Xmith, on 14 October 2014 - 04:32 PM, said:
Do any of you actually play MWO? If you do, how exactly can team damage and kills be avoided in the first place.
Team damage and kills are unavoidable based on the current gameplay. I do try to move my aim up when teammates move right into my crossfire. There are times when I don't move my aim up because I'm totally engaged in a firefight and if a teammate moves in front of me to get to the same target and they get shot up a bit, well, that is their fault. In their zealous to get the kill stat they forget that there are others shooting at that same target and changing their position to get a better shot can be detrimental to their battlemech's heath.
Until there is a sure way to prevent TKs, there should not be any added penalties until then.
PGI could implement a team blue incoming fire indicator along with the enemy red incoming fire indicator. At least this way you might be able to tell which teammate actually shot you, on purpose or by accident.
This is a lot like the email I sent that removed my permaban.
I play pure energy builds. A couple of them ride 95% heat (WITHOUT GHOSTING) per combo.
If you run through that beam, you have a very large chance of dying, no matter who you are. Also, if you get TK'ed I will be pissed off because it takes a long time to reload a weapon that ridiculously cheesy and the damage was probably meant for a Highlander or Direwolf or whatever..
Edited by divinedisclaimer, 14 October 2014 - 07:28 PM.