topgun505, on 01 November 2011 - 02:14 PM, said:
But honestly it never made much sense to begin with. On most mechs you have some weapons that are fixed and some that aren't. Take the Wolfhound, for example. 3 Mediums in the chest which must be set to a certain convergence (or just dead ahead, a convergence of 0) ... meanwhile the arm mounted laser is free to move about. Under certain circumstances they will converge, and others not. And that's the best case scenario (all weapons are energy based and thus suffer no environmental effects like gravity drop).
Then there is different weapon types to take into consideration. Gravity drop of ballistic weapons ... not to mention it is fully possible to have multiple ballistic weapons of various sizes and thus different tragectories.
Perhaps you should only have a set of crosshairs appear only when you have a single category/size or weapon selected to fire (all AC5s, or all lasers, for example). If you have multiple weapon types then you get a circular aiming point where most weapons will impact somewhere within that circle.
Shrugs. In ages past they kept it with one crosshair due to pc processing power and simplicity. It will be interesting if they stick to that.
I like this. Except I would add something such as ghost crosshairs with arrows pointing the direction you need to turn or tilt your torso towards to align it with the crosshair for slow moving weapons. For example, if you have a huge AC-20 mounted to the left arm, and the cannon can only move within a certain range (i.e. 45 degrees or so) and you aim in the upper right corner of your viewport, then the ghost crosshair would move in that direction while the canon moves and stop when it can't move anymore with an arrow pointing to the upper-right corner. You would then have to center your viewport on the target (get within the 45 degrees range of the AC-20) for the AC-20 to be able to hit the target. The crosshair would then turn green (or blip in approval) and narrow to indicate precision level. The more you wait, the better the accuracy (always using accuracy stat of most innacurate weapon in the group).
Does this make sense?
Edited by Tweaks, 02 November 2011 - 05:03 AM.