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'soft' Game Mode Was Better


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#61 Nightmare1

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Posted 14 October 2014 - 07:43 AM

View PostMauttyKoray, on 13 October 2014 - 08:27 PM, said:

Sorry but I'm not a griefer. My post didn't say that only meta was bitching but the general player base as a whole (reread my post, I said they bitched about it before giving it time).


Yeah you are. Anyone as profane and whiny as you is automatically a Griefer. Sorry for you dude, but don't kill the messenger. :rolleyes:

Aaaand:

View PostMauttyKoray, on 13 October 2014 - 06:32 PM, said:

Maybe stop with the 'meta' crap builds and build versatility into your mech which -GASP- is a realistic thing in Battletech?


Oh look! Griefing about metas! You also didn't say, "The general player base." Nope, instead, you classified everyone who complained about the soft selection as being "Bad" or a "Comp team player." So, basically, you insulted pretty much everyone who voted against the soft mode. Congratulations, you must be popular!

View PostMauttyKoray, on 13 October 2014 - 08:27 PM, said:

Also, I got my Ace of Spades in a locust during a Skirmish match and understand mechs can be played many different ways. This does not excuse someone complaining a mech can't be played on different maps/modes. The topic of the Vindicator and Mad Dog comes to mind when they were heavily bitched about being 'bad' and 'frail' and 'useless' compared to other mechs of the same role/tonnage/weight class by people who were trying to face tank massive amounts of damage in a second line mech.


Well, good for you. I too have had some excellent Locust rounds on Skirmish. However, not everyone can do that. My point was that the game's population would be better off being able to select their game modes so that they can play to their skill sets. That's the whole point of playing anyways; you pick a game that interests you and then play a style that best fits your skills. It's simple really.

View PostMauttyKoray, on 13 October 2014 - 08:27 PM, said:

Having the soft game mode in addition to the random maps would promote all around type mechs with only certain hardcore single use builds be used as it was in cannon Battletech. Reducing alpha meta builds would actually be a positive contribution from this change.


Yeaaaah...I didn't see that. I still saw meta builds even with soft, and I still saw 12-1 rolls. Sorry bud; you can lead a horse to water, but you can't make him drink. Upshot of it is that pilots will still exploit the meta, and no simple MM change is going to change that.

View PostMauttyKoray, on 13 October 2014 - 08:27 PM, said:

The 'weekend challenges' aren't beneficial to everyone, especially the weekend warriors who make their money on the weekends and support this game (myself and others included).


How's that? It's on the weekend. You're a weekend warrior. Ergo, you get to participate in the challenge and reap free stuff. If it was during the week, then you wouldn't be able to participate.

View PostMauttyKoray, on 13 October 2014 - 08:27 PM, said:

The Friday morning through Tuesday morning events were nice because we could hop on monday though tuesday morning and do them. These 1 day, Fri-Sun events are the equivalent of a giant middle finger to us.


How is it a middle finger? PGI is giving away free stuff!!! They are not required to hand you it all gift-wrapped and what-not, so quit griefing over it and trying to ruin it for the rest of us. These last challenges were an improvement because they allowed you to earn points in any sized group, which prevented the pugging queue from being flooded with treasure hunters. You should be thankful for that, at least.

View PostMauttyKoray, on 13 October 2014 - 08:27 PM, said:

While I can't say for other, I personally am catching up on sleep Thu/Fri, work 4pm-~1am on Fri, 8am-1am/2am on Sat, and 8am-12am/1am on Sun. If you start some sort of stupid 'get a better job/education/whatever' bullshit I will ignore your post and report you to the moderators as this is not a 'poor me' post but a reminder that not everyone works 9am-5pm Mon-Fri and that the player base is larger than most of you think it is.


Really dude? You went there? For the record, I don't really care what your sleep schedule is; that's personal and I'm kind of surprised that you even posted it on the Internet. For you to whine and cuss about the game and people in general, and then turn around and threaten me like that for no reason, is really, really wrong. I've worked graveyard shifts before and know what it's like; I wouldn't mock someone because they have such a shift. For you to just automatically go all rabid like that is pretty poor.

View PostMauttyKoray, on 13 October 2014 - 08:27 PM, said:

Lights are great for harassing, drawing attention from the main team by poking turrets, or taking down weakened targets by being able to position quickly on all game modes. Assaults are great at defending captured points on Conquest, or alternatively pushing caps/bases. I have no issues running a ~40kph Awesome on Assault or Conquest and filling the role for the combination of the mech, map, and game mode. Your complaint to me is equivalent to that of twitch shooter players bitching that cockpit shots aren't 1 hit kill like a headshot would be.


I understand what you're saying about the specific Mechs; I've been there, done that. What I was stressing, and I used myself as an example so that I wouldn't risk offending anyone if I chose a hypothetical straw man that turned out to actually be someone in the game, was that not everyone can do that. Some pilots are only good on certain modes. Giving them back their freedom of choice was the most fair and balanced thing PGI could do. It improved the fun factor for those pilots, and prevents the game from appearing Draconian.

View PostMauttyKoray, on 13 October 2014 - 08:27 PM, said:

That was my point. From my experience during the ONE day this system was in effect, I had much more closely skilled matches instead of 12-0/1/2 rolls. Bad players were fighting bad players, and so on, more often from what I saw.


Well then, you got lucky and I got unlucky. I only had one close match; all the others were 12-4 rolls or worse. It was actually worse, I think, than before soft mode. It seemed that, because of my elo, I was getting put on teams that had lots of bad players. I couldn't carry the team and so we lost...badly... Frankly, I'd rather have the MM version we have now so that I can be assured of getting decent teammates who are ready for the battle. That makes the fights more skills based and much more interesting. :)

I'm done discussing all this with you. You're too profane and antagonistic. It's sad, actually.

#62 Fut

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Posted 14 October 2014 - 08:21 AM

View PostDuke Nedo, on 13 October 2014 - 11:12 PM, said:

I have always played all game mode, perhaps not enjoying conquest every time, but really... you youngsters sound like spoiled brats to me sometimes. Perhaps I am just too old, but what happened to "adapting to circumstances" instead of "demanding to be able to dictate the circumstances"?


Holy shite.
This!!!

#63 WarHippy

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Posted 14 October 2014 - 08:46 AM

View PostMauttyKoray, on 13 October 2014 - 06:32 PM, said:

People just can't be happy with a working system apparently. "Oh Noes! You can't disable playing a game mode!" Well, okay then maybe you should make makes that can play any mode and not just "LOLDPSDAKKAALLDAKILLALPHASPAMHEADSHOTTROLOLOL" mechs then? Maybe stop with the 'meta' crap builds and build versatility into your mech which -GASP- is a realistic thing in Battletech? Oh but wait I crossed the line because I brought up the content source of this game and now I'll get a bunch of hate responses because 'This isn't Battletech its a video game/Mechwarrior, go f yourself.' and what not.
The soft choice was created because some people couldn't be happy with a working system so keep in mind the hypocrisy before you start flapping your gums. As for the "makes"(mechs) it wasn't about build diversity for everyone it was simply a matter of what was fun, and everyone has a different opinion on what is fun. As for this being Battletech you are correct in so far as this is based off of it and not a strict recreation of it, and as such there are going to be differences.

View PostMauttyKoray, on 13 October 2014 - 06:32 PM, said:

Back on topic: the soft game mode created some of the best skill comparison matches I have played since re-joining this game at the beginning of 2013. The only real thing I can think of is bad players and comp teams bitched about having to play with and against people of their skill level instead of having higher elo teammates to carry them or other comp team members to give them a challenge and not just let them roll.
The soft game mode did nothing for solo queue and only moderately improved Elo matching in group queue, however it did nothing to stop the stomps that people complained about. The loss of choice for more or less no gain was simply not worth it to roughly half the player base, and as such the soft choice game mode change was rightfully scrapped.

View PostMauttyKoray, on 13 October 2014 - 06:32 PM, said:

But no, lets just go back to having uneven matches and everyone kitted out to spam the objective. Oh wait, I forgot the worst part. People have been bitching about having to 'do conquest' but Conquest 96% of the time that I've played it has just been a TDM, no objective completion.
A lot of people assume people didn't like the soft choice because they would have to play conquest, and while it was true for some it was not for others. I will not play skirmish for example, but I was generally ok with conquest though I wish cap times were different. As for assault and conquest just being TDM that is part of the problem, and it really needs to be addressed long before they ever consider something like this again.

#64 WarHippy

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Posted 14 October 2014 - 09:03 AM

View PostWillard Phule, on 14 October 2014 - 02:52 AM, said:

Please try to keep in mind that if you play in the Solo Queue exclusively, you mean NOTHING to PGI.

Their focus is on the organized group players. They do whatever they can to cater to the demands of the group players....not the solo ones. We're expected to "get good" and join a group...not continue to play in the "tutorial queue."

That being said, you can blame the Group players for getting rid of the soft game mode.

You see, Elo doesn't mean much to them. They get their groups together for some kind of league match and do their thing. They're going to bring whoever they want...and ultimately, their Elos don't much matter.

In the Solo Queue, the Matchmaker has been given free reign to put whoever it wants into any given match....we've all seen it. "Carrying noobs" and such.

It stopped with the soft game mode...at least in the solo queue. But, the group players whined about getting thrown into a game mode that didn't play into their league match. So, we must cater to the group players...they're the one steady source of income to PGI. Screw those idiots in the Solo Queue...their opinion doesn't matter at all.

Which is why we, the unwashed and unwanted, do our level best to make sure that every single match in the solo queue is as derptastic as we can make it. When the all mighty Group Players come slumming to the Solo Queue to beat baby seals, we make sure they have to work for every single point of damage they cause. Because we're the tutorial...we're the training ground...every one of us is supposed to be a slack jawed mouthbreather. We might as well act like it.


You do know that pretty much every time you comment on this topic you are factually wrong on just about everything?

#65 WarHippy

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Posted 14 October 2014 - 09:20 AM

View PostDuke Nedo, on 13 October 2014 - 11:12 PM, said:

I have always played all game mode, perhaps not enjoying conquest every time, but really... you youngsters sound like spoiled brats to me sometimes. Perhaps I am just too old, but what happened to "adapting to circumstances" instead of "demanding to be able to dictate the circumstances"? I see the same when lecturing these days at the Uni, the new students to fail miserably at an exam complain that they should have gotten more points and should have passed instead of sucking it up and do it better next time. Ok, that's a far fetched comparison, but I get the same gut feeling when reading this.
Being able to select game modes is not new, and it has been a staple of gaming for many years. So I doubt it is because you are too old, but perhaps you are overly sensitive to things sort of like it because of your completely unrelated experiences with students? Do I think we should be able to select things like maps? No, but I see that different from selecting game modes. Being forced to play game modes we don't want to for whatever reason is not the same as adapting to a map, or enemy that did something unexpected. Selecting game mode is about maximizing your fun during the time you have available to play.

View PostFut, on 14 October 2014 - 08:21 AM, said:


Holy shite.
This!!!
Holy shite. Not that!!! :P

#66 Duke Nedo

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Posted 14 October 2014 - 09:43 AM

View PostWarHippy, on 14 October 2014 - 09:20 AM, said:

Do I think we should be able to select things like maps? No, but I see that different from selecting game modes. Being forced to play game modes we don't want to for whatever reason is not the same as adapting to a map, or enemy that did something unexpected. Selecting game mode is about maximizing your fun during the time you have available to play.


Exactly why is adapting map any different from adapting to game mode? To me that is exactly the same thing and the same arguments can be used for and against both really.

Anyways, this discussion is kind of pointless. All game modes need to be improved and what they did the other week is done.





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