

#41
Posted 16 October 2014 - 08:16 PM
#42
Posted 16 October 2014 - 08:21 PM
Mechwarrior Buddah, on 16 October 2014 - 08:06 PM, said:
Ill take that challenge
http://www.sarna.net/wiki/Yeoman
http://www.sarna.net/wiki/Stalker
supposedly it can hit 100'
The Warhawk can get to 70
Meh.
The Yeoman has 4 launchers max.
Stalker has 5 launchers max.
Warhawk has 4 launchers max, and it has only 33 tons of podspace available and the crit space is choked by over abundant fixed DHS.
The Kraken is going to have 50 tons of podspace, and NINE launchers, and more importantly, enough ammo for all of those launchers. 100 missile Stalker cannot sustain fire for any noticeable duration of time.
There are cheese mechs, and then there is the Kraken.
Edited by El Bandito, 16 October 2014 - 08:26 PM.
#43
Posted 16 October 2014 - 08:27 PM
#44
Posted 16 October 2014 - 08:29 PM
Xarian, on 16 October 2014 - 07:11 PM, said:
You call KC arm ballistic mount high? You are sadder than I thought.
#45
Posted 16 October 2014 - 09:29 PM
Mechwarrior Buddah, on 16 October 2014 - 08:10 PM, said:
Theyre in 3050 timeline? Albeit the first one there is a 3060 mech but we can already do 100 lrm carriers with the mechs we have
They were already active in the Free Worlds League as early as 3048, just in small cells though. Were not a power until 3052 or so.
#46
Posted 16 October 2014 - 10:06 PM
I hate clan lore.
I hate fake clan honor.
I hate everything about the clans.
I will never pilot a clan mech.
I have no respect for clan pilots.
If you gave me a clan mech, I would sell it.
If they made a Kodiak… I would buy it and pilot it endlessly.
I would hate myself for doing it, but it wouldn’t stop me. :/
#47
Posted 16 October 2014 - 10:07 PM
#48
Posted 16 October 2014 - 10:15 PM
Razorfish, on 16 October 2014 - 10:06 PM, said:
I hate clan lore.
I hate fake clan honor.
I hate everything about the clans.
I will never pilot a clan mech.
I have no respect for clan pilots.
If you gave me a clan mech, I would sell it.
If they made a Kodiak… I would buy it and pilot it endlessly.
I would hate myself for doing it, but it wouldn’t stop me. :/
Never could understand RPers....
I'd enjoy a Kodiak, never actually tried one out in the previous games, but seems like an interest mech based on the stock loadouts.
#50
Posted 16 October 2014 - 10:34 PM
#51
Posted 17 October 2014 - 12:24 AM
Go4it PGI! Take my money!!!
#52
Posted 17 October 2014 - 12:56 AM
#53
Posted 17 October 2014 - 01:30 AM
#54
Posted 17 October 2014 - 01:56 AM
On the side note, why didn't we get the Cauldron Born yet? It's production year was 3049.
#56
Posted 17 October 2014 - 02:02 AM
#57
Posted 17 October 2014 - 03:21 AM
FupDup, on 16 October 2014 - 04:45 PM, said:
Not really. The biggest problem Clan Omnis have is the number of HPs per pod.
Theres no real choice, you just take the pod with the most HPs of a given type.
Consider also Mechs with pods that dont have a difference. Take for example, the Warhawk. It has 3 Left Arm pods, of the 3 only one is different.
A Clan Battlemech could easily be balanced by locking Structure/Armor types, and limiting the flexibility of the Engine.
Clan Battlemechs would essentially be hardpoint locked Omnis. And thats not really a bad thing.
#60
Posted 17 October 2014 - 04:45 AM
El Bandito, on 17 October 2014 - 02:01 AM, said:
Then you should realize what the Kraken can do with 20 more tons of pod space and 5 more launchers.

And it can undo it because ghost heat. You can fire a volley then explode I guess
Also; theyd likely make a lot of screwed up crit sots as well
Edited by Mechwarrior Buddah, 17 October 2014 - 04:45 AM.
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