MauttyKoray, on 13 October 2014 - 06:32 PM, said:
That's good and all, but why consider it Mechwarrior if its not Battletech? In fact, that's part of the problem... You want to hit 100% heat? HAVE FUN MELTING YOUR FLESH OFF. You heard me. 100% heat should have a 66% chance to KILL THE PILOT, with a stacking bonus every overheat.
Back on topic: the soft game mode created some of the best skill comparison matches I have played since re-joining this game at the beginning of 2013. The only real thing I can think of is bad players and comp teams bitched about having to play with and against people of their skill level instead of having higher elo teammates to carry them or other comp team members to give them a challenge and not just let them roll.
But no, lets just go back to having uneven matches and everyone kitted out to spam the objective. Oh wait, I forgot the worst part. People have been bitching about having to 'do conquest' but Conquest 96% of the time that I've played it has just been a TDM, no objective completion.
Aaaannnd another Griefer sounds his horn.
Frankly, I didn't notice any difference in the quality of my matches. I was still experiencing a lot of matches where one team rolled the other badly. So, from my perspective, the so-called "Soft" mode only accomplished one thing; that being to restrict my freedom of choice as to how I play the game.
Also, a lot of people disliked the mode; not just meta players. A non-meta player myself, I greatly disliked being unable to choose the game mode because it placed me at a significant disadvantage with my Mechs. Imagine me trying to run my Locusts on Assault! That doesn't work out so well; it's best to run that Mech on Conquest. Similarly, trying to run my sluggish Dires or BLRs on Conquest turned out to be a big problem.
The key to the dissatisfaction, then, is not necessarily that everyone who dislikes the soft mode is a meta player that needs to learn to play other builds; but rather, that most people recognize that certain Mechs have certain specialties, and then build to those specific traits. Those builds necessarily lend themselves to certain game modes, and you can't fault pilots for wanting to run those modes when they are piloting specific Mechs.
That's what the whole controversy was about in a nutshell; player choice! Fortunately, PGI found another way to fix the problem (economic incentive and weekend challenges), and returned our freedom to choose back to us. Kudos to PGI for doing this!