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Hunchback-4G, 58 Rt Front Armor, 36 Internal Structure? I Like It!


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#21 Bishop Steiner

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Posted 17 October 2014 - 11:24 AM

View PostWarHippy, on 17 October 2014 - 11:15 AM, said:


I get that, and while I would be using the AC/20 anyway it would be nice to at least have the option to try something else without completely negating the bonuses. I'm fine with it as is, but I hope as some time goes on they touch on some of these again to allow for a little more flavor. Perhaps general weapon bonuses could have a smaller bonus so it respects the fact it is a more versatile bonus? Either way I'm pretty stoked about these quirks, but I fear my Thunderbolt 9s is going to get Flamer bonuses instead of general energy weapon bonuses. :(

You aren't You negate that weapons bonus. But it ain't like you are getting nerfed. And you still get the energy and toughness bonuses. but say you want the ac10, then run the 4H instead.

Or run a dual 5, and it will still be more effective than it is now, as the guns will work just like now, but the energy weapons and armor are still better.

The mech was designed, engineered and manufactured literally around the ac20. It makes sense it would be more more effective and efficient with that weapon than shoehorning a Gauss or dual UAC into it. And there are other chassis and Variant that specialize around all those weapons.

#22 Bishop Steiner

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Posted 17 October 2014 - 11:34 AM

View PostBlakkstar, on 17 October 2014 - 11:22 AM, said:


So 20% quirk, plus 22% from the top AC-20 module, plus the 5% Elite quirk...47% AC-20 cooldown buff? That's a shot every 2.12 seconds. These will make the selected mechs absolutely deadly in close combat.

Module gets taken off last.
so 20% quirk is AC20 RoF: 3.6 seconds.
THEN you add the 5% ELITE quirk (5% of 3.6 seconds, or .18 seconds) for 3.42 seconds
Lvl5 Cooldown proves 12%, not 22%, (12% of 3.42 being .41) bringing it down to approximately a cooldown of 3.1 seconds vs 4, when totally maximized.

#23 WarHippy

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Posted 17 October 2014 - 11:41 AM

View PostBishop Steiner, on 17 October 2014 - 11:24 AM, said:

You aren't You negate that weapons bonus. But it ain't like you are getting nerfed. And you still get the energy and toughness bonuses. but say you want the ac10, then run the 4H instead.

Or run a dual 5, and it will still be more effective than it is now, as the guns will work just like now, but the energy weapons and armor are still better.

The mech was designed, engineered and manufactured literally around the ac20. It makes sense it would be more more effective and efficient with that weapon than shoehorning a Gauss or dual UAC into it. And there are other chassis and Variant that specialize around all those weapons.


Like I said I'm fine with it I just wish it was a little different. For the Hunchback the way they are doing it makes a lot of sense, but I'm less certain when it comes to other mechs. For example one of my favorite mechs is the Thunderbolt 9s and it is tier 5, but it comes stock with 1 ER PPC, 3 medium lasers, 1 srm6, 2 machine guns, and 2 flamers. What weapon specific bonuses based off of its base design are they going to do that will make it more interesting or effective like the ones for the Hunchback? I guess they could buff ER PPCs and medium lasers and maybe srm6s, but buffs to machine guns and flamers are going to be a massive waste. I just need to see the bonuses so I can stop thinking about what they might be and concentrate more about what they are.

#24 Bishop Steiner

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Posted 17 October 2014 - 11:50 AM

View PostWarHippy, on 17 October 2014 - 11:41 AM, said:


Like I said I'm fine with it I just wish it was a little different. For the Hunchback the way they are doing it makes a lot of sense, but I'm less certain when it comes to other mechs. For example one of my favorite mechs is the Thunderbolt 9s and it is tier 5, but it comes stock with 1 ER PPC, 3 medium lasers, 1 srm6, 2 machine guns, and 2 flamers. What weapon specific bonuses based off of its base design are they going to do that will make it more interesting or effective like the ones for the Hunchback? I guess they could buff ER PPCs and medium lasers and maybe srm6s, but buffs to machine guns and flamers are going to be a massive waste. I just need to see the bonuses so I can stop thinking about what they might be and concentrate more about what they are.

You notice the HBK got a generic "All standard lasers" boost. Not all boosts are weapon type specific to the degree the HBK ac20 is.

The likelihood of the flamers getting a buff on anything but a firestarter is slim, and even then, most buffs are aimed toward what weapons make the mech more competitive.

Worst thing you can do is borrow worry preemptively on quirks you haven't even seen yet.

#25 MischiefSC

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Posted 17 October 2014 - 12:43 PM

I admit -

I was a bit worried that the quirks would be so weak as to be largely irrelevant. I'm hugely relieved to see that they are not.

I also really like that they reward stock builds. The truth is that when I see a big bore Hunchie peek around a corner I should know what he's packin'. If I see an Awesome he's LRMs or PPCs. That is a bit part of what made Battletech what it was; you had all these iconic mechs that were differentiated not by tweaks to their loadouts but the people who piloted them. This will also help put IS/Clan balance back in place with IS mechs being generally 'true to form' and Clan mechs being a grab-bag based on expected engagement.

Slow clap for PGI on this one. I like it, it's worth waiting to november for and has me excited about my IS mechs again.

#26 Bishop Steiner

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Posted 17 October 2014 - 12:46 PM

View PostMischiefSC, on 17 October 2014 - 12:43 PM, said:

I admit -

I was a bit worried that the quirks would be so weak as to be largely irrelevant. I'm hugely relieved to see that they are not.

I also really like that they reward stock builds. The truth is that when I see a big bore Hunchie peek around a corner I should know what he's packin'. If I see an Awesome he's LRMs or PPCs. That is a bit part of what made Battletech what it was; you had all these iconic mechs that were differentiated not by tweaks to their loadouts but the people who piloted them. This will also help put IS/Clan balance back in place with IS mechs being generally 'true to form' and Clan mechs being a grab-bag based on expected engagement.

Slow clap for PGI on this one. I like it, it's worth waiting to november for and has me excited about my IS mechs again.

Exactly. Most mechs should have a passing nod to the role they were designed for.

The unlimited minmax/customization/meta of before really made introducing a lot of new chassis pointless.

#27 Gorgo7

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Posted 17 October 2014 - 01:09 PM

Delightful! I have a huge stable of tier 4 and 5 mechs and am very much looking forward to the buffs!
In addition, the teasers Russ is throwing out has got me all fired up! Whew!
Bring it on!
I will definitely be playing inner-sphere gear for the first "Year" of the invasion!
Well done Russ and Co.!

#28 Bishop Steiner

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Posted 17 October 2014 - 01:53 PM

View PostGorgo7, on 17 October 2014 - 01:09 PM, said:

Delightful! I have a huge stable of tier 4 and 5 mechs and am very much looking forward to the buffs!
In addition, the teasers Russ is throwing out has got me all fired up! Whew!
Bring it on!
I will definitely be playing inner-sphere gear for the first "Year" of the invasion!
Well done Russ and Co.!

am salivating wondering what the ON-1VA gets. Hoping it will be SRM and AC10 oriented, but not gonna hold my breath!

#29 The Amazing Atomic Spaniel

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Posted 17 October 2014 - 02:30 PM

This has got me very fired up. Looking like it will be a very good development for MWO. Hunchbacks will be frightening again!

#30 Elizander

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Posted 17 October 2014 - 02:37 PM

View PostBishop Steiner, on 17 October 2014 - 11:02 AM, said:

I appears I will also be running YLW more often... wonder where the CN9-AH will fall into the equation?
Yen Lo Wang - Tier 4 Brawler

Additional Armour (LA) +16
Additional Structure (RA) +16
AC/20 Range +20%
AC/20 Cooldown +20%
AC/20 Velocity +20%

the CN9-D makes no sense to me though.

Centurion CN9-D Tier 4 Brawler

Additional Armour (LA) +16
Additional Structure (RA) +16
LB-10-X Cooldown +40% *20x2
LB-10-X Velocity +20%
SRM/4 Range +20%

Firstly, it's NOT a brawler. The CN9 is a Line Mech. All purpose, "Trooper" design. The 9D became more of a fast harasser, and doesn't even carry SRMs, as designed. So this seems more based off of "Meta" play than rather than "quirks" based off running the mech as "intended".

It appears, via tweet from Russ, that in some case, quirks will be aimed more at "maximizing chassis viability" than actually reinforcing the "engineered" roles.


Energy Weapon Cooldown +9%


That LBX cooldown can have you as a good finisher I guess. Does LBX still crit higher when hitting internals?

#31 Michael Abt

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Posted 17 October 2014 - 02:51 PM

What i like the most about the 4G quirks is the AC20 velocity buff. When they reduced AC20 speed to 650 m/s to nerf certain meta builds the 4G was hit the hardest, collateral damage.

#32 SecretMantis

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Posted 17 October 2014 - 03:05 PM

Everyone please keep in mind that these quirks are all buffs. Nothing is getting nerfed so how can there be any complaints? I'm really looking forward to this patch. Thank you PGI!

#33 Artgathan

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Posted 17 October 2014 - 04:01 PM

View PostBishop Steiner, on 17 October 2014 - 11:34 AM, said:

Module gets taken off last.
so 20% quirk is AC20 RoF: 3.6 seconds.
THEN you add the 5% ELITE quirk (5% of 3.6 seconds, or .18 seconds) for 3.42 seconds
Lvl5 Cooldown proves 12%, not 22%, (12% of 3.42 being .41) bringing it down to approximately a cooldown of 3.1 seconds vs 4, when totally maximized.


Really? My understanding of the system was that it always modified relative to the base value (for example, if you put BAP and Adv. Sensor Range on a mech you get a radar range of 1200m, not 1250m).

#34 Mechwarrior Buddah

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Posted 17 October 2014 - 04:04 PM

View PostBishop Steiner, on 17 October 2014 - 10:31 AM, said:


That's tossing off ac20 rounds almost as fast as most mechs kick out ac10 rounds. Mind you, that also means you just got a chunk hotter if you ain't careful.


It shouldnt be making ghost Heat within its own refire rate should it?

#35 Bishop Steiner

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Posted 17 October 2014 - 04:05 PM

View PostArtgathan, on 17 October 2014 - 04:01 PM, said:


Really? My understanding of the system was that it always modified relative to the base value (for example, if you put BAP and Adv. Sensor Range on a mech you get a radar range of 1200m, not 1250m).

Well, if they would ever catalogue all the relevant facts in an easy to find location, we could settle this confusion real fast.

View PostMechwarrior Buddah, on 17 October 2014 - 04:04 PM, said:


It shouldnt be making ghost Heat within its own refire rate should it?

still not firing two within .5 seconds of each other, is it?

But the HBK with ac20 and 3 Medium Lasers, while not "hot" is also not a cool running mech. And that's with the ac20 generating 7 heat every 4 seconds. 17.5 every 10, approximately, whereas now you are firing fast enough you are close to 28 per 10 seconds, without adding the lasers in.

On a mech with 10 DHS, of which usually 1 is on the outside, so 19.4 cooling per 10 seconds.

Edited by Bishop Steiner, 17 October 2014 - 04:08 PM.


#36 Mechwarrior Buddah

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Posted 17 October 2014 - 04:07 PM

View PostBishop Steiner, on 17 October 2014 - 04:05 PM, said:

still not firing two within .5 seconds of each other, is it?


-Cooldown 3 (2.85 seconds with fast fire. about 2.55 with lvl 5 ac20 cooldown module) second.

erp lol

I missed the decimal point -.-

Edited by Mechwarrior Buddah, 17 October 2014 - 04:07 PM.


#37 Lily from animove

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Posted 17 October 2014 - 04:07 PM

View PostBlakkstar, on 17 October 2014 - 11:22 AM, said:


So 20% quirk, plus 22% from the top AC-20 module, plus the 5% Elite quirk...47% AC-20 cooldown buff? That's a shot every 2.12 seconds. These will make the selected mechs absolutely deadly in close combat.


it makes them closer to clanmechs by giving them faster firepower (while clanners drag them from more guns, IS fires faster). this will on the other side bring them in similar heat troubles as the clanners.

#38 Mechwarrior Buddah

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Posted 17 October 2014 - 04:09 PM

I can somewhat see the argument that is punishes ppl who dont run stock builds (as they wont get the weapon quirks) but what do I care? I.ll still run what I want (like I do now) anyways lol

#39 Bishop Steiner

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Posted 17 October 2014 - 04:14 PM

View PostMechwarrior Buddah, on 17 October 2014 - 04:09 PM, said:

I can somewhat see the argument that is punishes ppl who dont run stock builds (as they wont get the weapon quirks) but what do I care? I.ll still run what I want (like I do now) anyways lol

Also, that is the percents don't all just come off the base stats, as Artgathan mentioned.

If they do, thats 20 PP-FLD dmg every 2.32 seconds. But also 7 heat. Plus 10.56 heat from 3 Mlasers every 4 seconds. So every 10 seconds the HBK scrubs 19.4 het..but kicks out about 53.5 heat, on a heat neutral world.

#40 Artgathan

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Posted 17 October 2014 - 04:17 PM

View PostBishop Steiner, on 17 October 2014 - 04:14 PM, said:

Also, that is the percents don't all just come off the base stats, as Artgathan mentioned.

If they do, thats 20 PP-FLD dmg every 2.32 seconds. But also 7 heat. Plus 10.56 heat from 3 Mlasers every 4 seconds. So every 10 seconds the HBK scrubs 19.4 het..but kicks out about 53.5 heat, on a heat neutral world.


I'm thinking that if my AC/20 is pumping out that much damage I'll hold my MLs in reserve either for last-ditch shots or for when I've used up all the AC/20 ammo.

Using the MLs would actually be a liability (if you're actually able to fire the AC/20 at the maximum rate) since it would effectively decrease your damage output over time.





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