scorpiontrekie2, on 09 October 2014 - 12:16 AM, said:
1) Why is it that the game has not adopted the orginal mechwarrior game configuring of being able to disable friendly fire kills or damage? [redacted]
2) ... I hit with an alpha strike all weapons on average 2 times before heat shuts me down do I only get less than 100 damage when my weapons are hitting it close range and full damage in a dire wolf prime is 94.6...
1. friendly fire adds a lot of depth to the game. Without it the game would feel more arcade, and that's not the aim of the developers - we aim for more of a pseudo-simulation. Yes, there are some people that don't care about teamkills and just shoot anything that moves whether a crippled friendly is in the way or not, and those people are simply dishonourable. I agree that the penalty for teamkills should be higher, maybe even a slight penalty for team damage itself. There's a difference between griefers and people that simply have tunnelvision. Aspire to be neither of them and you'll start off in a good place.
2. assuming you were in the trial Dire Wolf, the UAC fires in bursts and the large lasers for instance deal under 3.5 dmg per second - you have to keep them on target for the full 1.6 seconds to get all 11 damage out of each one. Also, LRMs deal reduced damage at close range (Innersphere LRM's actually deal zero damage at close range).
- so do you think it's possible you alpha'd but you're weapons didn't stay on target for their full duration and you were too close to get optimum damage out of your LRMs? Also, you shouldn't really be alpha'ng in that mech. Four ER large lasers produce ghost heat, so you need to space them out in pairs or chainfire, and the UAC's and LRM's should be treated differently from the lasers in how and when you use them.
edit: ninja'd.
Edited by Egomane, 09 October 2014 - 01:32 AM.
cleaned up quote