Nicholas Carlyle, on 20 October 2014 - 07:05 AM, said:
Take rewards out of the equation for a second.
Is it FUN to go stand on some little square? Is it fun to stand on 1-5 little squares? Is it fun knowing the squares are exactly in the same place every time?
Nope.
Wouldn't you rather have a huge city map created specifically for an Escort style mode? And maybe depending on what kind of movements the attackers make, it could influence the route that the caravan takes?
How about a Base attack mode (thankfully they are coming out with this, but I have reservations), where you have a big map, lets say a huge redwood forest. And your lances drop in random locations. With randomly spawned secondary objectives, like an ammo dump which gives you an extra 25% ammo if you take it. Or a VTOL site, that pops 3 UAVs to give you information on certain areas of the map.
How about a King of the Hill Mode, say a VTOL carrying some sort of new weapon plans crashes in a jungle. And it's randomly placed, with lances randomly spawning depending. And you need to find and hold the site while your techs extract the information.
I mean there is just SO much we could have done.
These are all great Ideas, hopefully with the release of CW coming PGI will really think long and hard about the depth of this game and what it could be. I am all for them making this into the game I think many would like to see, one with depth and detail. I agree with many that a little square with laser ropes and a truck or drilling rig in it and having to stand there for 3 min. to cap it sucks after the first 100 times of doing it....hell maybe after the 5th time. All of these things need to be looked at, and improved or changed completely. I love some of the other Ideas about factories, drop ships, palaces, etc. etc. that could be worked into the game, adding much needed depth.
None of these reasons, as legit as they are can justify for the love of god, WHY many choose to not check off the boxes of game modes they don't want to try to complete the primary objectives set forth for the match mode they checked or didn't check. Then you have the tools that go a step further with it, and go out of their way to make sure their team doesn't obtain the primary objective and go for the secondary one.
It will be interesting to see when CW comes out, and if PGI puts out a grand slam with real content in it, if all these players that act this way now will GTFU and start really trying to not take their teams choice away.... and really try their best to accomplish the primary goals set forth by the match mode and rules with in a given drop or mission instead of just using the BS excuse, "kill em all" is the best method for our K/D ration and C-bill earnings. I am just as skeptical of them changing their habits as most likely they are that PGI will really make CW great.
Both parties have control of what they do or don't do regarding this, maybe we as a player base should step up and start doing things a bit better. Seems like PGI has the hardest job of us all to do here, our job should be easy if we love BT they way many say they do. If we drop the BS excuses, and voice our opinions while trying to be constructive, maybe just maybe things will really start rolling....A bad ass BT game, CW, Larger player base, new players that stay instead of playing for a month and seeing the BS and all the Irony and cry babies that do the very same thing they cried so hard about.