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"!forgive" For Forgiving Accidental Teamkills


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#1 August55

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Posted 14 October 2014 - 11:14 AM

I played BF4 recently and there's a !forgive function in certain servers that players can use to forgive TKs. In MWO this could be useful.

In a practical situation, the UI would ask the player to forgive or punish the player for teamkilling them. Forgive would prevent the player from losing 10K cbills while punish would do the usual cbill loss.

Edited by August55, 14 October 2014 - 11:15 AM.


#2 Bront

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Posted 14 October 2014 - 11:21 AM

I always viewed it as a "You pickup the tab for downing a friendly mech" penalty.

I see it causing more griefing than anything, folks would argue about why it was or wasn't pushed.

Edited by Bront, 14 October 2014 - 11:40 AM.


#3 gregsolidus

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Posted 14 October 2014 - 11:22 AM

I agree, it's best to encourage players to simply be more careful.

#4 MeiSooHaityu

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Posted 14 October 2014 - 11:24 AM

I don't hate the idea, but I'm not crazy about it either.

It's just better to say sorry if you TK over team chat. As for the loss of C-Bills, that's the price you pay (accident or not).

#5 Sadist Cain

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Posted 14 October 2014 - 11:25 AM

Good manners are something that should be built into the command wheel.

Thankyou and sorry go a long way.

#6 Xarian

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Posted 14 October 2014 - 11:46 AM

You forgive players by not asking mods to ban them.

#7 Mechteric

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Posted 14 October 2014 - 12:05 PM

The !forgive commands were only there because they had automated game ejections based on too many TK's, so the forgive would make sure it didn't count against that automation if the player they killed was kind enough to type it in.

But since there seems to be no automatic banning of TK (not to mention the amount of accidental TK is probably very low in this game due to taking more than a couple bullets to kill you), it seems !forgive is pointless.

#8 FullMetalDad

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Posted 14 October 2014 - 12:54 PM

I'll take (and have taken a few) TK's on my record any day to stop a griefer. If I accidentally kill a team mate in heat of battle (maybe he crossed my line of fire, maybe I was careless) then it's still on me.

Edited by Miner, 14 October 2014 - 12:58 PM.


#9 Kalimaster

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Posted 14 October 2014 - 12:59 PM

I see the point of this thread, but I don't think this is the answer.

#10 Zanathan

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Posted 14 October 2014 - 02:26 PM

I would love to have this feature just purely to show I'm darn sorry. I don't think the 10k penalty is not that a big deal in the grand scheme of things so I am not fussed for getting the penalty.

Related to this, one of the bugs that is irking me the most is that sometimes when I rejoin a match for whatever reason (d/c, client crash, etc) the HUD is compeltely missing. You can't tell friend from foe and the only thing that is available is the chat feature. So I've accidentally killed a friendly who popped around a corner .. I'm sorry!

#11 Vox Scorpus

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Posted 14 October 2014 - 02:35 PM

10K is the price you pay - even if they walked into your line of fire. If they did, make sure they know that because some pilots don't
have a clue (especially if they're new). Make them understand that situational awareness is their responsibility also. Heat of battle is the most important time for looking at your mini-map before you start walking around! Besides it's only 10K - not that big a penalty for what happened.

#12 Bulletsponge0

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Posted 14 October 2014 - 02:36 PM

View PostCapperDeluxe, on 14 October 2014 - 12:05 PM, said:

The !forgive commands were only there because they had automated game ejections based on too many TK's, so the forgive would make sure it didn't count against that automation if the player they killed was kind enough to type it in.

But since there seems to be no automatic banning of TK (not to mention the amount of accidental TK is probably very low in this game due to taking more than a couple bullets to kill you), it seems !forgive is pointless.

someone here doesn't pilot Locusts.....but I won't name names :)

#13 LauLiao

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Posted 14 October 2014 - 02:41 PM

I would assert that there is no such thing as an "accidental" team kill. They're all either purposeful (and therefore reportable), or careless (either on the part of the mech doing the shooting or on the part of the mech running in front of another).

#14 Bartholomew bartholomew

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Posted 14 October 2014 - 02:51 PM

Probably would not be a bad idea. Last time someone TK'd me it was my fault for walking into his laser fire (stupid long ER's)

Don't like that he got hit for it. Was totally my fault.

#15 Zanathan

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Posted 14 October 2014 - 03:27 PM

View PostLauLiao, on 14 October 2014 - 02:41 PM, said:

I would assert that there is no such thing as an "accidental" team kill. They're all either purposeful (and therefore reportable), or careless (either on the part of the mech doing the shooting or on the part of the mech running in front of another).


There is, refer to my post above. If you have the no HUD bug you'll know it's possible to accidentally shoot a team member without even knowing (once they start complaining in chat it's a bit late).

Edited by Zanathan, 14 October 2014 - 03:27 PM.


#16 LauLiao

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Posted 14 October 2014 - 03:48 PM

View PostZanathan, on 14 October 2014 - 03:27 PM, said:


There is, refer to my post above. If you have the no HUD bug you'll know it's possible to accidentally shoot a team member without even knowing (once they start complaining in chat it's a bit late).


Been there. Done that. It was still careless on my part for not verifying the target.

#17 Xmith

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Posted 14 October 2014 - 04:32 PM

Do any of you actually play MWO? If you do, how exactly can team damage and kills be avoided in the first place.

Team damage and kills are unavoidable based on the current gameplay. I do try to move my aim up when teammates move right into my crossfire. There are times when I don't move my aim up because I'm totally engaged in a firefight and if a teammate moves in front of me to get to the same target and they get shot up a bit, well, that is their fault. In their zealous to get the kill stat they forget that there are others shooting at that same target and changing their position to get a better shot can be detrimental to their battlemech's heath.

Until there is a sure way to prevent TKs, there should not be any added penalties until then.

PGI could implement a team blue incoming fire indicator along with the enemy red incoming fire indicator. At least this way you might be able to tell which teammate actually shot you, on purpose or by accident.

Edited by Xmith, 14 October 2014 - 04:33 PM.


#18 divinedisclaimer

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Posted 14 October 2014 - 07:26 PM

View PostXmith, on 14 October 2014 - 04:32 PM, said:

Do any of you actually play MWO? If you do, how exactly can team damage and kills be avoided in the first place.

Team damage and kills are unavoidable based on the current gameplay. I do try to move my aim up when teammates move right into my crossfire. There are times when I don't move my aim up because I'm totally engaged in a firefight and if a teammate moves in front of me to get to the same target and they get shot up a bit, well, that is their fault. In their zealous to get the kill stat they forget that there are others shooting at that same target and changing their position to get a better shot can be detrimental to their battlemech's heath.

Until there is a sure way to prevent TKs, there should not be any added penalties until then.

PGI could implement a team blue incoming fire indicator along with the enemy red incoming fire indicator. At least this way you might be able to tell which teammate actually shot you, on purpose or by accident.


This is a lot like the email I sent that removed my permaban.

I play pure energy builds. A couple of them ride 95% heat (WITHOUT GHOSTING) per combo.

If you run through that beam, you have a very large chance of dying, no matter who you are. Also, if you get TK'ed I will be pissed off because it takes a long time to reload a weapon that ridiculously cheesy and the damage was probably meant for a Highlander or Direwolf or whatever..

Edited by divinedisclaimer, 14 October 2014 - 07:28 PM.


#19 DeathWaffle

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Posted 15 October 2014 - 12:31 AM

View PostAugust55, on 14 October 2014 - 11:14 AM, said:

Forgive would prevent the player from losing 10K cbills while punish would do the usual cbill loss.

That is an outstanding idea, I hope your thread gets noticed..!

#20 El Bandito

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Posted 15 October 2014 - 12:35 AM

I obviously deserve the !forgive if my Lurms had accidentally killed a leg humper ally. ;)





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