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Centurion Mechlab Retrofit


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#61 Dennis de Koning

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Posted 17 October 2014 - 10:02 AM

Like many ‘Mechs before it, the entire Centurion line has been retrofit to show dynamic loadout modifications in the ‘Mechbay and on the battle field.
One thing most of you will notice right out of the gate is the scaling discrepancy of the ballistic weapons applicable to the Centurion.
Unfortunately I dropped the ball on this one; it flew under my radar and was noticed too late in the production process to mitigate prior to release.
I just want to assure all of you that we are going to take this as an opportunity to scrutinize the existing weapons scaling for these, as well as all ‘Mechs, across the board. And despite our full schedule, I will do my best to fix this as soon as possible.
I want to thank you for your patience in this matter as I know how much you all honestly care about the look and feel of MWO.

Dennis de Koning
AD MWO

#62 Ultimax

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Posted 17 October 2014 - 10:03 AM

View PostRuss Bullock, on 17 October 2014 - 09:39 AM, said:

Yes they stack up - math will become obvious especially with the range indicator when this launches



Thanks Russ, much appreciated.



EDIT: I DUN GOOFED

Edited by Ultimatum X, 17 October 2014 - 10:24 AM.


#63 AgroAlba

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Posted 17 October 2014 - 10:03 AM

View PostDennis de Koning, on 17 October 2014 - 10:02 AM, said:

Like many ‘Mechs before it, the entire Centurion line has been retrofit to show dynamic loadout modifications in the ‘Mechbay and on the battle field.
One thing most of you will notice right out of the gate is the scaling discrepancy of the ballistic weapons applicable to the Centurion.
Unfortunately I dropped the ball on this one; it flew under my radar and was noticed too late in the production process to mitigate prior to release.
I just want to assure all of you that we are going to take this as an opportunity to scrutinize the existing weapons scaling for these, as well as all ‘Mechs, across the board. And despite our full schedule, I will do my best to fix this as soon as possible.
I want to thank you for your patience in this matter as I know how much you all honestly care about the look and feel of MWO.

Dennis de Koning
AD MWO


We appreciate it, Dennis. Look forward to seeing the scaling pass on the mechs. :)

#64 TercieI

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Posted 17 October 2014 - 10:06 AM

I'm blowing all my "likes" on Russ's posts. And I'm almost used to it. :D

#65 Mcgral18

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Posted 17 October 2014 - 10:06 AM

View PostUltimatum X, on 17 October 2014 - 10:03 AM, said:



Thanks Russ, much appreciated.



So LB10-X at 0.825s (0.72s btw) = 12 DPS


12.


:o :o :o


So, this LB10x can fire as fast as AC2s?

Posted Image

With that RoF, it might just be useful.

#66 VagGR

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Posted 17 October 2014 - 10:08 AM

View PostDennis de Koning, on 17 October 2014 - 10:02 AM, said:

Like many ‘Mechs before it, the entire Centurion line has been retrofit to show dynamic loadout modifications in the ‘Mechbay and on the battle field.
One thing most of you will notice right out of the gate is the scaling discrepancy of the ballistic weapons applicable to the Centurion.
Unfortunately I dropped the ball on this one; it flew under my radar and was noticed too late in the production process to mitigate prior to release.
I just want to assure all of you that we are going to take this as an opportunity to scrutinize the existing weapons scaling for these, as well as all ‘Mechs, across the board. And despite our full schedule, I will do my best to fix this as soon as possible.
I want to thank you for your patience in this matter as I know how much you all honestly care about the look and feel of MWO.

Dennis de Koning
AD MWO

thanks

but some of us are not worried about the weapon scaling we are more worried about the new right arm design which honeslty looks like a usb memory stick :) is there anyway you can keep old one and adjust it to the retrofit?

Edited by VagGR, 17 October 2014 - 10:10 AM.


#67 FupDup

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Posted 17 October 2014 - 10:10 AM

View PostUltimatum X, on 17 October 2014 - 10:03 AM, said:



Thanks Russ, much appreciated.



So LB10-X at 0.825s (0.72s btw) = 12 DPS


12.


:o :o :o

How did you get that number?

The quirk will be 40%, the cooldown module is 12%, and the fast fire skill is 5%. So, they combine for a 57% reduction. Maths:

2.5 (base cooldown) * (1-0.57) = 1.075
10 damage / 1.075 seconds = 9.3 DPS (which is still pretty significant, given than the AC/20 has a default DPS of 5.0...)

#68 Ultimax

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Posted 17 October 2014 - 10:11 AM

View PostMcgral18, on 17 October 2014 - 10:06 AM, said:


So, this LB10x can fire as fast as AC2s?

Posted Image

With that RoF, it might just be useful.


I will probably wee my pants a little if I'm in my Ember and see that Cent with an LB10.

#69 Ultimax

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Posted 17 October 2014 - 10:15 AM

View PostFupDup, on 17 October 2014 - 10:10 AM, said:

How did you get that number?

The quirk will be 40%, the cooldown module is 12%, and the fast fire skill is 5%. So, they combine for a 57% reduction. Maths:

2.5 (base cooldown) * (1-0.57) = 1.075
10 damage / 1.075 seconds = 9.3 DPS (which is still pretty significant, given than the AC/20 has a default DPS of 5.0...)



I made a mistake in my excitement, and because I'm trying to post without co-workers noticing.


Posted Image

#70 Mcgral18

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Posted 17 October 2014 - 10:15 AM

View PostUltimatum X, on 17 October 2014 - 10:11 AM, said:


I will probably wee my pants a little if I'm in my Ember and see that Cent with an LB10.


You can make it run 120 with a LB10x, 2 MLs and 60 shots.

Might be fun.

#71 AlmightyAeng

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Posted 17 October 2014 - 10:20 AM

View PostDennis de Koning, on 17 October 2014 - 10:02 AM, said:

Like many ‘Mechs before it, the entire Centurion line has been retrofit to show dynamic loadout modifications in the ‘Mechbay and on the battle field.
One thing most of you will notice right out of the gate is the scaling discrepancy of the ballistic weapons applicable to the Centurion.
Unfortunately I dropped the ball on this one; it flew under my radar and was noticed too late in the production process to mitigate prior to release.
I just want to assure all of you that we are going to take this as an opportunity to scrutinize the existing weapons scaling for these, as well as all ‘Mechs, across the board. And despite our full schedule, I will do my best to fix this as soon as possible.
I want to thank you for your patience in this matter as I know how much you all honestly care about the look and feel of MWO.

Dennis de Koning
AD MWO

No worries dude :)

#72 zagibu

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Posted 17 October 2014 - 10:20 AM

View PostBill Lumbar, on 17 October 2014 - 08:27 AM, said:

It would be nice if they are put back on for some way to know you have them open when you open them or close them. Maybe bitchin Betty says, "missile pod door open" or "missile pod door closed" :-)


What, did they remove the bay door led? Last I checked, mine still worked in the CN9-A.

#73 AlmightyAeng

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Posted 17 October 2014 - 10:23 AM

View PostThontor, on 17 October 2014 - 10:21 AM, said:

I can understand the removal of the doors. It's just disappointing that it also means the removal of their protection.. Leaving them closed reduced damage to the left torso.


Other stuff will make up for it :)

#74 kapusta11

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Posted 17 October 2014 - 10:27 AM

Regarding AC20 quirks, why has no one mntioned bullet drop? You can increase cooldown, range and even projectile speed but it works like MW4 Long Tom at 400+ ranges.

#75 Revorn

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Posted 17 October 2014 - 10:32 AM

View PostDennis de Koning, on 17 October 2014 - 10:02 AM, said:

I just want to assure all of you that we are going to take this as an opportunity to scrutinize the existing weapons scaling for these, as well as all ‘Mechs, across the board. And despite our full schedule, I will do my best to fix this as soon as possible.
I want to thank you for your patience in this matter as I know how much you all honestly care about the look and feel of MWO.

Dennis de Koning
AD MWO


Thats good News,

The Design and Feeling is realy important for an Game like MWO. Just think about the Love for the Marauder. It is clearly not the Best Mech, but his Design is making him Famous. As always Sex sells. So dont cut our Guns. :D

#76 Soul Tribunal

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Posted 17 October 2014 - 10:33 AM

So, the AH is going to be 100% ammunition dependent. This should be....interesting. But I like a challange, and given that besides on ML my WVR is ammo dependent as well I can adapt.

@Dennis - We all make mistakes , thank you for the admission but to be honest we are just happy to have it. Fine tuning can come at a later date.

And.....Cent with that fast of an LBX.....heh good bye pesky Jenners. I'm going to strip out a SRM just for Ammo to feed the new Rotory LBX10 :P

-ST

#77 Joseph Mallan

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Posted 17 October 2014 - 10:38 AM

View PostUltimatum X, on 17 October 2014 - 10:15 AM, said:



I made a mistake in my excitement, and because I'm trying to post without co-workers noticing.


Posted Image

Oh for the sake of Christmas, That dog is adorable!

#78 Sorbic

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Posted 17 October 2014 - 10:38 AM

"

View PostBill Lumbar, on 17 October 2014 - 08:27 AM, said:


It would be nice if they are put back on for some way to know you have them open when you open them or close them.




I'm not sure if it's on every mech but most have a little light on one of your window pillars. Yellow means closed and green means open. Of course you can't see it if you're zoomed in.

#79 IllCaesar

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Posted 17 October 2014 - 10:50 AM

Looks great! Hardpoints look like the original AH too. While I'm not the biggest fan of ammo-only builds, I think I may be able to make an exception here :D

#80 DEN_Ninja

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Posted 17 October 2014 - 10:51 AM

View PostDennis de Koning, on 17 October 2014 - 10:02 AM, said:

Like many ‘Mechs before it, the entire Centurion line has been retrofit to show dynamic loadout modifications in the ‘Mechbay and on the battle field.
One thing most of you will notice right out of the gate is the scaling discrepancy of the ballistic weapons applicable to the Centurion.
Unfortunately I dropped the ball on this one; it flew under my radar and was noticed too late in the production process to mitigate prior to release.
I just want to assure all of you that we are going to take this as an opportunity to scrutinize the existing weapons scaling for these, as well as all ‘Mechs, across the board. And despite our full schedule, I will do my best to fix this as soon as possible.
I want to thank you for your patience in this matter as I know how much you all honestly care about the look and feel of MWO.

Dennis de Koning
AD MWO


Dennis, can you please fix the VCR-C1, VCR-A1, VCR-C4, and VCR-K2 Catapults please?

Edited by Tichorius Davion, 17 October 2014 - 10:51 AM.






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