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Rating Weapons Using The Tier System

Balance Weapons

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#61 Alistair Winter

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Posted 20 October 2014 - 10:35 AM

View PostUltimatum X, on 20 October 2014 - 08:50 AM, said:

That's beyond the scope of what I'm trying to do here.
It's also a very different focus.
Let me frame this another way.
Three enemy shadowhaks approach.
One has an AC 20
One has an AC 5
One has three machine guns
Which one is priority?
The answer is the AC 20 hawk.
Which one are you least worried about?
The answer is the triple MG hawk.

Either you didn't understand what I meant, or your idea is fundamentally flawed. Because the answer for each weapon depends on the mech. If you don't want to take the type of mech into consideration and make a separate list for each weight class, then the list needs to be for all types of mechs.

If you're ranking the AC20 as a Tier 1 weapon because it's great for 50+ ton mechs, even though it's not very good on mechs that are less than 50 tons, then it should work both ways. It would mean that the SSRM2 and SRM2 should be ranked based on how well they work for mechs that are less than 50-55 tons, even though they're not quite as useful for bigger mechs.

In theory, that means the SRM2 could be a Tier 1 weapon if it works great for light mechs, even if it would be a complete waste of hardpoints for an assault mech.

#62 Xarian

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Posted 20 October 2014 - 10:41 AM

View PostSpeedingBus, on 20 October 2014 - 10:11 AM, said:

Just because your a good player doesn't mean you get to play against people who aren't in hive. You acting like playing with competitive groups is suppose to impress me which it doesn't mechwarrior isn't ever going to be as competitive as Lol or Dota or starcraft. The only solid build I seen anyone use with PPCs is shadowhawk ac5/ppc build but you can't combine different weapons then rate them by that.
Playing against competitive groups proves that I'm playing against people who aren't in hive, and nothing else. I don't care if it impresses you or not.

Your argument is summed up like this: "PPCs are bad weapons. Any player who uses them is a bad player."
And as I said: "There are good players who use PPCs. These players are objectively known as good players and recognized as such by many people. These players only use good weapons, which makes the PPC a good weapon."

Nothing in your followup counters that argument whatsoever. You attempt to discredit my statement that I was playing against good players by stating that they were bad players - first, by bringing up an irrelevant fact about LoL/Dota/etc, then providing an example of "the only solid build" with no evidence to support that any other PPC-based builds are bad.

You also cannot claim that I was playing against bad players because they were using PPCs - this is circular reasoning.

Edited by Xarian, 20 October 2014 - 10:46 AM.


#63 Alistair Winter

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Posted 20 October 2014 - 10:46 AM

View PostXarian, on 20 October 2014 - 10:41 AM, said:

You also cannot claim that I was playing against bad players because they were using PPCs - this is circular reasoning.

Circular reasoning, No True Scotsman... all valid weapons on the MWO forums, where everyone is a self-proclaimed expert and no one has a KDR of less than 5.0 :)

#64 SpeedingBus

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Posted 20 October 2014 - 11:09 AM

View PostXarian, on 20 October 2014 - 10:41 AM, said:

Playing against competitive groups proves that I'm playing against people who aren't in hive, and nothing else. I don't care if it impresses you or not.

Your argument is summed up like this: "PPCs are bad weapons. Any player who uses them is a bad player."
And as I said: "There are good players who use PPCs. These players are objectively known as good players and recognized as such by many people. These players only use good weapons, which makes the PPC a good weapon."

Nothing in your followup counters that argument whatsoever. You attempt to discredit my statement that I was playing against good players by stating that they were bad players - first, by bringing up an irrelevant fact about LoL/Dota/etc, then providing an example of "the only solid build" with no evidence to support that any other PPC-based builds are bad.

You also cannot claim that I was playing against bad players because they were using PPCs - this is circular reasoning.


Fine read into it however you want...... and really some good players using a bad weapon doesn't equate it to being good weapon. I bet you a star of direwhales ppcs the majority of players don't use PPCs because gasp they are a subpar weapon only used in a few builds.

#65 Hoax415

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Posted 20 October 2014 - 11:12 AM

You can most certainly compare weapons in MWO.

AC10 is terrible because for its heat, tonnage and especially crit space it doesn't stack up.

Saying it depends on a mech and a build is all well and good but the question is what are the best builds in the game? Why are they the best? Its because mounting dual gauss is one of the most powerful things you can do. Mounting AC40 is one of the most powerful things you can do. Mounting 18-24 SRM's is powerful.

When SRM's were by far the best Stalker SRM bombs were one of the best builds.

When PPC's were the best weapon system Quad PPC Stalkers were the best builds.

When Ghost Heat was added Dragon Slayer was king because it used 2xPPC + Gauss most effectively and so on and so on. Mechs don't do nearly as much for weapons as weapons do for mechs in terms of determining what variants are great and which are average.

For IS:
Gauss, AC20, (ER)LLAS, SRM6, AC5 and (ER)PPC are all in the top 1-3 tiers depending on how granular you are being in terms of separating each tier.

You know this is true because almost all of the TOP builds revolve around these weapons and being able to effectively mount several of them in good hardpoints is the sure sign of at least decent mech.

SRM4, LPL, MLAS, and maybe UAC5 and/or LBX10 (probably the two most contentious IS weapons).

You don't usually start off trying to make these weapons work but if a mech uses them well it can be good. Not AC40 Jager good but solid.

Everything else is everything else.

MG, MPL, AC10, LRM's, SRM2, SSRM, SLAS, SPL and AC2

These aren't good weapons. They can get stuff done and there are mechs were they are the best options because of this or that but those mechs are not tier 1 because they are using weapons that are less effective. The Ember's 4xMG being the huge exception and if you wanted to say MG's don't belong in this group because of it you at least aren't talking crazy and you have a point. But I'd say the Ember is just a very special case exception.

Edited by Hoax415, 20 October 2014 - 01:16 PM.


#66 Airox

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Posted 20 October 2014 - 11:35 AM

The list in the OP looks great to me. There are some weapons that might be on the edge. Personally I'd put SRM4/6 in T1. I'd put AC2 in T5. (I really hate what they did to it!)

All in all though, the current list looks accurate.

#67 Ultimax

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Posted 20 October 2014 - 12:09 PM

View PostAlistair Winter, on 20 October 2014 - 10:35 AM, said:

Either you didn't understand what I meant, or your idea is fundamentally flawed. Because the answer for each weapon depends on the mech. If you don't want to take the type of mech into consideration and make a separate list for each weight class, then the list needs to be for all types of mechs.

If you're ranking the AC20 as a Tier 1 weapon because it's great for 50+ ton mechs, even though it's not very good on mechs that are less than 50 tons, then it should work both ways. It would mean that the SSRM2 and SRM2 should be ranked based on how well they work for mechs that are less than 50-55 tons, even though they're not quite as useful for bigger mechs.

In theory, that means the SRM2 could be a Tier 1 weapon if it works great for light mechs, even if it would be a complete waste of hardpoints for an assault mech.



You absolutely can rank the weapons purely on their own stats.

Players do this daily when they choose their weapons.

In fact most of the posters in this thread who put up lists have lists that have many similarities, so there really isn't anyone else stating that "this can't be done" or that the approach is flawed.






Trying to rank the SRM 2 as "T3" because it's the only option available to a low tier mech like a Commando or Huggin is not how you grade weapons - that's how you grade those mechs, and in fact part of their low tier rating is that they don't have access to better weapons.


There is a reason you see any mech that can stuff Gauss, PPCs, ER LLAS, 2x AC 5s, AC 20s, ASRM 6s onto their builds.

That's because those are the best overall weapons in the game, and being able to use them outright improves your mech's firepower.

Not being able to use them often pushes mechs down a tier.


That's how important weapons are to the mech.


That's why outside of some truly amazing hitboxes the Grasshopper would like be a lower tier mech than the CTF-3D. The 3D has better weapons options.






If you want to start a separate project to do it your way, be my guest. I'll come contribute to that thread.

#68 Xarian

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Posted 20 October 2014 - 12:51 PM

View PostSpeedingBus, on 20 October 2014 - 11:09 AM, said:

Fine read into it however you want...... and really some good players using a bad weapon doesn't equate it to being good weapon. I bet you a star of direwhales ppcs the majority of players don't use PPCs because gasp they are a subpar weapon only used in a few builds.
If they were using bad weapons, they wouldn't be good players. Part of being a good player is picking effective mech loadouts.

Your second sentence is incomprehensible. Are you trying to bet me something? What thing are you trying to bet me? Something about a "star of direwhales ppcs"?

And how exactly would you test whether or not the majority of players use PPCs? Most of my mechs don't use PPCs but I still have several mech builds that use them - do I count as a player who uses PPCs, or not? Would you care to apply this same criterion to the Gauss rifle? Does it count as a bad weapon if the "majority of players" don't use it?

You still haven't provided an argument as to why you think the PPC is a bad weapon. You just state that it's bad and don't even attempt to compare it to other weapons. Here are several reasons that it's good:
  • High accuracy at short and medium range - just like the AC/10 but with less weight commitment - means that you can add it on to Gauss shots to deal heavy amounts of damage to a single location.
  • Front-loaded damage means everything gets jammed into one location, unlike lasers or non-point-blank SRMs.
  • Front-loaded damage means that you can fire it and immediately drop behind cover (or use it effectively with jump jets).
  • Energy-efficient in terms of damage. 10 heat for 10 damage is more efficient than most laser shots due to damage spreading and laser misses.
  • Shuts down ECM (somewhat of a minor bonus but it is a bonus).

Please explain why you think it's a bad weapon.

#69 Xarian

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Posted 20 October 2014 - 01:08 PM

View PostAlistair Winter, on 20 October 2014 - 10:35 AM, said:

Either you didn't understand what I meant, or your idea is fundamentally flawed. Because the answer for each weapon depends on the mech. If you don't want to take the type of mech into consideration and make a separate list for each weight class, then the list needs to be for all types of mechs.
A list for each weight class is a pretty good idea, but like you said you're going to run into problems with hardpoints. The AC/20 is a Tier 5 weapon for Lights, for example, because it's nearly impossible to use one on a light mech. The "best" IS lights are the Ember, the JR7-F, and the RVN-3L - all of which make heavy use of laser weaponry that's also considered good on mechs in other weight classes. SRMs are usable, sure, but the light mechs just don't have the survivability to use them without making a suicide run, pushing energy weapons up further.

The ultimate goal isn't so much to rank weapons in terms of effectiveness, but rather to separate weapons into three distinct categories:
Extremely Great Weapons - So good that you'd be a fool not to use it (if you have a chance)
Good Weapons - Good in plenty of situations, but often leave you wishing you had a different weapon
Extremely Bad Weapons - Never good, or good only in very rare situations

When a weapon falls into the "good" category, it's always going to end up where someone will come up with a situation where it is great and often the best choice - Inner Sphere SRM2 and SSRM2 are good examples of this, being very effective on certain light mechs in specific situations. This is pretty much where weapons should be, because it gives you a meaningful choice: what role do I want my mech to play? Should I pick a generalist weapon with moderate DPS, or a close-range weapon with high DPS? Should I grab a long-range weapon with lower DPS instead? Do I want to focus on high alpha damage, or high sustained?

I'm more concerned about clearly identifying the weapons that fall into the "extremely great" and "extremely bad" categories.
Extremely Great weapons end up in that category because they are the best choice in nearly all situations - this basically says "if you want to win, pick this weapon".
Extremely Bad weapons end up in that category because they are never the best choice, or situations are so rare that you almost never see them - this basically says "if you want to lose, pick this weapon".
Weapons in both of these categories remove a lot of the choice that you would otherwise have in picking weapons - they lay out clear plans that simply say "use me all the time" or "never use me".

The purpose of the Tier ranking is to sort of rate the weapons against each other so we can see what needs to be done to push weapons into the state where they are all Good. The ranking gives us an idea of how far these weapons need to go to be considered 'balanced'.

More on the Light/Non-light stuff below.

MLs, ERLL, SRM2 and SRM4, for example, may be the best choices for Light mechs - but this is because Light mechs give up access to the most effective weapon/heat sink combinations in favor of having agility and speed. If you take that out of the picture, then it becomes obvious that some weapons far outclass others. The SRM2, for example, would never be chosen over the SRM6 unless you couldn't use the SRM6 - which is definitely the case in some Light mechs. Likewise, the AC/5 is nearly unusable on Light mechs except for gimmick builds, so it ends up getting a T4 or T5 rating (for Light mechs only) despite being much better for non-Light mechs.

So you kind of have to blur your eyes a little bit and compare the weapons using a typical, highly-used mech. The Shadowhawks are perhaps the best possible mechs to use for Inner Sphere comparisons because it is considered competitive and can effectively use every weapon in the game; Jagermechs would also be a decent choice (choosing Spiders or Cicadas would be a examples of a bad choices). For Clans, we should use the Stormcrow or the Timberwolf, since they act in the same way (choosing Adders or Novas would be examples of bad choices).

Now, I'm perfectly willing to accept a different Tier list for different Mech classes (perhaps stick to Light and non-Light?) - and the SRM2 may be a Tier 2 weapon on Light mechs, but it is certainly not a Tier 2 weapon on Heavy mechs. Also consider that there may not even be a Tier 1 weapon for Light mechs - sure, maybe MLs and SRM2s are the best, but they just aren't as good as Tier 1 weapons for Heavies, and we need to be able to compare them against each other. This is similar to the Mech Tier rankings - remember how there were no Tier 1 Inner Sphere medium mechs? This is because, as good as the Shadowhawk is, it is nowhere near the Tier 1 mechs from the other weight classes.

So what that leaves us is a "This weapon is meant for Light Mechs only" category - and that's perfectly fine. If we assume that the "light version" weapons in the game like the AC/2, Small Lasers, SRM2s, LRM5s, SSRM2s, and to a lesser extent Flamers, non-boated Medium Lasers, and non-boated SRM4s are meant to be used in Light mechs then you should be able to get as much mileage out of those weapons as a heavier mech gets out of equivalent weapons (for example, SRM6, boated Medium Lasers, boated SRM4s, etc). The fact is that those weapons are just not pulling their weight. A Jenner has no reason to boat Small Lasers even if you fight at their optimal range simply because they don't give you enough in return for losing all that alpha damage - downgrading 6 medium lasers to 6 small lasers give you 3 more tons to work with and a little more heat efficiency, but nothing else positive; you don't have enough space to load anything else meaningful, meaning you should've just stuck with the medium lasers - especially since now you're stuck engaging at short, dangerous ranges.

The effectiveness of a weapon has two components:
(1) How strong that weapon is, and
(2) How well the mech is able to apply the weapon

What do I mean by that? Well, weapon strength is pretty obvious. The ability of a mech to apply weaponry is not as obvious: basically, what it means is the number of times that you get to shoot somebody before you die, and takes into account your potential accuracy. A Jenner with 6 MLs is quite deadly not so much because it has 6 MLs, but rather because it is highly mobile: it stays alive for a long time, it gets lots of shots off before it dies, and it can use its agility to place those shots in vulnerable spots (coring people from behind, etc).

Mechs generally follow an obvious trend: heavier mechs carry more weapons, but can't apply them as well. Lighter mechs carry fewer weapons, but they apply them better.

So if we want to buff up these lesser-used weapon systems, they need to work in such a way that it follows the same trend as the Medium Laser - "light version" weapons should be more effective when used on lighter mechs, and less effective when used on heavier mechs. The SRM4 fits this profile very well, but still needs a little bit to bring it up more for light mechs - reducing heat generation may help, reducing cooldown may help too. The SRM2 sorta kinda comes close to fitting the profile, but still needs help; you could make the DPS of the SRM2 exactly the same as the SRM4 (that is, it fires twice as quickly as the SRM4); this would help lights immensely and only help non-lights somewhat, reinforcing the "this weapon is meant for light mechs" theme. The same goes for Small Lasers; pretty much the only mechs that can use them effectively other than Light/Medium mechs would be mechs that have lots of extra energy hardpoints (a couple of Battlemasers and the Dire Wolf - the BLR needs help anyway, and the DWF wouldn't be able to use them very well because of its lack of agility). Would increasing the heat efficiency dramatically and dramatically reducing the cooldown on small lasers hurt the game? Not at all; in fact, someone might use them for melee-range brawls at some point, possibly to compliment their SRM2s.

Edited by Xarian, 20 October 2014 - 01:43 PM.


#70 Ultimax

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Posted 20 October 2014 - 02:32 PM

View PostXarian, on 20 October 2014 - 01:08 PM, said:

The ultimate goal isn't so much to rank weapons in terms of effectiveness, but rather to separate weapons into three distinct categories:
Extremely Great Weapons - So good that you'd be a fool not to use it (if you have a chance)
Good Weapons - Good in plenty of situations, but often leave you wishing you had a different weapon
Extremely Bad Weapons - Never good, or good only in very rare situations



This is fair.

The only reason I chose 5 tiers is because it fits with PGI's own ranking system of mechs, and how they tier their modules.

It's a bit more granular.


As I stated in the OP.


My Boar's Head is a T3 assault mech.

It's stock loadout are 6x Medium Pulse Lasers (T4 weapon), and an AC 10 (T3 weapon at best, ONE AC 10 on an Assault is kind of a waste).

What's worse is that stock loadout is based on an XL engine that no Atlas can realistically use without gimping themselves.


So, if they give 3 Tier 3 quirks to a T3 mech for a T3 or a T4 weapon - does that really help that mech? Does it define a real niche for it?


Obviously they've been quite generous for something like the Cent D that is getting huge cooldown bonuses to a crappy weapon (the LB10).

It's still a crappy weapon, and I'm not yet convinced being the supreme master of a crappy weapon means much.

#71 Xarian

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Posted 20 October 2014 - 02:35 PM

View PostUltimatum X, on 20 October 2014 - 02:32 PM, said:

The only reason I chose 5 tiers is because it fits with PGI's own ranking system of mechs, and how they tier their modules.
5 tiers is a good idea (though realistically it's more like 5 tiers + Flamer). Tiers 2-4 are the "good" weapons, with their relative ranking showing how much they need to be improved. A Tier 4 weapon is usable, but it would require more significant tweaks than a Tier 3 weapon to balance it out with the Tier 2 (or even Tier 1) weapons.

Consider that the LB 10 with the bonuses is just like the Clan LB 5 except does twice as much damage and has a little bit more spread. It's kind of a crappy weapon without buffs, but buff everything useful by 25% and it goes to being quite usable.

Edited by Xarian, 20 October 2014 - 02:36 PM.


#72 MechWarrior5152251

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Posted 18 February 2015 - 10:34 AM

ISERPPC? LOL. I have not seen one except on TDRs since they were nerfed more than a year ago, and they sucked before then. Tier 4...

My favorite weapon pre nerf was the UAC5. Now it jams constantly. I have replaced it in every build with an AC5. So UAC5 also tier 4 and I would never use it.

Not sure why you all hate LPL, they do great damage for low heat and short duration. Most damage and kills happen within 400 meters range. Highest dps of ANY IS energy weapon.

Edited by MechWarrior5152251, 18 February 2015 - 10:49 AM.


#73 Christof Romulus

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Posted 18 February 2015 - 05:19 PM

Quote

[color=#959595]My rubric is like this:[/color]
T1 -[color=#959595] Weapons that you see the vast majority of highly-ranked competitive teams use. Ever been blown away by 228th/etc? They run these weapons, and they can kill you with them before you even get to shoot back.[/color]
T2 - [color=#959595]Weapons that are very good, just not quite up to the level of the T1 weapons. These weapons are competitive, very strong, and are always a good choice.[/color]
T3 - [color=#959595]Weapons that can be good if you know how to use them properly, but generally won't be the absolute best choice for the job. Still usable, and you will occasionally see them in "good" builds, but not often.[/color]
T4 - [color=#959595]You've got to work exceptionally hard to make these weapons effective. If you have a choice, you will almost always benefit from using a different weapon. These weapons leave you feeling like something is missing.[/color]
T5 - [color=#959595]Useless weapons; a waste of tonnage and crit space. These weapons are unusable.
[/color]

Using this as the rubric:
Inner Sphere
T1 - ER LL, Gauss
T2 - LL, AC5, UAC 5, TAG, NARC, LRM 10, LRM 15
T3 - AC 20, PPC, ERPPC, LRM 5, SRM 6, Mlas, AC 10
T4 - LPL, MPL, SRM 2, SRM 4, SSRM 2, Slas, SPL, Machine Gun, AC 2, LB 10X-AC
T5 - LRM 20, Flamer

The majority of weapons of the Inner sphere, even without quirks, are 'serviceable'. Even the mighty AC 20 is only a tier 3 device by the criteria provided (while I slap that beauty on any mech that can hold it, personally). The AC 20 just isn't the 'absolute best choice' due to the range of engagements increasing so drastically since the Clan invasion. PPCs also aren't always the best choice (without quirks, of course), and without boating, the LRM 5 can be completely useless.

The ERLL has come a long way since Beta - with nearly no changes to the weapon, as the meta changed to being longer and longer distances, the extra heat paid to deal the same damage as the Large Laser has finally been off-set. Gauss is obvious as it works at all ranges for no heat.

Tier 2 weapons are staples of what mechs build when they don't have extreme quirks forcing a specific build.

Tier 4 weapons are those that, without the exceeding quirks pushing them past their capabilities or significant boating, are wildly ineffective - A single SSRM 2 does more to hurt your build than help, pretty much the case with all of T4.

#74 El Bandito

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Posted 18 February 2015 - 06:18 PM

How the hell are Clan Launchers ranking the same or higher than their IS counterparts? There is no way CLRM5 is better than IS LRM5, or CLRM20 being better than IS LRM20.

#75 Widowmaker1981

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Posted 19 February 2015 - 07:24 AM

Completely impossible to judge in a lot of cases.

Sure, Flamers, SLs, LBXs and MGs are objectively bad, but after that it depends what you are trying to do, what stats you consider important, what mech you are driving, what game mode you are playing and on what map.

For example you have ERLLs as T1, and LPLs as T4. Thats true if you are playing CW on Boreal, and completely backwards if you are playing on viridian bog, for example (or most maps actually, range is NOT the be all and end all some people make it out to be)

#76 Ghogiel

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Posted 19 February 2015 - 08:29 AM

View PostFupDup, on 17 October 2014 - 07:21 PM, said:

For the Clan LPL, I rated it high because the best build in the game uses it right now (4-5 ERML + 2 LPL Mad Cat). It certainly isn't any lower than T2. It's basically a Large Laser on steroids.

Seems most of the top 20 or so players imo are using gauss med on TBR. So I don't think it's the defacto best build in the game.

#77 Roadkill

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Posted 19 February 2015 - 09:05 AM

For LRMs, whether Clan or Inner Sphere, 5/15 should be one Tier higher than 10/20 due to the rounding error weight savings. Other than that, LRMs are pretty trash. I'm tempted to say 4/5 but realistically they're probably 3/4. (Have to leave 5 for things like Flamers, I guess.)

Frankly SRMs aren't much better due to spread. If you aren't inside 100 meters, and realistically inside 50 meters, you're not doing enough concentrated damage to matter. In fact I'd say they're probably worse overall. Possibly lump them all into Tier 4, or possibly put the SRM-2 into Tier 5. Add Artemis and they might bump up a Tier... might.

LBX-10 is Tier 4 at best. It's maybe a 100-meter weapon due to spread. Yeah the rate of fire is nice. Yeah the crit bonus is nice. But I have a hard time coming up with builds where I'd prefer it over the AC/10, and the AC/10 is maybe Tier 3?

#78 FupDup

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Posted 19 February 2015 - 10:44 AM

View PostGhogiel, on 19 February 2015 - 08:29 AM, said:

Seems most of the top 20 or so players imo are using gauss med on TBR. So I don't think it's the defacto best build in the game.

You quoted a post made in October, 4 months ago. :blink:


The CLPL has more heat (and damage) now than it did back then, along with making the CERLL usable again (down to 1.5s duration instead of 2.0s), among other changes... I don't remember, but was that right around when the CERML still had only 5 heat per shot?

Edited by FupDup, 19 February 2015 - 10:51 AM.


#79 Ultimax

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Posted 19 February 2015 - 12:17 PM

View PostFupDup, on 19 February 2015 - 10:44 AM, said:

You quoted a post made in October, 4 months ago. :blink:


The CLPL has more heat (and damage) now than it did back then, along with making the CERLL usable again (down to 1.5s duration instead of 2.0s), among other changes... I don't remember, but was that right around when the CERML still had only 5 heat per shot?


This.

If I cared enough I would revise the chart, but I'm not certain I actually care enough.

Let's see how I feel this weekend once product development, marketing, project management, regulatory and facilities release me from my bondage.

#80 Water Bear

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Posted 19 February 2015 - 12:44 PM

The implications of such a list are interesting to consider. Could the devs use competitive player tier rankings of the weapons to modify their quirks? Could they finally use statistically driven data analysis to make an unbiased...never mind, let's not get carried away here.





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