Larger Maximum Engine Sizes For Awesomes
#1
Posted 13 October 2014 - 05:53 PM
I made an awesome 8Q build with a 275XL, 3 PPC's and 3 medium lasers. Every available space filled with DHS, and a BAP in the center torso for laughs.
I think I managed to loadout 70 tons. Still had 10 tons I couldn't find a use for, without using endo or ferro.
Would it be possible to upscale maximum engine sizes for some awesome variants from 300 to 360 or 400?
I coudn't guess what the initial reasoning was for an engine limit of 300 for sone variants.
Given that many medium, heavy and assault mechs mount much larger engines. Maybe it would be fair to give awesomes an engine size boost?
.
#2
Posted 13 October 2014 - 05:55 PM
it makes more sense to make awesomes better at what theyre supposed to be good at... being vanguard assault mechs with huge amounts of armor and 3+ large energy weapons.
#3
Posted 13 October 2014 - 06:02 PM
I would agree taking them up to 325 would be a good idea not from a speed perspective but from a carry an extra heat sync perspective.
Also, on your 8Q you might want to consider switching to a standard engine,
#4
Posted 13 October 2014 - 06:04 PM
yea i would like a bigger engine but what are you going to do
300std on all my awesomes
#5
Posted 13 October 2014 - 06:11 PM
Khobai, on 13 October 2014 - 05:55 PM, said:
it makes more sense to make awesomes better at what theyre supposed to be good at... being vanguard assault mechs with huge amounts of armor and 3+ large energy weapons.
IIRR, awesomes had a top speed near 80 kph in MW4.
That made me think awesomes might go faster than 50-60 kph.
Awesomes lack the high number of hardpoints stalker have, maybe they could use a larger engine max to give them a speed and maneuverability advantage over the stalker that would define more of a niche role.
#6
Posted 13 October 2014 - 06:12 PM
i agree though it is the best chassis, at least for me it is.
how can you not find use for 10 tons lol? i am always running out of space on mine!
upgrade those 3 med lasers for med pulses and get ams
#7
Posted 13 October 2014 - 06:16 PM
Khobai, on 13 October 2014 - 05:55 PM, said:
it makes more sense to make awesomes better at what theyre supposed to be good at... being vanguard assault mechs with huge amounts of armor and 3+ large energy weapons.
The larger engine isn't for speed. The larger engine is to accomodate more DHS for those energy weapons, because the mech runs out of critical slots way too fast. Even without Endo Steel.
Edited by FupDup, 13 October 2014 - 06:16 PM.
#8
Posted 13 October 2014 - 06:30 PM
Also in mw4 the awesome was going like 80 kph I always imagined the awesome as a super fast long range assault as it makes up for its lack of heavy ballistics with some speed.
As is my favorite variant is the awesome that uses the xl385 because it just feels so RIGHT! The pretty baby is nice and all with the xl400? but the inability to slow down makes it feel like a really crappy boat.
#9
Posted 13 October 2014 - 10:11 PM
Those variants limited to 300-rated engines should use a different formula for their accel/decel and twist/turn rates in terms of how it scales with engine rating.
#10
Posted 13 October 2014 - 10:14 PM
What's that? You don't want to buy a Pretty Baby? You want to give 400 rating engines to everybody and negate the only advantage (a term I use loosely) the Pretty Baby has?
Seems to me if you aren't willing to buy a Pretty Baby then you don't want a higher rating engines on an awesome anywhere near enough.
#11
Posted 13 October 2014 - 10:18 PM
#12
Posted 13 October 2014 - 10:48 PM
If we don't get both Mechs - increase in speed should be possible
#13
Posted 13 October 2014 - 10:52 PM
Just when I thought I read it all.
your not suppose to go fast...
Whats next Atl want Jj and to be able to go as fast as a locust?
and one more for the of it.
#15
Posted 13 October 2014 - 11:30 PM
I Zeratul I, on 13 October 2014 - 05:53 PM, said:
I made an awesome 8Q build with a 275XL, 3 PPC's and 3 medium lasers. Every available space filled with DHS, and a BAP in the center torso for laughs.
I think I managed to loadout 70 tons. Still had 10 tons I couldn't find a use for, without using endo or ferro.
Would it be possible to upscale maximum engine sizes for some awesome variants from 300 to 360 or 400?
I coudn't guess what the initial reasoning was for an engine limit of 300 for sone variants.
Given that many medium, heavy and assault mechs mount much larger engines. Maybe it would be fair to give awesomes an engine size boost?
.
Im scratching my head here wondering why you didnt use a STD engine in there.
Or get a 9M with an XL400.
#16
Posted 14 October 2014 - 12:22 AM
Mazzyplz, on 13 October 2014 - 06:12 PM, said:
upgrade those 3 med lasers for med pulses and get ams
Solved the weight issue by adding a 4th ppc. Runs like a champ.
Greziz, on 13 October 2014 - 06:30 PM, said:
Also in mw4 the awesome was going like 80 kph I always imagined the awesome as a super fast long range assault as it makes up for its lack of heavy ballistics with some speed.
As is my favorite variant is the awesome that uses the xl385 because it just feels so RIGHT! The pretty baby is nice and all with the xl400? but the inability to slow down makes it feel like a really crappy boat.
Not sure what that passage is saying. Every assault in the game has more armor than an awesome except the victor which has the same values.
Pretty Baby having only 2 real energy hardpoints seems to have crippled it. Its only roles are LRM or SRM boat. It doesn't have a ballistic hardpoint or additional laser hardpoints to be more versatile. Dual ER PPC's or dual ER LL's aren't enough punch. I'm liking the 8Q better than PB.
ThomasMarik, on 13 October 2014 - 10:14 PM, said:
What's that? You don't want to buy a Pretty Baby? You want to give 400 rating engines to everybody and negate the only advantage (a term I use loosely) the Pretty Baby has?
Seems to me if you aren't willing to buy a Pretty Baby then you don't want a higher rating engines on an awesome anywhere near enough.
Uh, I have a Pretty Baby.
Think of it this way. An atlas can mount a 360 xl and travel 64 kph. A banshee can mount a 400 XL and hit 75 kph. A battlemaster with a 400 engine can do 83 kph.
An awesome with a 300 xl does 66 kph. Awesome's have no advantage anywhere. They have no niche role. Not in armor, hardpoints, versatility or speed. Allowing them to mount larger engines would at least give them a speed advantage over 95 ton banshees which at max are close to 10 kph faster.
Even a boar's head with 400xl is faster and more maneuverable than an awesome. Which at 20 tons heavier, seems contradictory.
Funkadelic Mayhem, on 13 October 2014 - 10:52 PM, said:
Just when I thought I read it all.
your not suppose to go fast...
Whats next Atl want Jj and to be able to go as fast as a locust?
and one more for the of it.
Mech Commander 2's final boss was a modified Atlas with jump jets. Its been done. 10+ years ago.
Reitrix, on 13 October 2014 - 11:30 PM, said:
Or get a 9M with an XL400.
I ran an XL engine in a stalker.
That's the only mech I couldn't run an XL in.
#17
Posted 14 October 2014 - 02:33 AM
I Zeratul I, on 14 October 2014 - 12:22 AM, said:
Solved the weight issue by adding a 4th ppc. Runs like a champ.
I Zeratul I, on 14 October 2014 - 12:22 AM, said:
Solved the weight issue by adding a 4th ppc. Runs like a champ.
Not sure what that passage is saying. Every assault in the game has more armor than an awesome except the victor which has the same values.
Pretty Baby having only 2 real energy hardpoints seems to have crippled it. Its only roles are LRM or SRM boat. It doesn't have a ballistic hardpoint or additional laser hardpoints to be more versatile. Dual ER PPC's or dual ER LL's aren't enough punch. I'm liking the 8Q better than PB.
Uh, I have a Pretty Baby.
Think of it this way. An atlas can mount a 360 xl and travel 64 kph. A banshee can mount a 400 XL and hit 75 kph. A battlemaster with a 400 engine can do 83 kph.
An awesome with a 300 xl does 66 kph. Awesome's have no advantage anywhere. They have no niche role. Not in armor, hardpoints, versatility or speed. Allowing them to mount larger engines would at least give them a speed advantage over 95 ton banshees which at max are close to 10 kph faster.
Even a boar's head with 400xl is faster and more maneuverable than an awesome. Which at 20 tons heavier, seems contradictory.
Mech Commander 2's final boss was a modified Atlas with jump jets. Its been done. 10+ years ago.
I ran an XL engine in a stalker.
That's the only mech I couldn't run an XL in.
Not sure what that passage is saying. Every assault in the game has more armor than an awesome except the victor which has the same values.
Pretty Baby having only 2 real energy hardpoints seems to have crippled it. Its only roles are LRM or SRM boat. It doesn't have a ballistic hardpoint or additional laser hardpoints to be more versatile. Dual ER PPC's or dual ER LL's aren't enough punch. I'm liking the 8Q better than PB.
Uh, I have a Pretty Baby.
Think of it this way. An atlas can mount a 360 xl and travel 64 kph. A banshee can mount a 400 XL and hit 75 kph. A battlemaster with a 400 engine can do 83 kph.
An awesome with a 300 xl does 66 kph. Awesome's have no advantage anywhere. They have no niche role. Not in armor, hardpoints, versatility or speed. Allowing them to mount larger engines would at least give them a speed advantage over 95 ton banshees which at max are close to 10 kph faster.
Even a boar's head with 400xl is faster and more maneuverable than an awesome. Which at 20 tons heavier, seems contradictory.
Mech Commander 2's final boss was a modified Atlas with jump jets. Its been done. 10+ years ago.
I ran an XL engine in a stalker.
That's the only mech I couldn't run an XL in.
My post was directed towards your statement of 10 spare tons.
Also, Awesomes are incredibly tanky now with that CT armor bonus.
Seeing that loadout is a dead giveaway that you're running an XL, and thus you're going to live half as long against a skilled opponent.
Don't get me wrong, I still run my 9M with an XL400 on occasion, i actually found that the 3x PPC 2xML with a 275 STD is now as good with heat as the XL400 build, even though that XL400 lets you cram more DHS, the new Energy quirks more than make up for it.
#18
Posted 14 October 2014 - 03:31 AM
#19
Posted 14 October 2014 - 04:13 AM
#20
Posted 14 October 2014 - 07:28 AM
The issues you highlighted regarding the deficiencies of the aws chassis are exactly why pgi acknowledges they are tier 5 mechs. Well see how they fare after the IS balance pass coming up. I personally don't see a higher engine cap as the cure, the 9m and pretty baby have high caps and can both go over 85, but they aren't much better.
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