Cbill Earnings Are Out Of Line: The Cost Of A Mech.
#81
Posted 15 October 2014 - 10:56 PM
#82
Posted 15 October 2014 - 10:59 PM
ThomasMarik, on 15 October 2014 - 10:56 PM, said:
MWO is no longer actually F2P, which is yet another reason we don't get new players.
#84
Posted 15 October 2014 - 11:04 PM
#85
Posted 15 October 2014 - 11:07 PM
ThomasMarik, on 15 October 2014 - 11:01 PM, said:
How is it not F2P? You can buy all mechs for C-bills. I just have no need to because I buy the packs.
17 million for a daishi... with the average earnings of 80-100k per match (PGI's own numbers), it's gonna take months to raise that kind of capital.
#86
Posted 15 October 2014 - 11:14 PM
What about the Devoted Overlord Legendary Founder with Pack 2? Should they grind too?
For what reason they have pumped already 1000 Bucks into the game - they should have earned a constant cbill and xp boost.
Do I need new Mechs?
Well i have currently 73 - and i await the arrival of 17 other mechs. But do you know how many i did buy for C-Bills?
7
I did the mistake with getting bored with MWO after it did start into ClosedBeta and did play less frequently - anyhow it 1-2 months ~ 600 games i earned to buy 3 Atlas, 1 Stalker, 3 Catapracts, 1 Dragon and 2 Centurions - i made a break after PPC Meta get worse and the economy patch.
lker,Victor,Highlander) - with the same amount of time in game.
I played another 600 games after the economy upgrade:
i have sold 1 Atlas (upgrade for C), 1 Stalker (upgrade for C), 2 Catapracts, 1 Dragon, 1 Centurion, 1 Thunderbolt, 2 Locusts, 1 Cicade (i only did want the engine)
And with this increased income by selling things - i was able to buy 3 Mechs (and outfit a couple of others) - no modules (those i have i did bought in Open Beta)
Even the equipment price is to high -> LBX 20 cost as much as a CAC20 (but in truth both weapons should be a single one - so the price for a CLBX or ISLBX should be halfed)
Edited by Karl Streiger, 15 October 2014 - 11:21 PM.
#89
Posted 15 October 2014 - 11:35 PM
Combat Loss Grouping, on 15 October 2014 - 10:38 PM, said:
If premium time only counted down while I was logged in (or, even better, on a drop) then I might consider it. But the current implementation? Counting down from the moment you pay for it whether you're on or not? I'm not paying cash money for my 'premium time' to tic down overnight while I'm sleeping.
For every day of premium time I theoretically purchase, I am losing out on easily 16-18 of the 24 hours I paid for. That is not something worth spending money on.
Alright, ya sure. No problem. Design a new pricing model and then we can talk. Until then, you get this response. And yes, banked time is totally relevant, because you need to consider that some people have 150+ days locked up in banked time. And now you want to tell them, "Oh! Soooo small change guys. We nerfed premium time, and you only get about 150 HOURS of play time because we don't care how often you actually play as it's all about averages now. So, um yeah, good luck! You were only going to play 150 hours in 5 months, right? No? Oh. Well, Combat Loss Grouping only plays 30 hours a month so you should go talk to him about the new model...".
So yeah. The model isn't going to change anytime soon. You have many options available to you to choose premium time for your gaming day splurges. That's just the way it is unfortunately and if you don't like it, well suck it up princess and enjoy the grind because you're playing for free buddy, and its people with the money that's keeping the game alive for you.
I'm pretty sure that WOW had something.. Oh yeah. A subscription. It was what. like $15.00 a month?
Huh.
Did that...... do anything? Oh no? You had to buy the game first for $60, but you then had to pay $15 a month in order to actually use that $60? Huh Weird. And if you didn't play for a month, would it carry over? No? Oh weird... Oh yeah, do you remember grinding rep for weeks on end to get that ONE epic loot upgrade that had a 15 higher item level than your current trinket? Yeah that sucked man. Still had to pay that lousy $15.00 subscription too.
MWO? Oh yeah, that game is F2P. What? No you don't have to spent $60 to buy it. No, you don't need to get a subscription either. You can just download it and play it, and everything is open to you except for some hero mechs, and cosmetic things like paint.
Yeah it takes a bit of a grind to get things for F#!%ING free. But hey, if you spend $15.00 a month you can get more mechs faster and level them up faster, it's not much to ask, and you're also supporting the longevity of the game. You also be able to do 1v1 matches with your friends that also have a [subscription] and even spin up your own tournaments.
Edited by MoonUnitBeta, 16 October 2014 - 12:01 AM.
#92
Posted 16 October 2014 - 12:46 AM
Asmudius Heng, on 15 October 2014 - 08:44 PM, said:
Damage is really hard because a high damage person who didnt get many kills OR assists probably was not a very good shot, but when i see someone with very high damage they usually get lots of assists and end up with a big match score too and higher rewards so i am not sure if it is that much in need of change but quite frankly i havent looked into the specifics.
There are a lot of reasons why you can have high damage and not many kills. The other day I got 10 kills with 1100 dmg. In the previous match (same mech) I did 65 more dmg and got 0 kills. My aim didn't change, the situation did. We did take just over half their team so I made decent money from assists but you don't get assists in stomps. And what about LRM (again, talking stomps) boats? LRMs are more about making the enemy squishy than KB's.
Some reasons for high dmg with low kills.
-Exposed X on a mech before he retreated or a friendly got lucky/farmed the killing blow.
-Saw an weak arm/torso and negated all/much of a mech's firepower/ECM/AMS and SMARTLY moved onto another more dangerous mech knowing some git would be focused on farming those kills and ignoring the guy still shooting them...
-Only had a side view of a mech and took the shots.
-Took a mech's weak leg and left the it to be killed by tunnel vision warriors, so I could nail the Atlas shooting us.
-Dropped an arty that stopped a large advance in it's tracks and removed some components...
Kills don't mean much and there are plenty of folks willing to charge over the hill into a swarm to finish off the mech you wrecked. Or save their alpha to try and nab a kill. Maybe shoot through you for that KB. Basically, I often leave free kills on the table.
#93
Posted 16 October 2014 - 12:49 AM
Time to elite 1 mech is 3.5 hours and 5 hours to master with premium time.
Without premium it takes 5 and 7 hours of battletime.
Then to master 3 mechs without PT You need 21 hours. For casual player (that plays 4-6 hours per week) it takes 1 month.
CB farm in 21 hours:
1 hour = 6 drops with 90,000 CB income average.
6x90,000x21=11,340,000 CB
What is 11,340,000 CB? - It's enough to buy almost any IS mech (actually you can buy 3 locusts and 3 commandos)
Clan assaults, arty strikes, UAV, coolshots, modules - ARE ENDGAME FEATURES!
Even if you take daishi, to cover -80,000 for arty and coolshot, please kill 6 enemies and win. Lights and mediums farm much faster.
But what we see in real? - Soloqueue with 50% assaults and 30% heavies. Every drop with 3-4 daishi on each side.
If you want play daishiwarrior online - go on!
What is 11,340,000 CB for non-casual player? Its 1-2 days of grind.
Edited by AtomCore, 16 October 2014 - 01:01 AM.
#95
Posted 16 October 2014 - 01:49 AM
With the recent weekend challenges I have been able to keep pace with the roll out of Clan mechs for C-Bills and purchase 3 mechs, basic and sell 2 and keep 1. The real killer is the modules costing more than a mech, which forces me to keep swapping between mechs every time I change mechs.
It would be nice to get more C-Bills per match but it would be even better if the modules were a little cheaper.
Oh and if you spend money on an upgrade such as Double Heatsinks that cost should be included in the sale price which sadly it is not. Don't waste money on upgrades if you are just going for basics and selling it.
#96
Posted 16 October 2014 - 01:50 AM
Sorbic, on 16 October 2014 - 12:46 AM, said:
Some reasons for high dmg with low kills.
-Exposed X on a mech before he retreated or a friendly got lucky/farmed the killing blow.
-Saw an weak arm/torso and negated all/much of a mech's firepower/ECM/AMS and SMARTLY moved onto another more dangerous mech knowing some git would be focused on farming those kills and ignoring the guy still shooting them...
-Only had a side view of a mech and took the shots.
-Took a mech's weak leg and left the it to be killed by tunnel vision warriors, so I could nail the Atlas shooting us.
-Dropped an arty that stopped a large advance in it's tracks and removed some components...
Kills don't mean much and there are plenty of folks willing to charge over the hill into a swarm to finish off the mech you wrecked. Or save their alpha to try and nab a kill. Maybe shoot through you for that KB. Basically, I often leave free kills on the table.
Thats why i said kills OR assists. If you have high damage, low kills, but decent assists you probably contributed well.
Low assists means you didnt hit many different enemies, it means you did a lot of damage to just a few - and that is usually a sign of inefficient killing.
#97
Posted 16 October 2014 - 02:13 AM
But I play the game to have fun. I keep using my favourite mechs, I have mastered long time ago. And from time to time I have gathered enough CB to buy a new mech.
If you want to have all the mechs or if you always have to have the newest mechs, you have to spend real money. But it is not necessary to have fun.
That said, I wouldn´t complain if the match rewards were a bit higher.
#98
Posted 16 October 2014 - 02:19 AM
With the complete collapse of [Transverse], PGI needs money....and they need it bad. I don't believe their statement that "no money was taken from MW:O for the development of Trannyverse"...not by a longshot. Not when they thought the game was actually viable. I'm sure there was some sort of drain on MW:O's resources....if not monetarily, then by stealing manpower. Regardless.
At this point, PGI is doing EVERYTHING it can to raise it's income. By nerfing Cbill earnings, they force the playerbase to buy more MC....everything is available for MC except equipment and upgrades.
Or...I could just be ready for the tinfoil hat brigade. I dunno, but this is what I'm seeing here.
Edited by Catalina Steiner, 17 October 2014 - 05:13 AM.
#99
Posted 16 October 2014 - 03:02 AM
it was a pain for me gathering money when a match gives you between 50k and 80k. Now with about 120k-200k a match this is an entirely different thing.
Edited by Lily from animove, 16 October 2014 - 03:11 AM.
#100
Posted 16 October 2014 - 05:36 AM
knightsljx, on 15 October 2014 - 06:01 PM, said:
And PGI should cater to people with neither time nor money because??
Stop feeling entitled. Gaming is a luxury, not a priority nor necessity in life.
Competing for casual players isn't a bad thing. MWO right now is one of the most casual player unfriendly games I've ever seen.
Doesn't mean you give the house away, but they can do better than they do at making players feel rewarded in the game.
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