

Cbill Earnings Are Out Of Line: The Cost Of A Mech.
#321
Posted 22 October 2014 - 02:41 AM
And as long as you can reasonably expect a similar game experience without spending money, that's not really a problem for me. And mostly it isn't. I like playing this game, I don't set myself goals for what I want to buy, I just get something whenever I see something I like and I've accumulated enough c-bills through regular play. There have really only been two times the difference between paying and "grinding" bothered me.
One was right at the beginning, when struggling to outfit those first few mechs, being forced to play with what I could recognise as sub-par builds and failing because of it, which also meant lower earnings and therefore more grind. Having only four mechbays felt really cramped as well.
The other time was the release of the clan mechs. Not only because some of them are blatantly more powerful than IS mechs, while being only available for real money (the Mad Cat still isn't available for C-Bills!), but also because they simply provide a different kind of experience, which for quite a long time non-paying players were locked out of completely.
#322
Posted 22 October 2014 - 04:07 AM
#323
Posted 22 October 2014 - 04:10 AM

#324
Posted 22 October 2014 - 04:17 AM
earnings seem to be all over the place, to like EARNING A TON to pretty much nothing at all
Edited by SuperJoe, 22 October 2014 - 04:18 AM.
#325
Posted 22 October 2014 - 04:21 AM
SuperJoe, on 22 October 2014 - 04:17 AM, said:
earnings seem to be all over the place, to like EARNING A TON to pretty much nothing at all
#327
Posted 22 October 2014 - 04:23 AM

#328
Posted 22 October 2014 - 04:29 AM
Edited by Vassago Rain, 22 October 2014 - 04:29 AM.
#330
Posted 22 October 2014 - 06:30 AM
Rhaegor, on 21 October 2014 - 05:10 PM, said:

I used to have games and payouts like that and more. I think I hit 500,000 once in the old system. (Once, with PT, in a Hero). Not often, but I had them.
Also, XP for that game seem low by at least 500.
Edited by Bront, 22 October 2014 - 06:33 AM.
#331
Posted 22 October 2014 - 06:48 AM
Still need to confirm though, power is out here...
And right when i need to grind for storm crows...
... Anyone find the potential economy hit to have suspicious timing? *tinfoil hat doff*
P.s. on the last earning system you could hit 300k, it was just really hard.
#332
Posted 26 October 2014 - 06:03 AM
#333
Posted 26 October 2014 - 06:09 AM
Bront, on 26 October 2014 - 06:03 AM, said:
Don't worry. The immense grind requirements, high costs for everything, lack of documentation, huge money costs for packs, gold mechs, and generally aloof playerbase ensure we'll never have new players, for any reason, so there's no reason to feel sorry for them.
#334
Posted 26 October 2014 - 06:34 AM
Vassago Rain, on 26 October 2014 - 06:09 AM, said:
Don't worry. The immense grind requirements, high costs for everything, lack of documentation, huge money costs for packs, gold mechs, and generally aloof playerbase ensure we'll never have new players, for any reason, so there's no reason to feel sorry for them.
Mech Packs and gold mechs have little impact on new players, and I don't think you give the player base the credit it deserves. But yes, the new player experience is certainly lacking.
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