before, you can polish a t u r d as much as you want, its till a t u r d.
#15
Posted 12 October 2014 - 01:05 PM
#16
Posted 12 October 2014 - 01:08 PM
Screech, on 12 October 2014 - 12:44 PM, said:
Seems legit to me.
What else can I blame it on? Game after game I'm near the top on damage/kills while the rest of my team does jack, always several have sub-200 damage.
Most my games looked like this:

#17
Posted 12 October 2014 - 01:21 PM
Dirkdaring, on 12 October 2014 - 01:08 PM, said:
Just want to point out something about the match you posted. See the star next to the third player on the winning team? Means someone took command.
Now, whether or not the enemy had a little bit of coordination, I can not say. But even a little bit of comms to coordinate can go a long way.
Edited by Dracol, 12 October 2014 - 01:22 PM.
#18
Posted 12 October 2014 - 01:25 PM
I'm contemplating throwing my elo into the trash purposely too see if my mm situation will improve. Because quite frankly I'm just tired of losing and if a low elo will help bring back some fun into the game, then so be it. I can't think off any other way out of this hellhole.
#19
Posted 12 October 2014 - 01:38 PM
Dirkdaring, on 12 October 2014 - 11:58 AM, said:
Something tells me you're lying......
(was it the solo in a group queue or perhaps everyone getting under 100 in every match?)
Edited by Remarius, 12 October 2014 - 01:39 PM.
#20
Posted 12 October 2014 - 01:59 PM
Neither enjoyeable on my team, nor on the other. Basically one team starts out 2 or 3 down. Not impossible to catch up and win but it gets much harder for the rest to do so.
Rolls are a problem inherent to MWOs game design. Once a team is behind some kills it just gains traction and they fall behind even faster as more players on the team thats ahead can focus down players on the other team. Nothing to be done about that.
Something needs to be done to help MM to not place 3+ derps on one team and one or less on the other.
Quote
I had the star in a few games and never took command, just got it somehow.
Solo is like the lottery and as long as my w/l stays positive it still could get worse.
That screenshot above is business as usual. Heres another one from a few days ago. Could show much worse than this but I only have screenshots from the last 200 matches or so that I took for statistics on map selection.

Edited by occusoj, 12 October 2014 - 02:00 PM.
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