Is Command Console
#1
Posted 14 October 2014 - 08:01 PM
I've heard that command consoles can be used on any Inner Sphere heavy or assault mech. Is this true?
I've heard that command consoles can only be obtained with the purchase of an AS7-D-DC. Is this also true?
And finally I know that the benefits to tonnage ratio for running a command console are lackluster at best. Have we heard anything about another pass over them?
Thanks in advance.
#2
Posted 14 October 2014 - 08:20 PM
AdultPuppetShow, on 14 October 2014 - 08:01 PM, said:
I've heard that command consoles can be used on any Inner Sphere heavy or assault mech. Is this true?
I've heard that command consoles can only be obtained with the purchase of an AS7-D-DC. Is this also true?
And finally I know that the benefits to tonnage ratio for running a command console are lackluster at best. Have we heard anything about another pass over them?
I bought one in the mechbay for an Orion test and was able to use it no problem, did not own any Atlas at the time
I havent heard anything about any changes. A lot of people want PGI to revisit all the information bits, which would include Target Locks (and Missile Locks), so maybe something will happen who knows.
#3
Posted 14 October 2014 - 08:35 PM
It currently has a price tag of 1,000,000 C-bills. If you are loading a heavy or assault mech, it will be listed under equipment when you have the head selected. So the second statement is false. You don't need to strip an Atlas to get one. But it is expensive.
I haven't heard anything about changing the command console since the features were released. So we all seem to be out of luck there for a while.
#4
Posted 15 October 2014 - 07:35 AM
#5
Posted 15 October 2014 - 07:52 AM
AdultPuppetShow, on 14 October 2014 - 08:01 PM, said:
1)I've heard that command consoles can be used on any Inner Sphere heavy or assault mech. Is this true?
2) I've heard that command consoles can only be obtained with the purchase of an AS7-D-DC. Is this also true?
3) And finally I know that the benefits to tonnage ratio for running a command console are lackluster at best. Have we heard anything about another pass over them?
Thanks in advance.
1) Yes. Though I've heard claims of mediums putting them to use. Click your cockpit in the loadout screen and it should be found under Equipment. According to Smurfy only heavies and above can equip it (of the mechs I tried it with).
2) This was true during the public test that had them. It is not true anymore.
3) No.
Command Console adds:
- a 12% HUD zoom.
- 6% increase in radar range.
- 42% reduction in target info gathering time.
- 25% increase in radar range.
- 25% reduction in target info gathering time.
- Can detect mechs within 120 meters.
- Counters ECM (In BT ECM counters BAP's God-like Omnipresence in non-LoS mech detection, and BAP is the jesus box instead of ECM, but that's Battletech).
#6
Posted 15 October 2014 - 08:23 AM
Sadly, that's not what it does. See Kon's post above.
#7
Posted 15 October 2014 - 08:32 AM
#8
Posted 15 October 2014 - 08:41 AM
#10
Posted 15 October 2014 - 09:58 AM
Jacon Ceronia, on 15 October 2014 - 08:41 AM, said:
It does. I know some folks swear by them in LRM Boats for near-instant targeting. Me, I think for 3 tons, it's not worth it. It's also particularly problematic for mechs with head weapons, as they can't mount both.
#11
Posted 15 October 2014 - 10:23 AM
It gets info a LOT quicker than a BAP does, even if it range isn't much. That zoom stacks with advanced zoom for something that really works well at long range.
I just wish it had a tangible use as a command console than a 'sniper console'.
Here's what I would have given it, assuming the game was designed more like tabletop with a dash of War Thunder.
1) Having the command console would allow you to give commands to the A.I. tanks, infantry, gun emplacements, low airborne forces, etc. that may be at your disposal. These AI forces could be 'part' of the map / mode or consumable elements distributed by allied players. (Example a Hunchback can carry a squad of 6 infantry men on its body [they ride by sitting on/holding onto it), it's right on the fluff.)
2) The Command Console isn't a 3 ton console, but an entire secondary cockpit with a command interface, sensor and communication suite (which having one severely reduced the D-DC's weaponry, which was 1 ballistic, 2 energy, and 2 missile). An advantage here is when under heavy fire. If something happens to the main pilot (injury, knocked out or killed), the Commander has a full array of mech controls that he could take over. So if the D-DC was headshot or a collision / knockdown rendered the pilot unconscious but the Commander was still alive/awake, he could take over the mech and keep it fighting when an ordinary Atlas would be incapacitated and helpless like this AS8-D.
That poor Atlas.
Now for obvious reasons, when 1 and 2 are linked, if there isn't a case where both the pilot and the commander are conscious and at the controls, the Command Console's benefits of influencing AI actions would clearly be lost. But this would require a very different design than this game received.
#12
Posted 15 October 2014 - 11:04 AM
Koniving, on 15 October 2014 - 10:23 AM, said:
It gets info a LOT quicker than a BAP does, even if it range isn't much. That zoom stacks with advanced zoom for something that really works well at long range.
I just wish it had a tangible use as a command console than a 'sniper console'.
Here's what I would have given it, assuming the game was designed more like tabletop with a dash of War Thunder.
1) Having the command console would allow you to give commands to the A.I. tanks, infantry, gun emplacements, low airborne forces, etc. that may be at your disposal. These AI forces could be 'part' of the map / mode or consumable elements distributed by allied players. (Example a Hunchback can carry a squad of 6 infantry men on its body [they ride by sitting on/holding onto it), it's right on the fluff.)
2) The Command Console isn't a 3 ton console, but an entire secondary cockpit with a command interface, sensor and communication suite (which having one severely reduced the D-DC's weaponry, which was 1 ballistic, 2 energy, and 2 missile). An advantage here is when under heavy fire. If something happens to the main pilot (injury, knocked out or killed), the Commander has a full array of mech controls that he could take over. So if the D-DC was headshot or a collision / knockdown rendered the pilot unconscious but the Commander was still alive/awake, he could take over the mech and keep it fighting when an ordinary Atlas would be incapacitated and helpless like this AS8-D.
That poor Atlas.
Now for obvious reasons, when 1 and 2 are linked, if there isn't a case where both the pilot and the commander are conscious and at the controls, the Command Console's benefits of influencing AI actions would clearly be lost. But this would require a very different design than this game received.
Conquest mode tie in.
Fully capping a resource point gives you 4 hovertanks, 3 hovercraft, 2 mobile lrm launchers and 2 mobile srm launchers.
A command console lends someone the ability to order these units individually(Move here, follow, attack, hold position). If there is no command console units will attack the nearest enemy unit or cap point on radar.
#13
Posted 15 October 2014 - 11:13 AM
Edited by UrsusMorologus, 15 October 2014 - 11:21 AM.
#14
Posted 15 October 2014 - 11:48 AM
Mostly useful for team play, but at least it would be a command console and not just another sensor tool.
#15
Posted 15 October 2014 - 01:43 PM
You can target mechs out to 1250 m out with the Command Console, BAP and advanced sensors range.
The one major item I noticed was how teammates in PUG's reacted to the information that i was able to put on the minimap. So it is a benefit for detecting non-ECM mechs that are scouting visually since, who is going to detect me at 1200 m watching them.
After firing the LRMs off I was able to move in and get quicker detection times, that allowed me to target already damaged sections with my first shot at them. Five or six ML's are very dangerous to an unarmored torso, especially when they have an XL engine.
My thoughts are maybe on an XL equipped heavy that is guarding a flank or an that is an assault or maybe even a heavy LRM boat. I have to try this with an assault brawler, but I feel 3 more heat sinks or a larger engine may be better. Then a heavy with one Gauss or two ERLL's may benefit.
#16
Posted 16 October 2014 - 03:59 AM
#17
Posted 16 October 2014 - 05:07 AM
While I do wish it had better stats, it does help to a degree, and is something that I will use on certain mechs.
-ST
#18
Posted 16 October 2014 - 06:42 AM
I got one DDC build running that way cause it has no free room and still two tonns free. So I shaved one ton of armor and put CC in it. Has ECM, beagle, advanced sensors, and CC. You got the largest radarrange on the field, enemy ecm has to sit in your face to be of any effect and your target information is next to instantanious. So you know always where to shoot your AC20 or Gauss
Edited by The Basilisk, 16 October 2014 - 06:45 AM.
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