Quote
In conditions of real battlefield anthropomorphic mechs immediately becomes burning stumps. Because of armor angles, clumsiness and their sizes.
Armor angles play no role in BT universe. Both Autocannons and Missile Lauchers all uses HEAP (Heavy Explosive Armor Piercing) rounds, all of which explode on contact to drive high-density shrapnel projectiles into target. The only full AP projectiles in the universe are Gauss Rifles, which travel at such speeds that armor angle again plays no role.
On the contrary, anthropomoprthic Mechs are among the most maneuverable mechs in the universe. They have a profile resembling the human body, which makes them easier to maintain stability in, since all mechs are controlled by pilot's own sense of balance trough the neurohelmet. By lore, anthropomorphic mech can carry, kick, grab, punch, kneel and fire from cover just like an ordinary human can. If it's against your own logic, good luck with Hawken.
Mechs structurual appearance does not necessary affect the mech's size. It's only affect the ratio of profiles in different dimensions. It doesn't increase mech's surface area but differentiate it's distribution in 3D bias.
Quote
Mechs has no lungs, intestines, stomach etc.
Yet they have an engine, electrical and heat-transfer circuitry, myomere structure, ammo tranfer structure, endoskeleton, frame, gyroscope and computer systems, all of which has to fit somewhere.
Quote
Center of gravity should be as lower as possible.
Which is exactly why if mech's original concept includes arm mounted weapons with lower arm actuation, that allows weapon convergence independent from the torso, you'll have to make them
lower disposed to maintain center of mass closer to the mech's core!
Quote
Surface area should be as lower as possible.
Depends on the mech's original technical concept it can be surpassed to allow mech to combat in close quarters better and give it the actuators to grappling and physical attacks. It doesn't set in stone, but depends on the mech's role.
Quote
Weapons should not be dragged along the ground(like on Timber or Nova)
Again, if you have a mech designed to have weapons mounted into arms with extended movement freedom, you'd require to relocate them lower in order to keep center of mass below the vertical dimension's center, otherwise the mech will be extremely unreliable and hard to keep straight.
Edited by DivineEvil, 13 October 2014 - 03:34 AM.