Fafnir
#1
Posted 14 October 2014 - 09:30 AM
Thanks
#2
Posted 14 October 2014 - 09:32 AM
#3
Posted 14 October 2014 - 09:36 AM
#4
Posted 14 October 2014 - 09:41 AM
The meta build for the Fafnir would be keeping the Heavy Gauss's + 2 PPC's. That's 70 pinpoint damage.
Of course this is counting chickens before they hatch. The Heavy Gauss would likely have falloff within its own optimum range, making it weak past a certain distance. They might also make it 15 damage pinpoint, and then spread the other 10 points like the cERPPC.
Hmmm...
#5
Posted 14 October 2014 - 09:45 AM
If for sintance it's 8 second reload, but can fire after enough heavy gauss within 3 seconds, it's still dangerous, but not as nasty as 2 at a time.
#6
Posted 14 October 2014 - 09:46 AM
Techorse, on 14 October 2014 - 09:41 AM, said:
I don't think the Heavy Gauss Rifles would spread damage, as it weighs 18 tons (and requires 11 critical slots, which is 1 more than the AC/20). The reason the cERPPC spreads is that it's basically a 6-ton Gauss Rifle (in TT), which is a little broken.
#7
Posted 14 October 2014 - 09:49 AM
Dorion, on 14 October 2014 - 09:30 AM, said:
Thanks
A good place to get introduced to the lore, the site that I always recommend is Sarna, this place will have everything you wanted to know (mostly) about the lore aspects. Not so much about the rules, for that I'll go to bg.battletech.com to the forums there
#8
Posted 14 October 2014 - 09:50 AM
Artgathan, on 14 October 2014 - 09:46 AM, said:
I don't think the Heavy Gauss Rifles would spread damage, as it weighs 18 tons (and requires 11 critical slots, which is 1 more than the AC/20). The reason the cERPPC spreads is that it's basically a 6-ton Gauss Rifle (in TT), which is a little broken.
Plus it gets what? 4 shots per ton? even in MW4 I couldnt make a loadout with those that I woulda wanted to drive...
#9
Posted 14 October 2014 - 09:50 AM
#10
Posted 14 October 2014 - 09:56 AM
Logan Hawke, on 14 October 2014 - 09:50 AM, said:
honestly they are going to have to do alot of work to keep power creep under control (its only going to get worse as new tech comes into game) they might as well get it all working at one time so we dont need shards.
Also they could also put in new upgrades for older mechs we can buy for Cbills to keep them viable if it came down to it.
#11
Posted 14 October 2014 - 10:00 AM
Artgathan, on 14 October 2014 - 09:46 AM, said:
I don't think the Heavy Gauss Rifles would spread damage, as it weighs 18 tons (and requires 11 critical slots, which is 1 more than the AC/20). The reason the cERPPC spreads is that it's basically a 6-ton Gauss Rifle (in TT), which is a little broken.
With the current PPC travel speeds and heat values and lack of PPFLD in clan weapons I think at this point the cERPPC damage nerf is very much not needed.
#12
Posted 14 October 2014 - 10:14 AM
For the BattleTech timeline we have very specific era's that need to happen, events and technology advancements follow these eras and in some cases are due to them.
There can be some slight jumping within each but we need the events to happen and the advancements to arrive as they are created.
Current time:
Succession Wars: 2781 - 3049
- When the Great Houses vied for supremacy and many of the advances of the Star League disappeared as LosTech.
Clan Invasion: 3050 - 3061
- The time between the beginning of the Clan Invasion and the Inner Sphere's victory at the Great Refusal.
Civil War: 3062 - 2067
- The years in the shadow of the Federated Commonwealth Civil War.
Jihad: 3068 - 3080
- The time when the Word of Blake unleashed its Jihad.
Dark Age: 3081 - 3130
- The time since the defeat of the Blakists and the creation of The Republic of the Sphere.
Dark Age: 3131 - ?
- The time since the collapse of the HPG network causes political chaos in The Republic of the Sphere that leads to the militarization of Industrial Mechs and other civilian equipment.
Note: the time of the Clan invasion and the civil war saw the greatest leap in tech for weapons, systems, and Mechs. The Jihad unleashed some crazy systems and mix's of every type of Mech that could be theorized. This timeline follows the same 'necessity is the mother of invention' with war being the catalyst.
9erRed
Edited by 9erRed, 14 October 2014 - 10:21 AM.
#13
Posted 14 October 2014 - 10:40 AM
Ph30nix, on 14 October 2014 - 09:56 AM, said:
Also they could also put in new upgrades for older mechs we can buy for Cbills to keep them viable if it came down to it.
Shards would be different era campaigns, out of era mechs would be disallowed. Not sure how that's going to equal power creep.
Hell, they could probably split matchmaking into eras (eventually in the far future)
#14
Posted 14 October 2014 - 11:38 AM
Ph30nix, on 14 October 2014 - 09:56 AM, said:
Also they could also put in new upgrades for older mechs we can buy for Cbills to keep them viable if it came down to it.
I think the only "power creep" weapon coming up is the Rotary Autocannon. (Comes in class 2 and 5 for 8 and 10 tons respectively, imagine an Ultra AC you can "double-tap" 5 times instead of once.) Maybe Inner Sphere UAC10 and 20, or the Snub-Nosed PPC (6 ton/2 crit Inner Sphere PPC with no minimum range, but severe damage drop off at range).
RAC2 and RAC5 could probably be altered to fire much like Clan ACs, perhaps just hold down the trigger to fire until it jams or runs out of ammo (making them incredible "friendly fire cannons", right?). The big-bore IS UACs might be balance-able by forbidding double-tap until recharge is half done. The SNPPC would just have a harsh damage drop off past optimum.
#15
Posted 14 October 2014 - 11:59 AM
#16
Posted 14 October 2014 - 11:59 AM
Logan Hawke, on 14 October 2014 - 10:40 AM, said:
Shards would be different era campaigns, out of era mechs would be disallowed. Not sure how that's going to equal power creep.
Hell, they could probably split matchmaking into eras (eventually in the far future)
X points of armor will still only handle X points of damage
Even newest mechs can still only hold so many tons of armor
weapons though get 2-3x stronger
so it would basically be like taking current game and just doubling every ones damage (well maybe 1.5)
TTK would drop
Escef, on 14 October 2014 - 11:38 AM, said:
RAC2 and RAC5 could probably be altered to fire much like Clan ACs, perhaps just hold down the trigger to fire until it jams or runs out of ammo (making them incredible "friendly fire cannons", right?). The big-bore IS UACs might be balance-able by forbidding double-tap until recharge is half done. The SNPPC would just have a harsh damage drop off past optimum.
your thinking about just the weapons
What about equipment like the Light Fusion engines for IS mechs?
They are 75% weight of Std and take up same critical space as clan XL (ST loss is surviable)
it might not seem like alot but now every IS Heavy/Assault can take a Light Fusion and free up 5-10 tons of space
Imagine a Atlas with 10 more tons for weapons or more speed, or Victor or a Highlander or whatever the heck the current Top Tier IS assault mech is.
Again might not seem like much but thats 1-3 extra weapons easy which for IS weapons means alot of extra pain thanks to more Pin Point damage.
#17
Posted 14 October 2014 - 12:17 PM
Ph30nix, on 14 October 2014 - 11:59 AM, said:
What about equipment like the Light Fusion engines for IS mechs?
They are 75% weight of Std and take up same critical space as clan XL (ST loss is surviable)
it might not seem like alot but now every IS Heavy/Assault can take a Light Fusion and free up 5-10 tons of space
Imagine a Atlas with 10 more tons for weapons or more speed, or Victor or a Highlander or whatever the heck the current Top Tier IS assault mech is.
Again might not seem like much but thats 1-3 extra weapons easy which for IS weapons means alot of extra pain thanks to more Pin Point damage.
Given that it will bring clan style penalties for side torso destruction (loss of engine heat sink efficiency, possible future tweaks as well) for less tonnage savings, I'm not worried in the slightest. Don't get me wrong, the Light Engine is a great piece of tech in TT, but I'm not sure how viable it will be with only half the weight savings of an XL. Also, the Atlas would not get 10 tons back, it would be 7.5 for a 350 engine, diminishing returns for smaller engines. And then there's the crit space, you are losing 4 crits, probably have to cut endo steel... Whoo, 2.5 tons net weight savings, be still my beating heart.
#18
Posted 14 October 2014 - 12:50 PM
verybad, on 14 October 2014 - 09:45 AM, said:
If for sintance it's 8 second reload, but can fire after enough heavy gauss within 3 seconds, it's still dangerous, but not as nasty as 2 at a time.
Heeeeeelll naw! The whole point of the Fafnir is being able to fire TWO HEAVY GAUSS RIFLES at the same flippin' time man! That thing is made to devastate!
#19
Posted 14 October 2014 - 01:26 PM
#20
Posted 14 October 2014 - 01:39 PM
9erRed, on 14 October 2014 - 10:14 AM, said:
For the BattleTech timeline we have very specific era's that need to happen, events and technology advancements follow these eras and in some cases are due to them.
There can be some slight jumping within each but we need the events to happen and the advancements to arrive as they are created.
Current time:
Succession Wars: 2781 - 3049
- When the Great Houses vied for supremacy and many of the advances of the Star League disappeared as LosTech.
Clan Invasion: 3050 - 3061
- The time between the beginning of the Clan Invasion and the Inner Sphere's victory at the Great Refusal.
Civil War: 3062 - 2067
- The years in the shadow of the Federated Commonwealth Civil War.
Jihad: 3068 - 3080
- The time when the Word of Blake unleashed its Jihad.
Dark Age: 3081 - 3130
- The time since the defeat of the Blakists and the creation of The Republic of the Sphere.
Dark Age: 3131 - ?
- The time since the collapse of the HPG network causes political chaos in The Republic of the Sphere that leads to the militarization of Industrial Mechs and other civilian equipment.
Note: the time of the Clan invasion and the civil war saw the greatest leap in tech for weapons, systems, and Mechs. The Jihad unleashed some crazy systems and mix's of every type of Mech that could be theorized. This timeline follows the same 'necessity is the mother of invention' with war being the catalyst.
9erRed
If we do have a few time jumps hopefully 3067 is the farthest we ever go. Since they plan on having CW "seasons" we could have multiple seasons of the clan invasion and then later do the Fed Com CW era over and over.
Anything after that.......I don't if there would be as much interest.
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users