Everyone knows that the constant "frickeling" on the matchmaker is anoying.
just copied this to explain it:
The Battle Value (BV) system provides a numerical rating that represents the capabilities and survivability of every BattleTech unit: BattleMechs, IndustrialMechs, Combat Vehicles, Support Vehicles, aerospace fighters, conventional fighters,DropShips, Small Craft, ProtoMechs, conventional infantry and battle armor. With the Battle Value system, players can create fairly well matched battles by assembling two opposing forces, each with the same total BV ratings and equivalent force sizes. The BV ratings for combat-effective weapons and equipment are listed in the Inner Sphere, Clan and Conventional Infantry Weapons Battle Value tables at the end of this section.
The formulas in this section allow players to calculate the exact BV of any BattleMech, vehicle or other unit. However, the variety of hardware and units encompassed by BattleTech precludes an easy-to-use system. Players may find some of the formulas complex, and space prohibits a detailed analysis of the methods by which equipment values and other modifiers
are derived.
Just have a look on these two files.
http://img.4plebs.or...03987476817.pdf
http://www.twobt.de/...eTables-3.0.pdf
Please PGI please consider it.
For example you could adjust the Balancemeter with Battlevalue in the Matchmaking.
As someone mentioned in another Thread the BV counting will be done by the Gameclient and Matchmaker just has to put the BV together for a match.
0
Fix The Matchmaker Use Battlevalue
Started by Hornviech, Oct 14 2014 06:50 AM
4 replies to this topic
#1
Posted 14 October 2014 - 06:50 AM
#2
Posted 14 October 2014 - 07:06 AM
You simple can't use the TableTop formulas.
Both systems while using the same values have different mechanics.
My favorite example.... only the armaments:
http://www.heavymeta...com/bv_calc.htm
Weapon Type: Energy
Damage Short Range: 10
Min Range 3
Short Range 6
Medium Range 12
Long Range 18
= 176 BV per PPC
In MWO you don't have range brackets:
So its Short Range 18, Medium Range 20, Long Range 30 to simulate the damage drop off:
305 points....
So mount them in the Awesome:
3 PPCs in TT = 3x176
in MWO
its not 3x305 its a complete different weapon:
Its maybe 1x30 for 1098 points.
Next to those difference you have the chassis specification.
Would you use a Awesome or a Dragon Slayer (even without JJs) to carry 3 PPCs into battle?
Both systems while using the same values have different mechanics.
My favorite example.... only the armaments:
http://www.heavymeta...com/bv_calc.htm
Weapon Type: Energy
Damage Short Range: 10
Min Range 3
Short Range 6
Medium Range 12
Long Range 18
= 176 BV per PPC
In MWO you don't have range brackets:
So its Short Range 18, Medium Range 20, Long Range 30 to simulate the damage drop off:
305 points....
So mount them in the Awesome:
3 PPCs in TT = 3x176
in MWO
its not 3x305 its a complete different weapon:
Its maybe 1x30 for 1098 points.
Next to those difference you have the chassis specification.
Would you use a Awesome or a Dragon Slayer (even without JJs) to carry 3 PPCs into battle?
#3
Posted 14 October 2014 - 07:24 AM
Battlevalues modified by player ELO....YES
TT - Battletech Battlevalues ...NO
A Battlevalue system that includes the Mechs influence in the outcome prediction for the Matchmaking process is absolutely needed since player battlevalue ( ELO ) is too often nullified by toxic weapon combinations, Mech combinations, and the fact not everyone is taking a fully fleshed out build ( or a low tier trollbuild ) into game.
TT - Battletech Battlevalues ...NO
A Battlevalue system that includes the Mechs influence in the outcome prediction for the Matchmaking process is absolutely needed since player battlevalue ( ELO ) is too often nullified by toxic weapon combinations, Mech combinations, and the fact not everyone is taking a fully fleshed out build ( or a low tier trollbuild ) into game.
#4
Posted 15 October 2014 - 02:17 AM
@ Karl,
Why you cannot us the TT formula?
I think, you think to complicated. Why do you want to count ranges in?
The site you have linked is for creating costum weapons.
There is already a list with fixed values for each weapon and for each Mech Chassis.
Sure the Chassis also make the difference because they have different Hardpoints, Hitpoints, and so on.
So you cant compare a Dragon Slayer with an Awesome.
so f.e. your Mech Chassis has a BV of 500 and you want to equipt it with Medium Lasers 40BV each
Mech 500 BV
ML 40 BV
ML 40 BV
---------------------
Total 580 BV
or
Mech 500 BV
ERPPC 229 BV
PPC 176 BV
----------------------
Total 905 BV
When you just take Clan weaponry you'll see that only ther C-ERPPC has a BV of 412 against the IS ERPPC with 229 BV.
Its the same Mech with different Weapons, so it has a stronger impact on the Battlefield.
My opinion is that this Sytem would largely improve the Balancing between Teams because the Battlevalue counts the Impact on the Battlefield and not the tonnage.
And when Clans vs IS are on the battlefield the clans will have less tonnage on the field but the same BV !
And when there are still problems in Balancing Weapon layouts PGI has just to adjust the BV of the specific weaponry.
Why you cannot us the TT formula?
I think, you think to complicated. Why do you want to count ranges in?
The site you have linked is for creating costum weapons.
There is already a list with fixed values for each weapon and for each Mech Chassis.
Sure the Chassis also make the difference because they have different Hardpoints, Hitpoints, and so on.
So you cant compare a Dragon Slayer with an Awesome.
so f.e. your Mech Chassis has a BV of 500 and you want to equipt it with Medium Lasers 40BV each
Mech 500 BV
ML 40 BV
ML 40 BV
---------------------
Total 580 BV
or
Mech 500 BV
ERPPC 229 BV
PPC 176 BV
----------------------
Total 905 BV
When you just take Clan weaponry you'll see that only ther C-ERPPC has a BV of 412 against the IS ERPPC with 229 BV.
Its the same Mech with different Weapons, so it has a stronger impact on the Battlefield.
My opinion is that this Sytem would largely improve the Balancing between Teams because the Battlevalue counts the Impact on the Battlefield and not the tonnage.
And when Clans vs IS are on the battlefield the clans will have less tonnage on the field but the same BV !
And when there are still problems in Balancing Weapon layouts PGI has just to adjust the BV of the specific weaponry.
Edited by Hornviech, 15 October 2014 - 02:28 AM.
#5
Posted 15 October 2014 - 02:42 AM
Hornviech, on 15 October 2014 - 02:17 AM, said:
Why you cannot us the TT formula?
I think, you think to complicated. Why do you want to count ranges in?
The site you have linked is for creating costum weapons.
There is already a list with fixed values for each weapon and for each Mech Chassis.
I think, you think to complicated. Why do you want to count ranges in?
The site you have linked is for creating costum weapons.
There is already a list with fixed values for each weapon and for each Mech Chassis.
You can take the values for "known" weapons and see how calculation is done.
For example the "head cap" value every weapon with damage > = 12 get an additional 1.2 modificator in TT. Simple because of its ability to kill a Mech with one shot.
Currently no weapon in MWO is able to do this. So weapon value has to be reduced.
But 2 AC 20s firing as one weapon are able to head shot an enemy in one shot.
Also the weapon values are modified by the Mechs ability to use them - 4 MLs on a 30kph Mech are not as potent as on a 150kph Mech.
That is something you may use from the classic battle value.
Anyhow its an artificial system that need lots of time for adjusting to work adequate.
I'm not convinced that this MM would be worth the afford.
IF you really need a "Mech" Value - that is more representative as the Class or Tonnage.
What about using real player values.
The frequency of a build + the damage + kills + deaths + win/looses are already computed. Put them all together and you have a BattleValue per Mech.
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