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Fix The Firestarter Hitboxes Please!
#1
Posted 13 October 2014 - 06:08 AM
A Firestarter is running away from me (in a Direwolf) in a straight line. No zigging, no zagging, so HSR is not a factor. I alpha right into his rear CT. His damage? The outer armor turned yellow. I alpha again. His damage? The armor went orange.
My alpha is 92.5 - you can't tell me that a Firestarter has over 300 points of rear CT armor.
This continues in every match - even my lancemates fire massive volleys of LRMs, MPLAS, SRMs into a Firestarter, the reticle turns red, the Firestarter barely takes any damage at all.
FIX THIS CR@P. It's been WAY TOO LONG to still have these pre-alpha issues!!!!!
#2
Posted 13 October 2014 - 09:37 AM
#3
Posted 13 October 2014 - 09:47 AM
They maybe have effectively 4 to 5 times their normal armor.
#4
Posted 13 October 2014 - 11:10 AM
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
#5
Posted 13 October 2014 - 11:16 AM
At the same time I've also seen a 30+ alpha to an already crimson red CT of a DireWolf register ZERO damage (and BOY it would be hard to miss something with that much CT). At a guess I'd say it seems likely that HSR is just messed up in general lately. Heck maybe the current load on the servers has something to do with it (http://www.reddit.co...rs_needed_russ/)
Navid A1, on 13 October 2014 - 09:47 AM, said:
They maybe have effectively 4 to 5 times their normal armour.
LMAO if that were true we'd be seeing a LOT more firestarters running around than DireWolves
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Anything OP/Broken is glomped onto in about half the time it takes to blink an eye.
#6
Posted 13 October 2014 - 12:10 PM
I also see massive SRM volleys go practically to waste on spiders and firestarters. Talking like 32+ damage hitting them square in the face and nothing really happens.
#7
Posted 14 October 2014 - 03:48 AM
#8
Posted 14 October 2014 - 03:53 AM
Rashkae, on 13 October 2014 - 06:08 AM, said:
My alpha is 92.5
FIX THIS CR@P.
maybe it would easier to have direwolves have a 200 alpha?
I run a firestarter, I WISH I could believe I was invulnerable.
p.s. legs aim for the legs in any circumstance on any, and all lights. LEGS.
quick followup, LEGS
#9
Posted 14 October 2014 - 03:58 AM
R5D4, on 13 October 2014 - 11:16 AM, said:
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Anything OP/Broken is glomped onto in about half the time it takes to blink an eye.
Ain't that the truth? I see about 4-5 a night. More kitfoxes with massive LRM, laserboat arrays.
If firestarters would truly defeat diretards repeated alpha strikes, all you'd see out there would be firestarters...
as it is....all you see are direwhales, kitfoxes, and now scarecrows
anything that Monday you see rant posts about "THIS is overpowered"
Wednesday you see swarms of "THIS" out there. Friday you see "THIS" sucks, I need a working build....
OP, you got off two and shutdown? THAT is a bigger hurt to a team than a light that wont die
#10
Posted 14 October 2014 - 04:15 AM
That said, sometimes I have problems with hits registering on Dire Wolves. Sometimes I have no issues hitting spiders and firestarters. It kinda ebbs and flows.
#11
Posted 14 October 2014 - 04:26 AM
#12
Posted 14 October 2014 - 10:05 AM
Edited by AJ Frost, 14 October 2014 - 10:15 AM.
#13
Posted 14 October 2014 - 10:22 AM
#14
Posted 14 October 2014 - 07:37 PM
But onto the issue. Whenever this happens I have a lag shield of nigh invulnerability. In the last match I played I was already flashing critical damage and had little to no armor in all locations. I knew there was a direwhale on the other side of the buildings and I was trying to fake him on where I would come out next. So I ran past an alley and wanted to stop to unleash a good broadside only to see the dire stareing right at me. i had already pulled back on the stick to stop in time to fire, I slammed it forward again in a vain attempt to get out of his field of fire. No dice he pulled the trigger and I saw 5 lbx-5 open up while I was basicly stationary BOOM. Next thing I know Im past the alley way and suffered no damage whatsoever. I should have been dead 4 times over. I saw his rounds practicly smash into my cockpit but nothing registered at all. This isnt the only time this has happened. Whenever I get the "lag shield" I know IM in for a half dozen good matches because it is there until I log off the server completely.
So I do belive, no I know there is an issue with conenctions to the servers and not being able to hit lights. I dont know if this is even testable from PGI home location, I connect from south florida so I do have a ways to go to get connection but never get a ping over 70 might be an issue related to that but Im not going to pretend I know how this internet magic box connects at all.
TL;DR Lights need every advantage they can get but there is a lag issue and hit detection.
Edited by DaFitz, 14 October 2014 - 07:39 PM.
#15
Posted 14 October 2014 - 07:49 PM
Grendel408, on 13 October 2014 - 11:10 AM, said:
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
And yet, Ravens and all mechs larger get instagimped by AC40 CTFs or Double Gauss anything. Spiders, Commandos and Firestarters dance away when they shouldn't be. What blows my mind is that I've been hit in the side torsos with full armor on my Orion and survived, reduced to dark red from a single volley. That tells me anything with less than 50 pts of armor should be insta dead, especially with an XL. That means there is no excuse why all these humanoid lights should be dancing and laughing.
#16
Posted 15 October 2014 - 09:07 AM
FS hit boxes are fine. Spiders are not.
Weapon hit detection in general is an ongoing issue (ie. Fire Gauss into TBR front CT, watch back right armor go away when his back is to a wall with 28 ping or 3 SRM6 Artemis into left rear torso and leg and see front CT take the damage)
If you fail to kill a Firestarter with an alpha strike, your alpha did not make full contact. Your crosshairs turn red if even one of your projectiles or lasers strikes the target. So just because some part hit does not mean everything hit. This is especially true for LRMs, C-UACs, and SRMs. If the bloom from your UAC volley clouds your sight but your crosshairs are still red, you're definitely not hitting the same part of the mech, for instance.
Improve personal accuracy and fire discipline first. Complain on forums later.
#17
Posted 15 October 2014 - 09:27 AM
Vehemens, on 15 October 2014 - 09:07 AM, said:
accuracy? like when my lasers decided to go through the raven instead of at the raven?
when only half the volley counted as damage?
![Posted Image](http://i.imgur.com/qxCDjaa.gif)
there is some real broken stuff going on with some light chassis especially in combination with lasers.
Edited by Lily from animove, 15 October 2014 - 09:27 AM.
#18
Posted 15 October 2014 - 09:47 AM
Your gif of a fraction of one second shows that you did maybe 5 damage with no info on the condition before the shot. Since you know, lasers are dot based on burn time.
You might have been correct. You might not have been correct.
This gif shows 5 damage max against a front CT of potentially up to 64 armor. Which no matter how you slice it, does not equal a kill on any section.
I routinely one shot Ravens whenever I manage to get full burn with most laser boats.
Get a gif of the full shot and not just initial contact. Even so, that front CT + internals of a Raven 3L could take your full 6 medium volley on full burn depending on how much health it already head there. Which you also cannot prove to us because you have no target info in your upper right hand corner of the screen.
Hooray for bad examples that prove nothing.
Addendum: The fact that you aren't shooting the leg proves personal accuracy and fire discipline are the issue. Seriously. One leg = 48 max hp, your 6 meds = 42 damage on full burn. Why you shoot CT which has 20 more hp?
Edited by Vehemens, 15 October 2014 - 09:50 AM.
#19
Posted 17 October 2014 - 03:17 PM
And that picture of the laser going through targets, that is nothing I got a great collection of recent glitches like it.
Edited by whitelightshadow, 17 October 2014 - 03:23 PM.
#20
Posted 18 October 2014 - 11:46 AM
at 80 meters, all my weapons should be pretty close to dead on.targeting box is way off.
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