Edited by Torgun, 13 October 2014 - 11:03 AM.
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#21
Posted 13 October 2014 - 11:02 AM
#22
Posted 13 October 2014 - 11:06 AM
#23
Posted 13 October 2014 - 11:09 AM
The camo on my Heroes and favourite mechs are well worth it imo and look far better than normal variants:
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And I'll likely buy some more later.
Monkey Lover, on 13 October 2014 - 10:03 AM, said:
Default green makes you a target.
Basic Colours are free, costing a meager 1.25m C-Bills each, and don't look too bad tbh:
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I own them all.
Basic Red is one of the nicer Reds too imo, I don't actually own any other Reds.
#24
Posted 13 October 2014 - 11:10 AM
I bet they'd sell a lot more camos anyway.
#26
Posted 13 October 2014 - 11:22 AM
El Bandito, on 13 October 2014 - 09:22 AM, said:
All of my mechs that need non standard camo patterns to hide hitbox borders already have them, or can't have them at all.
The PC Gamer skin and the preorder bonus camo patterns go a long way towards fixing that particular problem.
Aside from that I don't care about patterns, as long as it makes my color scheme look good.
For those who are interested my color scheme is always a combination of red and black,which specific shades I use depends on how they look on the mech, but the goal is blood red and Chaos black, which is not coincidentally also my Dawn of War color scheme.
#28
Posted 13 October 2014 - 11:32 AM
El Bandito, on 13 October 2014 - 09:22 AM, said:
my DW's beautiful paint job is going to be replaced by ugly barnacles the whole match.
Since the mech will be covered with barnacles for the majority of the match..
Now if PGI revamp the damage taken graphic on mechs and tone down those ugly barnacles...
All I can think of upon reading this.
Edited by Techorse, 13 October 2014 - 11:34 AM.
#29
Posted 13 October 2014 - 11:49 AM
LordKnightFandragon, on 13 October 2014 - 11:25 AM, said:
In a word, yes.
Since then they've shrunk the Atlas head hit box to be just the left eye, so there's really no reason to not put the glowing eyes back in.
#30
Posted 13 October 2014 - 12:23 PM
#31
Posted 13 October 2014 - 12:40 PM
LordKnightFandragon, on 13 October 2014 - 11:06 AM, said:
Well, most of that is because the Brightness and Gamma settings don't even work. Seriously, they don't function.
#32
Posted 13 October 2014 - 12:43 PM
Shhhh don't tell anyone but I didn't buy the magazine.
#33
Posted 13 October 2014 - 12:58 PM
#34
Posted 13 October 2014 - 02:02 PM
#35
Posted 13 October 2014 - 02:23 PM
#36
Posted 13 October 2014 - 02:30 PM
stjobe, on 13 October 2014 - 11:49 AM, said:
Since then they've shrunk the Atlas head hit box to be just the left eye, so there's really no reason to not put the glowing eyes back in.
It was more than that. You could easily spot them from across the map through environmental haze.
#37
Posted 13 October 2014 - 02:41 PM
#39
Posted 13 October 2014 - 03:35 PM
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#40
Posted 13 October 2014 - 03:44 PM
You don't care? OK, then you should have nothing to say.
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