mariomanz28, on 15 October 2014 - 03:28 PM, said:
Phenom II X4 980BE Quadcore 3.7Ghz
8GB DDR3 1600
EVGA Geforce GTX 770 Superclocked
I run all settings on low at 1920x1200 resolution, doesn't matter whether I'm on DX9 or DX11 and I average in the 30s with dips as low as the 10s. Before, after and during spectating I get 80-150 FPS. The different between all Low settings and Very High performance wise is very minor. The only thing it does is lower the maximum FPS I get in the beginning of the match and how far it dips. With Very High settings I might dip into the 20s more than Low but other than that it's just not any difference no matter what I do.
Examples are HPG Manifold At the spawns 100+ FPS, as more and more mechs gravitate towards the center of the map it drops from 100 to 40s and 50s, once combat starts I'm stuck in the 30s and if a lot of LRMs are flying I'm in the 20s, turn on heat vision I'm looking at 10s in the FPS range. Tourmaline is similar, at spawn points I'm in the 100s as the teams gravitate towards each other (doesn't matter where the main combat happens either) the FPS plummets.
This is the only game that struggles on my system. I can play many other games, including ones far more CPU or GPU intensive and much higher framerates. I even spent over a month talking with Support for MWO only for them in the end to tell me I would have to wait for game optimization, that it was the game and nothing I could do.
If my system can barely run the game on low settings, I'd really hate to see the performance on the recommended system or even worse the minimum system.
Completely in the same boat as you. Everything you said is exactly what I experience. There is nothing that I can change in game that will let me run at a consistent 60fps. I've even tried putting all graphics option to "low" and resolution at "1024X768" but no matter what I always dip into the low 20s. In Testing Grounds, Beginning of Match "Ready Screen", End of Round Screen and looking at the scoreboard, I get consistent 60fps. But just playing a live match quickly drops me to 20-30fps.
The odd thing is that in Testing Grounds, if you monitor your CPU/GPU usage, you'll notice that its much higher than when playing a live multiplayer match. For me TG has my usage around 70-80% for CPU/GPU. In a live game my usage is around 40-60%, sometimes even dropping to 30%. Why is that, if playing a live match is supposed to be more demanding overall?