What Ways Can I Counter Ecm
#1
Posted 14 October 2014 - 04:18 AM
#2
Posted 14 October 2014 - 04:28 AM
#3
Posted 14 October 2014 - 04:35 AM
#4
Posted 14 October 2014 - 04:38 AM
#5
Posted 14 October 2014 - 05:20 AM
a BAP in it's active 150m radius (Note that ECM has a wider radius at 180m so there are ranges where the BAP isn't close enough to work but the ECM is)
a NARC attached to the ECM mech (not it's allies)
UAV
TAG will pierce ECM and allow a target, if you TAG the ECM mech their ecm is still "up" but you can get a lock.
direct shot with a PPC will null ECM for a few seconds.
Remove the section with ECM or crit the ECM item (Left torso for IS mechs, right arm for kitfox)
Edited by Redshift2k5, 14 October 2014 - 07:39 AM.
#6
Posted 14 October 2014 - 05:59 AM
I don't want to count on someone else for counter-counter measures
#7
Posted 14 October 2014 - 06:05 AM
Davegt27, on 14 October 2014 - 05:59 AM, said:
I don't want to count on someone else for counter-counter measures
Yeah, watch your ranges. ECM has a wider range than your BAP, and the Atlas also could have had backup; if another ECM mech you didn't see also has ECM, they'll out-number your one BAP.
Doesn't hurt to take a screenshot so we can see what's going on, but it can be hard to get the exact range on a target that's got ECM up and you can't get targetting information.
#8
Posted 14 October 2014 - 06:23 AM
#9
Posted 14 October 2014 - 06:28 AM
... for yourself only:
- Get below 180 meters (No ECM cover if you get this close but you can't share targeting data)
- shoot it with a PPC or ER-PPC to disable the ECM cover for a few seconds (works against multiple ECMs)
- mark a single Target under ECM cover with a TAG to disable the ECM cover while the TAG is on the target (works against multiple ECMs)
- mark an ECM carrying mech with NARC to disable the ECM cover for this mech while the NARC works (works only against this one target)
- mount an Active Probe, to disable a single enemy ECM within 150 meter radius of your position. You can now share targeting data. You need multiple APs to counter multiple ECMs.
- use your own ECM in counter mode, to disturb a single enemy ECM within 180 meter radius of your position. You can now share targeting data. You need multiple ECMs to counter multiple ECMs
- use an UAV consumable module, to counter all enemy ECMs below the UAV
Edited by Egomane, 14 October 2014 - 06:29 AM.
#10
Posted 14 October 2014 - 06:31 AM
Quote
Alternatively, there might have been another ECM bubble nearby. Your BAP can only disable one ECM at a time.
These are several ways to counter ECM:
- BAP can disable one ECM device within 150m
- ECM in counter mode can disable one ECM device within 180m
- Direct hit with a PPC will disable ECM for 5 seconds
- Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting
- TAG allows ECM'd mechs to be targeted but does not disable the sensor-scrambling effect of ECM
- UAV allows ECM'd mechs to be targeted within 180-240m but does not disable the sensor-scrambling effect of ECM within 180m
#11
Posted 14 October 2014 - 07:17 AM
I was giving CS-SRM's a try
#12
Posted 14 October 2014 - 09:55 AM
regardless of if the mech you are targeting is under ECM, if you are within range of enemy ECM you will still suffer the effects of ECM
TAG will always completely counter ECM and allow a lock to get target info and fire LRMs, but only as long as the TAG is held on target and the target remains within 750m
UAV will enable targeting of all enemy Mechs within 240m as long as it remains active regardless of weather they are covered by ECM
in the other cases another active ECM in range will still prevent/slow down target locks
NARC and PPC (as well as ERPPC and Clan ERPPC) only counter the ECM of the mech they hit, and only for a limited time (I think 4 seconds for PPC and 20 seconds for NARC, so if there is another ECM Mech within range they will not help
An ECM set to counter and BAP (or the Clan Active Probe) only cancel ECM within a certain range (I think 180 m for cECM and 150m for BAP)
#13
Posted 14 October 2014 - 10:51 AM
#14
Posted 14 October 2014 - 11:25 AM
#15
Posted 14 October 2014 - 02:36 PM
the CS-SRMs say 385m but on the testing grounds it does not do any damage at 385m
I put BAP and TAG but feel lucky if you hit anything, the reticle has to be right on the moving target
then its 7 sec for the next shot
back to the drawing board
#16
Posted 14 October 2014 - 02:49 PM
Davegt27, on 14 October 2014 - 02:36 PM, said:
the CS-SRMs say 385m but on the testing grounds it does not do any damage at 385m
I put BAP and TAG but feel lucky if you hit anything, the reticle has to be right on the moving target
then its 7 sec for the next shot
back to the drawing board
Sounds like you might have a weapon module installed for that streak srm6 and perhaps the testing grounds isn't taking that into account (there are sometimes discreptancies until they get bug fixed). Try it in game.
BAP works automatically without doing anything.
The TAG has to be continuously fired on target to work. It's effect only lasts for 1 second.
#17
Posted 14 October 2014 - 03:57 PM
#18
Posted 14 October 2014 - 04:01 PM
#19
Posted 14 October 2014 - 04:07 PM
#20
Posted 14 October 2014 - 04:38 PM
TheCaptainJZ, on 14 October 2014 - 11:25 AM, said:
Chainfire ppcs and have no regrests.
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