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Fafnir


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#1 Dorion

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Posted 14 October 2014 - 09:30 AM

Hey guys. Enjoyed MW4 and currently enjoying MWO. Although I have experience with these two games, I am not well-versed in Battletech lore. So can someone tell me if the Fafnir is likely to make an appearance in MWO at some point and time or is it unlikely based on timelines or other factors that I'm not familiar with.

Thanks :)

#2 Artgathan

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Posted 14 October 2014 - 09:32 AM

The Fafnir enters production in 3063 (according to Sarna), so we won't be seeing it in MW:O (the game is currently in 3049) anytime soon. That said, the developers have mentioned that they've considered "skipping forward" in time to provide access to more mechs as the game goes on, so we'll have to see!

#3 keith

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Posted 14 October 2014 - 09:36 AM

my guess a skip will likely happen once CW is up and running for a full year or so. then alot of our next beloved chassis can come out, there is alot that have stuff tied to the 3058/3063 timeline. then IS does get alot of new weps to play with too combat clan tech

#4 BourbonFaucet

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Posted 14 October 2014 - 09:41 AM

Oh man, the Heavy Gauss in this game. 25 damage a rifle. How about a little theorycrafting?

The meta build for the Fafnir would be keeping the Heavy Gauss's + 2 PPC's. That's 70 pinpoint damage.

Of course this is counting chickens before they hatch. The Heavy Gauss would likely have falloff within its own optimum range, making it weak past a certain distance. They might also make it 15 damage pinpoint, and then spread the other 10 points like the cERPPC.

Hmmm...

#5 verybad

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Posted 14 October 2014 - 09:45 AM

They could just make it single fire at a time (ie give it a long reload time and let only one fire instead of 2 fire like standard gauss)

If for sintance it's 8 second reload, but can fire after enough heavy gauss within 3 seconds, it's still dangerous, but not as nasty as 2 at a time.

#6 Artgathan

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Posted 14 October 2014 - 09:46 AM

View PostTechorse, on 14 October 2014 - 09:41 AM, said:

Of course this is counting chickens before they hatch. The Heavy Gauss would likely have falloff within its own optimum range, making it weak past a certain distance. They might also make it 15 damage pinpoint, and then spread the other 10 points like the cERPPC.


I don't think the Heavy Gauss Rifles would spread damage, as it weighs 18 tons (and requires 11 critical slots, which is 1 more than the AC/20). The reason the cERPPC spreads is that it's basically a 6-ton Gauss Rifle (in TT), which is a little broken.

#7 ApolloKaras

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Posted 14 October 2014 - 09:49 AM

View PostDorion, on 14 October 2014 - 09:30 AM, said:

Hey guys. Enjoyed MW4 and currently enjoying MWO. Although I have experience with these two games, I am not well-versed in Battletech lore. So can someone tell me if the Fafnir is likely to make an appearance in MWO at some point and time or is it unlikely based on timelines or other factors that I'm not familiar with.

Thanks :)


A good place to get introduced to the lore, the site that I always recommend is Sarna, this place will have everything you wanted to know (mostly) about the lore aspects. Not so much about the rules, for that I'll go to bg.battletech.com to the forums there :)

#8 LordKnightFandragon

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Posted 14 October 2014 - 09:50 AM

View PostArtgathan, on 14 October 2014 - 09:46 AM, said:


I don't think the Heavy Gauss Rifles would spread damage, as it weighs 18 tons (and requires 11 critical slots, which is 1 more than the AC/20). The reason the cERPPC spreads is that it's basically a 6-ton Gauss Rifle (in TT), which is a little broken.



Plus it gets what? 4 shots per ton? even in MW4 I couldnt make a loadout with those that I woulda wanted to drive...

#9 Logan Hawke

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Posted 14 October 2014 - 09:50 AM

I'm hoping they go with the 'shards' idea Russ had hinted at so we can get all the mechs without making any era obsolete in CW :3

#10 Ph30nix

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Posted 14 October 2014 - 09:56 AM

View PostLogan Hawke, on 14 October 2014 - 09:50 AM, said:

I'm hoping they go with the 'shards' idea Russ had hinted at so we can get all the mechs without making any era obsolete in CW :3

honestly they are going to have to do alot of work to keep power creep under control (its only going to get worse as new tech comes into game) they might as well get it all working at one time so we dont need shards.

Also they could also put in new upgrades for older mechs we can buy for Cbills to keep them viable if it came down to it.

#11 Kain Demos

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Posted 14 October 2014 - 10:00 AM

View PostArtgathan, on 14 October 2014 - 09:46 AM, said:


I don't think the Heavy Gauss Rifles would spread damage, as it weighs 18 tons (and requires 11 critical slots, which is 1 more than the AC/20). The reason the cERPPC spreads is that it's basically a 6-ton Gauss Rifle (in TT), which is a little broken.


With the current PPC travel speeds and heat values and lack of PPFLD in clan weapons I think at this point the cERPPC damage nerf is very much not needed.

#12 9erRed

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Posted 14 October 2014 - 10:14 AM

Greetings all,

For the BattleTech timeline we have very specific era's that need to happen, events and technology advancements follow these eras and in some cases are due to them.
There can be some slight jumping within each but we need the events to happen and the advancements to arrive as they are created.

Current time:
Succession Wars: 2781 - 3049
- When the Great Houses vied for supremacy and many of the advances of the Star League disappeared as LosTech.

Clan Invasion: 3050 - 3061
- The time between the beginning of the Clan Invasion and the Inner Sphere's victory at the Great Refusal.

Civil War: 3062 - 2067
- The years in the shadow of the Federated Commonwealth Civil War.

Jihad: 3068 - 3080
- The time when the Word of Blake unleashed its Jihad.

Dark Age: 3081 - 3130
- The time since the defeat of the Blakists and the creation of The Republic of the Sphere.

Dark Age: 3131 - ?
- The time since the collapse of the HPG network causes political chaos in The Republic of the Sphere that leads to the militarization of Industrial Mechs and other civilian equipment.

Note: the time of the Clan invasion and the civil war saw the greatest leap in tech for weapons, systems, and Mechs. The Jihad unleashed some crazy systems and mix's of every type of Mech that could be theorized. This timeline follows the same 'necessity is the mother of invention' with war being the catalyst.

9erRed

Edited by 9erRed, 14 October 2014 - 10:21 AM.


#13 Logan Hawke

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Posted 14 October 2014 - 10:40 AM

View PostPh30nix, on 14 October 2014 - 09:56 AM, said:

honestly they are going to have to do alot of work to keep power creep under control (its only going to get worse as new tech comes into game) they might as well get it all working at one time so we dont need shards.

Also they could also put in new upgrades for older mechs we can buy for Cbills to keep them viable if it came down to it.


Shards would be different era campaigns, out of era mechs would be disallowed. Not sure how that's going to equal power creep.
Hell, they could probably split matchmaking into eras (eventually in the far future)

#14 Escef

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Posted 14 October 2014 - 11:38 AM

View PostPh30nix, on 14 October 2014 - 09:56 AM, said:

honestly they are going to have to do alot of work to keep power creep under control (its only going to get worse as new tech comes into game) they might as well get it all working at one time so we dont need shards.

Also they could also put in new upgrades for older mechs we can buy for Cbills to keep them viable if it came down to it.

I think the only "power creep" weapon coming up is the Rotary Autocannon. (Comes in class 2 and 5 for 8 and 10 tons respectively, imagine an Ultra AC you can "double-tap" 5 times instead of once.) Maybe Inner Sphere UAC10 and 20, or the Snub-Nosed PPC (6 ton/2 crit Inner Sphere PPC with no minimum range, but severe damage drop off at range).

RAC2 and RAC5 could probably be altered to fire much like Clan ACs, perhaps just hold down the trigger to fire until it jams or runs out of ammo (making them incredible "friendly fire cannons", right?). The big-bore IS UACs might be balance-able by forbidding double-tap until recharge is half done. The SNPPC would just have a harsh damage drop off past optimum.

#15 gregsolidus

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Posted 14 October 2014 - 11:59 AM

Needs more ATMs.

#16 Ph30nix

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Posted 14 October 2014 - 11:59 AM

View PostLogan Hawke, on 14 October 2014 - 10:40 AM, said:


Shards would be different era campaigns, out of era mechs would be disallowed. Not sure how that's going to equal power creep.
Hell, they could probably split matchmaking into eras (eventually in the far future)

X points of armor will still only handle X points of damage
Even newest mechs can still only hold so many tons of armor
weapons though get 2-3x stronger
so it would basically be like taking current game and just doubling every ones damage (well maybe 1.5)
TTK would drop

View PostEscef, on 14 October 2014 - 11:38 AM, said:

I think the only "power creep" weapon coming up is the Rotary Autocannon. (Comes in class 2 and 5 for 8 and 10 tons respectively, imagine an Ultra AC you can "double-tap" 5 times instead of once.) Maybe Inner Sphere UAC10 and 20, or the Snub-Nosed PPC (6 ton/2 crit Inner Sphere PPC with no minimum range, but severe damage drop off at range).

RAC2 and RAC5 could probably be altered to fire much like Clan ACs, perhaps just hold down the trigger to fire until it jams or runs out of ammo (making them incredible "friendly fire cannons", right?). The big-bore IS UACs might be balance-able by forbidding double-tap until recharge is half done. The SNPPC would just have a harsh damage drop off past optimum.

your thinking about just the weapons
What about equipment like the Light Fusion engines for IS mechs?
They are 75% weight of Std and take up same critical space as clan XL (ST loss is surviable)
it might not seem like alot but now every IS Heavy/Assault can take a Light Fusion and free up 5-10 tons of space
Imagine a Atlas with 10 more tons for weapons or more speed, or Victor or a Highlander or whatever the heck the current Top Tier IS assault mech is.
Again might not seem like much but thats 1-3 extra weapons easy which for IS weapons means alot of extra pain thanks to more Pin Point damage.

#17 Escef

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Posted 14 October 2014 - 12:17 PM

View PostPh30nix, on 14 October 2014 - 11:59 AM, said:

your thinking about just the weapons
What about equipment like the Light Fusion engines for IS mechs?
They are 75% weight of Std and take up same critical space as clan XL (ST loss is surviable)
it might not seem like alot but now every IS Heavy/Assault can take a Light Fusion and free up 5-10 tons of space
Imagine a Atlas with 10 more tons for weapons or more speed, or Victor or a Highlander or whatever the heck the current Top Tier IS assault mech is.
Again might not seem like much but thats 1-3 extra weapons easy which for IS weapons means alot of extra pain thanks to more Pin Point damage.

Given that it will bring clan style penalties for side torso destruction (loss of engine heat sink efficiency, possible future tweaks as well) for less tonnage savings, I'm not worried in the slightest. Don't get me wrong, the Light Engine is a great piece of tech in TT, but I'm not sure how viable it will be with only half the weight savings of an XL. Also, the Atlas would not get 10 tons back, it would be 7.5 for a 350 engine, diminishing returns for smaller engines. And then there's the crit space, you are losing 4 crits, probably have to cut endo steel... Whoo, 2.5 tons net weight savings, be still my beating heart.

#18 Archon

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Posted 14 October 2014 - 12:50 PM

View Postverybad, on 14 October 2014 - 09:45 AM, said:

They could just make it single fire at a time (ie give it a long reload time and let only one fire instead of 2 fire like standard gauss)

If for sintance it's 8 second reload, but can fire after enough heavy gauss within 3 seconds, it's still dangerous, but not as nasty as 2 at a time.


Heeeeeelll naw! The whole point of the Fafnir is being able to fire TWO HEAVY GAUSS RIFLES at the same flippin' time man! That thing is made to devastate!

#19 Postumus

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Posted 14 October 2014 - 01:26 PM

Funny, was just talking about this mech last night with my unit. I was trying to imagine how the heavy gauss could ever be balanced into acceptability. Just having a gauss style charge doesn't cut it for that kind of destruction. So, we settled on having to solve a short sudoku puzzle before firing as a skill mechanic. Bring on the sudoku macros.

#20 Kain Demos

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Posted 14 October 2014 - 01:39 PM

View Post9erRed, on 14 October 2014 - 10:14 AM, said:

Greetings all,

For the BattleTech timeline we have very specific era's that need to happen, events and technology advancements follow these eras and in some cases are due to them.
There can be some slight jumping within each but we need the events to happen and the advancements to arrive as they are created.

Current time:
Succession Wars: 2781 - 3049
- When the Great Houses vied for supremacy and many of the advances of the Star League disappeared as LosTech.

Clan Invasion: 3050 - 3061
- The time between the beginning of the Clan Invasion and the Inner Sphere's victory at the Great Refusal.

Civil War: 3062 - 2067
- The years in the shadow of the Federated Commonwealth Civil War.

Jihad: 3068 - 3080
- The time when the Word of Blake unleashed its Jihad.

Dark Age: 3081 - 3130
- The time since the defeat of the Blakists and the creation of The Republic of the Sphere.

Dark Age: 3131 - ?
- The time since the collapse of the HPG network causes political chaos in The Republic of the Sphere that leads to the militarization of Industrial Mechs and other civilian equipment.

Note: the time of the Clan invasion and the civil war saw the greatest leap in tech for weapons, systems, and Mechs. The Jihad unleashed some crazy systems and mix's of every type of Mech that could be theorized. This timeline follows the same 'necessity is the mother of invention' with war being the catalyst.

9erRed



If we do have a few time jumps hopefully 3067 is the farthest we ever go. Since they plan on having CW "seasons" we could have multiple seasons of the clan invasion and then later do the Fed Com CW era over and over.

Anything after that.......I don't if there would be as much interest.





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