MoonUnitBeta, on 15 October 2014 - 02:48 PM, said:
The mech sizes are never going to change.
The amount of work, like somoene mentioned, basically is like creating a whole new mech. Everything needs to be re-rigged. Hitboxes resized and even potentially rebalanced, and very likely several other behind the scenes things that we wouldn't normally think about, like where the weapon specific models appear.
No, it's not. It's one of the most trivial things that you
can do in modeling.
Please stop spreading misinformation about how difficult these tasks are.
The difficulty comes in three places: making the original mesh, texturing, and animating. Once the mesh is made, scaling that mesh to make it taller, skinnier, or just all-around bigger is
trivial. Making individual parts skinnier (say, Timberwolf legs) is also relatively easy, but significantly more difficult than simply taking an entire mesh and making it skinnier.
Consider a very simple program:
- Take every X coordinate in a mesh and associated meshes (such as hit boxes, camera locations, etc)
- Multiply every X coordinate by 0.85
Voila, you just made your mech 15% skinnier using a program that requires 5 lines of code.
Edited by Xarian, 15 October 2014 - 03:52 PM.