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1.0725 Second Cd On Pretty Baby Large Laser?


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#1 Elizander

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Posted 17 October 2014 - 03:19 PM

Pretty Baby Quirks

Structure Strength CT +20
Structure Strength LT +10
Structure Strength RT +10
Large Laser Cooldown +50% *25x2
Large Laser Range +25%
Large Laser Heat Gen -25%
Missile Weapon Cooldown +12%

Large Laser CD - 3.25 seconds
Large Laser Burn Time - 1 second

Large Laser CD Mod (12%) + Elite Efficiency (5%) + New Quirk (50%) = 67% CD on Large Lasers (1.0725 seconds CD)

This means you can fire your Large Lasers non-stop? Did I get my maths wrong? :o

#2 cSand

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Posted 17 October 2014 - 03:21 PM

Cooldown starts after burn time I think

#3 Elizander

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Posted 17 October 2014 - 03:23 PM

View PostcSand, on 17 October 2014 - 03:21 PM, said:

Cooldown starts after burn time I think


Ah yeah, So you're burning every 1 second which comes down to 4.5 DPS roughly per LL or 9 DPS for just 2. Still pretty painful I think.

#4 Bishop Steiner

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Posted 17 October 2014 - 03:26 PM

View PostElizander, on 17 October 2014 - 03:19 PM, said:

Pretty Baby Quirks

Structure Strength CT +20
Structure Strength LT +10
Structure Strength RT +10
Large Laser Cooldown +50% *25x2
Large Laser Range +25%
Large Laser Heat Gen -25%
Missile Weapon Cooldown +12%

Large Laser CD - 3.25 seconds
Large Laser Burn Time - 1 second

Large Laser CD Mod (12%) + Elite Efficiency (5%) + New Quirk (50%) = 67% CD on Large Lasers (1.0725 seconds CD)

This means you can fire your Large Lasers non-stop? Did I get my maths wrong? :o

still don't believe % stack in that manner.

I believe it's the 50% (to 1.675)
5% more off that (1.591)
then the 12% for the module (1.4seconds cooldown)
plus the burn time

Though still waiting for Russ to confirm or deny, but pretty certain it doesn't add up as a base 67% off. Stack percents pretty much never work that way.

Though 50% is nuts in and of itself, IMO. (Though remember....you also don't cool off any faster) That's also 7 heat per laser, every 2.4 seconds (or 28 per heat per laser per cooling cycle)

Edited by Bishop Steiner, 17 October 2014 - 03:27 PM.


#5 Elizander

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Posted 17 October 2014 - 03:28 PM

View PostBishop Steiner, on 17 October 2014 - 03:26 PM, said:

still don't believe % stack in that manner.

I believe it's the 50% (to 1.675)
5% more off that (1.591)
then the 12% for the module (1.4seconds cooldown)
plus the burn time

Though still waiting for Russ to confirm or deny, but pretty certain it doesn't add up as a base 67% off. Stack percents pretty much never work that way.

Though 50% is nuts in and of itself, IMO. (Though remember....you also don't cool off any faster) That's also 7 heat per laser, every 2.4 seconds (or 28 per heat per laser per cooling cycle)


My 24 double heatsinks are ready :o

PRETTY BABY

#6 cSand

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Posted 17 October 2014 - 03:29 PM

Sh*t yea, bring on the kamehameha

#7 Bishop Steiner

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Posted 17 October 2014 - 03:33 PM

View PostElizander, on 17 October 2014 - 03:28 PM, said:


My 24 double heatsinks are ready :o

PRETTY BABY

39.6 heat dissipation every 10 seconds on a meat neutral planets. so just two large lasers are going to generate 56 heat every 10 seconds. Thereabouts. Still gonna be real hot.

#8 Cygone

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Posted 17 October 2014 - 03:33 PM

CD will be multiplicative not additive.

3.25 * 0.5 = 1.625
1.625 * 0.88 = 1.430
1.430 * 0.95 = 1.3585

They will change the CD from largest to smallest modifier,

so

50% > 12% > 5%.

CD starts after the burn has finished.

#9 Jack Avery

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Posted 17 October 2014 - 03:33 PM

View PostBishop Steiner, on 17 October 2014 - 03:26 PM, said:

Though 50% is nuts in and of itself, IMO. (Though remember....you also don't cool off any faster) That's also 7 heat per laser, every 2.4 seconds (or 28 per heat per laser per cooling cycle)


You missed the 25% reduction in LL heat gen bonus. Still hot, but not as hot.

#10 terrycloth

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Posted 17 October 2014 - 03:34 PM

It's probably 50% cooldown reduction reduces a 3.25 second cooldown to (3.25/1.5) = 2.17
50+12+5 = 67% cooldown reduces it to (3.25/1.67) = 1.95

#11 Elizander

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Posted 17 October 2014 - 03:37 PM

View PostBishop Steiner, on 17 October 2014 - 03:33 PM, said:

39.6 heat dissipation every 10 seconds on a meat neutral planets. so just two large lasers are going to generate 56 heat every 10 seconds. Thereabouts. Still gonna be real hot.


It also has -25% heat which makes it 5.25 heat per LL

View PostCygone, on 17 October 2014 - 03:33 PM, said:

CD will be multiplicative not additive.

3.25 * 0.5 = 1.625
1.625 * 0.88 = 1.430
1.430 * 0.95 = 1.3585

They will change the CD from largest to smallest modifier,

so

50% > 12% > 5%.

CD starts after the burn has finished.


So with that it'll do roughly 44.5189 heat per 10 seconds with your CD numbers. 4.919 heat per 10 seconds.

Edited by Elizander, 17 October 2014 - 03:38 PM.


#12 Bishop Steiner

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Posted 17 October 2014 - 03:41 PM

View PostJack Avery, on 17 October 2014 - 03:33 PM, said:


You missed the 25% reduction in LL heat gen bonus. Still hot, but not as hot.

good point. Still hot. But did miss that.

Does make me think a few quirks are probably gonna start too strong. Hopefully they will be less yoyo than previous balance shifts.

View PostCygone, on 17 October 2014 - 03:33 PM, said:

CD will be multiplicative not additive.

3.25 * 0.5 = 1.625
1.625 * 0.88 = 1.430
1.430 * 0.95 = 1.3585

They will change the CD from largest to smallest modifier,

so

50% > 12% > 5%.

CD starts after the burn has finished.

That is still illogical.

the 12% is from a removable module not tied to the chassis directly. If anything, it would be the last part factored, as the 50% is core locked, and once achieved, so is the fast fire skill tree.

The Module is a cut and past over the core, that can be removed.

View PostElizander, on 17 October 2014 - 03:37 PM, said:


It also has -25% heat which makes it 5.25 heat per LL



So with that it'll do roughly 44.5189 heat per 10 seconds with your CD numbers. 4.919 heat per 10 seconds.

about 42 actually for 2. Much more manageable...unless you have other weapons.

#13 Elizander

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Posted 17 October 2014 - 03:43 PM

View PostBishop Steiner, on 17 October 2014 - 03:41 PM, said:

good point. Still hot. But did miss that.

Does make me think a few quirks are probably gonna start too strong. Hopefully they will be less yoyo than previous balance shifts.


That is still illogical.

the 12% is from a removable module not tied to the chassis directly. If anything, it would be the last part factored, as the 50% is core locked, and once achieved, so is the fast fire skill tree.

The Module is a cut and past over the core, that can be removed.


about 42 actually for 2. Much more manageable...unless you have other weapons.


With the lasers firing that fast I don't think you need any other weapons if you are a skirmisher. The only balancing factor right now is Laser Hitreg, but that's for another thread. :lol:

#14 Rebas Kradd

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Posted 17 October 2014 - 03:52 PM

Some of those weapon cooldown bonuses are raising my eyebrows. I'm glad to see they're accompanied by heat nerfs, at least. We'll have to see where this goes in live.

#15 Ultimax

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Posted 17 October 2014 - 04:06 PM

View PostBishop Steiner, on 17 October 2014 - 03:26 PM, said:

still don't believe % stack in that manner.



View PostCygone, on 17 October 2014 - 03:33 PM, said:

CD will be multiplicative not additive.



Posted Image


LINK

Edited by Ultimatum X, 17 October 2014 - 04:08 PM.


#16 Bigbacon

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Posted 17 October 2014 - 04:14 PM

thats not OP....... :unsure:

no quirk should be giving 50% to anything....even 25% is pushing it.

(unless locusts get a 50% heat reduction on medium lasers and a 50% CD bonus)

Edited by Bigbacon, 17 October 2014 - 04:15 PM.


#17 Bishop Steiner

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Posted 17 October 2014 - 04:17 PM

View PostUltimatum X, on 17 October 2014 - 04:06 PM, said:


*sigh*

You do know what "stacking means" right? Simply that yes they all work together. It does NOTHING to say if they are additive, as in all off the base percent, or cumulative, and thus of diminishing returns.

Been waiting to hear back form russ on clarification of that, but thanks.

View PostRebas Kradd, on 17 October 2014 - 03:52 PM, said:

Some of those weapon cooldown bonuses are raising my eyebrows. I'm glad to see they're accompanied by heat nerfs, at least. We'll have to see where this goes in live.

that will be a balancer in many cases....heat. an ac20, 3 Mlaser HBK will get VERY hot very fast.

#18 Ultimax

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Posted 17 October 2014 - 04:20 PM

View PostBishop Steiner, on 17 October 2014 - 04:17 PM, said:

*sigh*

You do know what "stacking means" right? Simply that yes they all work together. It does NOTHING to say if they are additive, as in all off the base percent, or cumulative, and thus of diminishing returns.

Been waiting to hear back form russ on clarification of that, but thanks.


I know exactly what it means and I was very specific with the question I asked him, it's right there in the quote image. I even gave an example.


Re-read it.

Edited by Ultimatum X, 17 October 2014 - 04:21 PM.


#19 Bishop Steiner

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Posted 17 October 2014 - 04:24 PM

View PostUltimatum X, on 17 October 2014 - 04:20 PM, said:


I know exactly what it means and I was very specific with the question I asked him, it's right there in the quote image. I even gave an example.


Re-read it.

I have. Several times. Take a chill pill. He never said, yes they stack in an additive manner of the base numbers. He said they stacked. Period.

#20 Ultimax

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Posted 17 October 2014 - 04:29 PM

View PostBishop Steiner, on 17 October 2014 - 04:24 PM, said:

I have. Several times. Take a chill pill. He never said, yes they stack in an additive manner of the base numbers. He said they stacked. Period.


Maybe if you don't start with an insulting in your posts people will take them better?

Just a suggestion.


I asked him flat out if it's -42%.

He said yes.

So unless he's made a mistake, the OP is correct in his assumption on the Pretty Baby.





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