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We Need Greater Levels Of Mech Explosions.


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#41 Lyoto Machida

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Posted 13 October 2014 - 11:21 PM

I may as well keep posting this until PGI brings it back...



#42 Tincan Nightmare

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Posted 13 October 2014 - 11:32 PM

View PostDock Steward, on 13 October 2014 - 09:05 PM, said:


Abrams tanks aren't powered by reactors. I like to imagine that the ammo explosion is really just the trigger and the explosion that kills the mech is the core. Honestly, if you have to rationalize the explosion, you're missing the point.


Hey I'm all for cooler and flashier explosions, don't get me wrong. It would be great to see some type of really cool visuals when a mech gets taken out, lots of flash and bang :D! But just leave it at a visual and sound effect, don't turn it into something where it causes damage to nearby units. I mean just imagine your in the end of a match with whats left of your team, all having suffered damage, and then suddenly a shot that kills one of you turns into a domino effect where everyone dies from nearby exploding mechs. For that matter, dying in a match when a friendly walks in front of you while your shooting and your shot kills both of you when he detonates and takes you along with him. Way to many ways for this to anger players and cause a lot of griefing.

#43 Whatzituyah

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Posted 13 October 2014 - 11:33 PM

View PostSuckyJack, on 13 October 2014 - 10:56 PM, said:

Correct me if I am wrong but isn't that light show only able to deal damage to lighter armored units, like non-power armored infantry?


Not just that it did some damage to the mechs in the Mechwarrior 4 game I don't know about table top. I know this because I used to play Mechwarrior 4 it was a pretty cool light show.

View PostTincan Nightmare, on 13 October 2014 - 11:32 PM, said:


Hey I'm all for cooler and flashier explosions, don't get me wrong. It would be great to see some type of really cool visuals when a mech gets taken out, lots of flash and bang :D! But just leave it at a visual and sound effect, don't turn it into something where it causes damage to nearby units. I mean just imagine your in the end of a match with whats left of your team, all having suffered damage, and then suddenly a shot that kills one of you turns into a domino effect where everyone dies from nearby exploding mechs. For that matter, dying in a match when a friendly walks in front of you while your shooting and your shot kills both of you when he detonates and takes you along with him. Way to many ways for this to anger players and cause a lot of griefing.


Agreed lets leave that feature from MW4 out of it and just make it eye candy.

Edited by Whatzituyah, 13 October 2014 - 11:34 PM.


#44 Joe Mallad

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Posted 14 October 2014 - 03:16 PM

View PostTincan Nightmare, on 13 October 2014 - 07:02 PM, said:


The Abrams carries its ammo in an armored storage unit that has blow off panels designed to vent any explosion upwards away from the crew (kinda like CASE in MWO). During Desert Storm, there was one Abrams that got bogged down and the decision was made to destory it in place. 3 shots later from a friendly Abrams at close range, they retrieved the tank and brought it back to base as it wasn't destroyed, and even sent the turret back home for study. So how did this ammo explosion occur and damage a tank next to it, especially as the rounds are stored pointing upwards so how did 3 shoot sideways to hit another tank?

And considering how many times I've had to deal with infantile players deciding how hilarious it is to shoot their own team at the begining of a match, I'd rather not tempt fate by giving them the chance to explode next to me as well. Kamikaze tactics should be left out of MWO.
just because ammo is "stored" in a manor that helps to prevent it from doing harm to other assets around it, does not mean it always will go as you describe. And just because ammo may be stored pointing upward, also dose not mean "if" cooked off, that it will indeed fire in that direction. This is why I do the testing I do with explosives and military grade equipment and armor. Its not always so cut and dry. Test explosions and other stress/force testing shows that even controlled explosions dont always contain the explosion or the ammo cooking off in its entirety.

But my point with ammo explosions in "this game" is most times, not very many people bother to use Case as the ammo cooking off and explosions are minimal in terms of doing real harm. And if a person stores ammo in locations IE legs where Case can not be used... if that cooks off, the chance of that ammo and explosion doing harm not only to you but others, should go up ten fold. There just is not as much in a leg than there is in say the torso, to contain a mass ammo explosion, and it should show lol.

View PostLyoto Machida, on 13 October 2014 - 11:21 PM, said:

I may as well keep posting this until PGI brings it back...


they really need to bring this back.

Edited by Yoseful Mallad, 14 October 2014 - 03:14 PM.


#45 Tincan Nightmare

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Posted 14 October 2014 - 10:10 PM

View PostYoseful Mallad, on 14 October 2014 - 03:16 PM, said:

just because ammo is "stored" in a manor that helps to prevent it from doing harm to other assets around it, does not mean it always will go as you describe. And just because ammo may be stored pointing upward, also dose not mean "if" cooked off, that it will indeed fire in that direction. This is why I do the testing I do with explosives and military grade equipment and armor. Its not always so cut and dry. Test explosions and other stress/force testing shows that even controlled explosions dont always contain the explosion or the ammo cooking off in its entirety.

But my point with ammo explosions in "this game" is most times, not very many people bother to use Case as the ammo cooking off and explosions are minimal in terms of doing real harm. And if a person stores ammo in locations IE legs where Case can not be used... if that cooks off, the chance of that ammo and explosion doing harm not only to you but others, should go up ten fold. There just is not as much in a leg than there is in say the torso, to contain a mass ammo explosion, and it should show lol.

they really need to bring this back.


Hey I'm all for showy explosions and effects, and yah ammo explosions should have a real cool graphic effect, one where anyone seeing it will be saying 'Oh his ammo just cooked off'. The closed beta ammo detonation was much better than what we currently have. I just don't want to see mechs detonating and taking surrounding units out with them, allowing for 'suicide' tactics and griefing from the type of player that gets kicks from back shooting teammates. I'd love an effect where if a mech's ammo went up or its destroyed you get a big boom followed maybe by a small shockwave effect centered on the unit. Nothing that damages others (maybe a little rattle and shake effect).

#46 Kaeb Odellas

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Posted 15 October 2014 - 01:41 AM

Just once I'd like to see a mech get completely blown apart, rather than just fall over like a 100 ton sack of potatoes.

#47 Joseph Mallan

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Posted 15 October 2014 - 03:36 AM

View PostGauvan, on 13 October 2014 - 03:00 PM, said:

How is this not Stackpoling by another mechanism?

Cause every CBT Writer has had ammo wreck a Mech, Stackpole is the only one to have an Engine explode and Glancing Gauss round, AND Ghosting ability!





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