http://m.youtube.com...h?v=Wup-agn1neI
Sorry for the stupid copy paste link, I'm on my tablet. But really, PGI, stop pretending that you've always felt that a slow game makes for a game that isn't fun.
One of the big things from this concept that I think we could use is actual view bob. Not just the cockpit model moving with the feet of the mech, but the actual outside view as well. No, it doesn't have to mess up you aim - look at BFBC2 or any other shooter with head bob.
Of course, that doesn't fix mechs moving super fast. In a real-time game, speed is like a second armor. That won't change. But in MWO, it also means better cooling! Yes, large engines use up more tonnage, but with the way engine heat sinks work they also allow you to bring more practical DPS! XL engines are even worse in this regard. Yes, they make side torsos a death sentence, but they also make it pretty damn hard to hit some mechs in the first place. For many mechs, it's go engine cap or go home. Any ideas on giving larger engines more of a downside? Also, another related way to make people think about moving a little slower? Remember that mechs have a cruising speed? Give everyone a major heat dissipation penalty for moving above it. Mechs aren't meant to constantly be moving full-speed. It's taxing on the whole structure.
The point is, part of the reason this doesn't feel like Mechwarrior is that you often feel more like a guy in a suit. PGI stated that this was the reason for the Jump Jet changes. I don't like the low JJ mobility more than the next guy, but I think we need some more bold moves to slow things down a bit.
Update: From what everyone's been saying, this is what I would like to happen:
- Give sub-250 engines 10 heat sinks (Thanks, FupDup)
- Don't give ANYONE true double heat sinks, or make them take up even more crit space, or SOMETHING
- Remove all factors that increase mech agility other than quirks (engine size, pilot skills) (Thanks Galenit)
- Remove all factors that increase "heat pool" to increase the need for actual heat management (change the weird heat sinks, remove those pilot skills)
- Add much more severe heat penalties for running above cruising speed (thanks RedShift and Khobai, I didn't realize there was any sort of penalty as of now, just shows that it needs to be increased)
Edited by Colby Boucher, 15 October 2014 - 01:07 PM.