Ac/2 Quirks Seriously?
#1
Posted 04 November 2014 - 04:43 PM
also i think this quirk will cause some of these mechs to get back into the ghost heat just from normal firing speeds. or am i off?
#2
Posted 04 November 2014 - 04:56 PM
BJ-1's were only really competitive in the champion build w/ the AC/20. Me thinks someone giving out quirks has defiance issues with not wanting to give players the exact quirks that the mechs need to really be competitive.
Rather than look at the stock loadouts that are seldom run, they should default to the champion build since that is how the community choses to run it to determine the proper quirks. That or make all weapons viable.
#3
Posted 04 November 2014 - 04:57 PM
#4
Posted 04 November 2014 - 04:57 PM
AlphaToaster, on 04 November 2014 - 04:56 PM, said:
BJ-1's were only really competitive in the champion build w/ the AC/20. Me thinks someone giving out quirks has defiance issues with not wanting to give players the exact quirks that the mechs need to really be competitive.
Rather than look at the stock loadouts that are seldom run, they should default to the champion build since that is how the community choses to run it to determine the proper quirks. That or make all weapons viable.
the ac/2 could be viable it either the cooldown was put back to where it was, or the ghost heat was severely reduced or even removed.
i always saw it as a suppression weapon
#5
Posted 04 November 2014 - 04:58 PM
#6
Posted 04 November 2014 - 04:59 PM
Belorion, on 04 November 2014 - 04:58 PM, said:
i didnt see any mention in the patch notes about the AC/2 let me look again
yep nothing about the ac/2
i wish instead of nerfing it into the ground they had just reduced the explosions to prevent blinding.
Edited by Ph30nix, 04 November 2014 - 05:00 PM.
#7
Posted 04 November 2014 - 05:11 PM
AlphaToaster, on 04 November 2014 - 04:56 PM, said:
BJ-1's were only really competitive in the champion build w/ the AC/20. Me thinks someone giving out quirks has defiance issues with not wanting to give players the exact quirks that the mechs need to really be competitive.
Rather than look at the stock loadouts that are seldom run, they should default to the champion build since that is how the community choses to run it to determine the proper quirks. That or make all weapons viable.
I liked my DD Jager with 6 XD
#9
Posted 04 November 2014 - 05:18 PM
BRING BACK THE DAKKA JAGER!!!
#10
Posted 04 November 2014 - 06:22 PM
#11
Posted 04 November 2014 - 08:16 PM
#12
Posted 05 November 2014 - 06:27 AM
Divine Retribution, on 04 November 2014 - 08:16 PM, said:
The amount of damage that can be delivered by a single ac-8 would say other wise. 16 damage per second becomes 64 in 4 seconds. Torso changing can not fully counter this much incoming damage. group fire and pin point convergence is OP.
GH is the most expedient way to counter this. not the correct way simply most expedient.
#13
Posted 05 November 2014 - 06:34 AM
Yet, they allow 4-6xUAC5 Dire Wolves wander around and completely stun the 'Mechs they shoot at.
#14
Posted 05 November 2014 - 06:44 AM
Tombstoner, on 05 November 2014 - 06:27 AM, said:
GH is the most expedient way to counter this. not the correct way simply most expedient.
I've actually used that build before it was nerfed into the ground, and it's my worst Jagermech by far. That should say something about how OP it really isn't.
#15
Posted 05 November 2014 - 07:02 AM
Edited by Team Chevy86, 05 November 2014 - 07:06 AM.
#16
Posted 05 November 2014 - 07:06 AM
Edited by kapusta11, 05 November 2014 - 07:08 AM.
#17
Posted 05 November 2014 - 07:09 AM
Team Chevy86, on 05 November 2014 - 07:02 AM, said:
You would be better off with gauss and 2 LL or 2 uac5 and backup mediums.
Ac2s can still be funish but they gimp u plain and simple
For example id be money take 3 dragons one with ur 3 ac2 build one with a gauss build and one with ur 3 mg ppc build. And the ac2 build would be smashed easily by both other builds.
#18
Posted 05 November 2014 - 07:12 AM
#19
Posted 05 November 2014 - 07:12 AM
Tahribator, on 05 November 2014 - 06:34 AM, said:
Yet, they allow 4-6xUAC5 Dire Wolves wander around and completely stun the 'Mechs they shoot at.
I am never "stunned" by Dakka DWs. In fact, that build is probably the most effective against bad pilots, and the least effective against good pilots.
I can get caught out in no man's land with cover several hundred meters away in any mech going 80 kph and not lose a vital component to that build. (components as shields with lowered armor are about the only thing I might lose...) I may escape with armor stripped on a component somewhere, but nothing that is going to prevent me from carrying on...
#20
Posted 05 November 2014 - 07:38 AM
I am guessing that a lot of people don't know about this build; Even after the nerf it is crazy good.
Edited by Water Bear, 05 November 2014 - 07:38 AM.
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