Jump to content

Best Clan Weapon, Best Is Weapon


34 replies to this topic

#21 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 13 October 2014 - 12:09 PM

clan gauss is pretty overpowered right now.

its outright better than the IS gauss and the whole "equal but different" balancing methodology doesnt apply to clan gauss for some reason.

#22 Rebas Kradd

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,969 posts

Posted 13 October 2014 - 12:10 PM

View PostLivewyr, on 13 October 2014 - 10:33 AM, said:

Gauss Rifle.


View PostCavale, on 13 October 2014 - 10:49 AM, said:

Gauss.

That's it. There is no better weapon.



View PostMadPanda, on 13 October 2014 - 11:17 AM, said:

Gauss rifle.

Gauss rifle.



Hope you guys like "rainy" days. :)

#23 Malcolm Vordermark

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,520 posts

Posted 13 October 2014 - 12:13 PM

I would say ER ML for Clans and ER LL for IS. Honorable mention to Gauss for both.

#24 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,392 posts

Posted 13 October 2014 - 12:13 PM

C-Gauss (light, low heat, especially deadly in pairs)

IS-(U/)AC20/10/5 (The IS-AC damage profile is the only hope that the IS may be able to show some resistance against the Clans)

#25 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,041 posts
  • LocationCO

Posted 13 October 2014 - 12:17 PM

I call lasers whispering death

when you hit someone with lasers they don't respond like they do with ACs

so for battle field reaction I love my ACs (I can make them pull back or great fire suppression weapon)

#26 zortesh

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 624 posts

Posted 13 October 2014 - 12:40 PM

View PostRebas Kradd, on 13 October 2014 - 12:10 PM, said:








Hope you guys like "rainy" days. :)


Lrms easy to dodge, guassrifle impossible to dodge, or torso twist against... and it can be fired without giving away position because unless there zoomed in with advanced zoom and already looking your way your just a blur on the horizion.

Hell if your a jagermech your a very very tiny blur on the horizion.

#27 Jonny Taco

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 706 posts
  • Locationan island

Posted 13 October 2014 - 01:09 PM

View PostKhobai, on 13 October 2014 - 12:09 PM, said:

clan gauss is pretty overpowered right now.

its outright better than the IS gauss and the whole "equal but different" balancing methodology doesnt apply to clan gauss for some reason.


How does a slightly increased charge up time for the clan one sound?

#28 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 13 October 2014 - 01:15 PM

View PostKhobai, on 13 October 2014 - 12:09 PM, said:

clan gauss is pretty overpowered right now.

its outright better than the IS gauss and the whole "equal but different" balancing methodology doesnt apply to clan gauss for some reason.


They are equal in reality. The weight/slots have to be lower on the CGauss or it won't fit on any of their 'mechs due to less customization and room available on them.

For instance how many 65t Clan 'mechs do you see running dual Gauss? That's right, zero. The IS have two 'mechs that can do it. The lightest Clan 'mech that can run it is the Timberwolf and even then you have limited ammo and no armor on one side of your body.

#29 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 13 October 2014 - 01:31 PM

View PostMotroid, on 13 October 2014 - 10:38 AM, said:

Regarding all parameters (weight, size, damage, heat) the whole game IS and Clan evolves around the (ER)MedLaser imho.


I used to think like that also, but the game has changed dramatically now that the Clans have arrived.

The IS MLAS just doesn't have the range to be truly viable any more. It's a fantastic filler weapon though, and great when boated, but you just have to get too close to use it (and really, it probably runs too hot also) - which is hard when most fights I see spend the first two thirds in long range peek-offs, which is where the Clans (especially DireWolves) seem to excel.

The CLAN MLAS is just too hot, IMHO. I used to consider it a primary weapon for the Clans, but now I carry and fire them only as a last resort over other primary weapon systems. Larger Clan lasers have far better DPS and HPS, IMHO, and are just more usable.

I would say that the best weapon for the 'sphere is Gauss (hands down). For the Clans, I'm torn between the larger lasers and Gauss there also.

Hello, waiter? I'd like to order a large portion of FLD please, I hear it's delicious.
Excellent choice sir. You'll be pwning n00bs in no time, sir.

#30 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 13 October 2014 - 01:36 PM

View PostKain Thul, on 13 October 2014 - 01:15 PM, said:


They are equal in reality. The weight/slots have to be lower on the CGauss or it won't fit on any of their 'mechs due to less customization and room available on them.

For instance how many 65t Clan 'mechs do you see running dual Gauss? That's right, zero. The IS have two 'mechs that can do it. The lightest Clan 'mech that can run it is the Timberwolf and even then you have limited ammo and no armor on one side of your body.


You can bet that if the Clans were able to fit lower rated engines, you would see dual gauss all over the place. I know it would be the first thing I mounted. A slightly slower TW with the better portion of a meta-Dire's firepower? Yes please.

#31 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 13 October 2014 - 01:38 PM

View PostKiiyor, on 13 October 2014 - 01:36 PM, said:


You can bet that if the Clans were able to fit lower rated engines, you would see dual gauss all over the place. I know it would be the first thing I mounted. A slightly slower TW with the better portion of a meta-Dire's firepower? Yes please.



If/when they introduce any Clan battlemechs into the game this will be interesting.

#32 L Y N X

    Member

  • PipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 629 posts
  • LocationStrana Mechty

Posted 13 October 2014 - 01:39 PM

Depends on the purpose and mech it is to be mounted on... It Depends!

#33 Xarian

    Member

  • PipPipPipPipPipPipPip
  • Wrath
  • 997 posts

Posted 13 October 2014 - 01:39 PM

Gauss. Weapon is by and far the best in the game: zero heat, hits hard, very long range, very fast projectiles.

#34 Stonefalcon

    Member

  • PipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 1,382 posts
  • LocationProselytizing in the name of Our Lord and Savior the Annihilator

Posted 13 October 2014 - 01:41 PM

Any answer is relative to the mech that is being used.

Once you define an appropriate chassis and engine size then things will become interesting.

#35 Augustus Martelus II

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 476 posts
  • Facebook: Link
  • LocationMontréal, QC Canada

Posted 13 October 2014 - 01:42 PM

Mgs.... flamers
Posted Image

Edited by Augustus Martelus II, 13 October 2014 - 01:47 PM.






3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users