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I Did It. I Found A Jester Build That Doesn't Suck

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#1 Jazzbandit1313

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Posted 19 October 2014 - 06:55 PM

Finally. Something to slap on this mech that just FEELS right to play. It has the 4 mls placement from the K2 that makes me feel like I'm in a spaceship when i fire (pew pew) and the utility/range of the ER large in the CT (pretty good zombie firepower) Sure, a 6mls, or 6 mpls build has the same alpha, but lacks the range and heat eff. (in most cases) of this build.

This build takes everything that's great about the Jester, JJ's, Dual AMS, plenty of energy hardpoints and combines it with the utility of a standard engine. For example, not dying instantly to a diregauss while faced sideways and getting your side torso disintegrated from across the map (happens way too often these days)

I urge all you faithful Jester pilots out there to give this a try. While it may lack the punch of the ever so famous 2erl and 4 mls, it still finds a way to deal decent damage while having some of the best surviveability out there with JJ's, dual AMS, stnd engine, and 400 armor.

I've been averaging more than 700 damage over a 30 round testing period with 3-4 kills and assists in about 75% of those matches.

Give it a try and let me know what you think!

http://mwo.smurfy-ne...a4ab4cc1e207427

Edited by Jazzbandit1313, 19 October 2014 - 06:56 PM.


#2 Cion

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Posted 19 October 2014 - 06:58 PM

I've had a hard time in my jester. I've tried several build and found one that works better than most, but still feels like something is lacking.

I'm open to your build, but please tell me a bit more about how you play this jester, what role do you play and how do you currently execute it.

And do you really need 4 tons of AMS ammo? the max I've ever done is 2.5k and it was plenty.

Thanks!

Edited by Cion, 19 October 2014 - 06:59 PM.


#3 WarHippy

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Posted 19 October 2014 - 06:59 PM

Not my cup of tea for the jester, but I'm glad it works for you I just don't see that working very well at all for me.

#4 Angel of Annihilation

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Posted 19 October 2014 - 07:03 PM

Jester is simple

http://mwo.smurfy-ne...781b7cb4c427f1c

Plenty of firepower, excellent long range and pretty cool running as well.

#5 Jazzbandit1313

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Posted 19 October 2014 - 07:05 PM

View PostCion, on 19 October 2014 - 06:58 PM, said:

I've had a hard time in my jester. I've tried several build and found one that works better than most, but still feels like something is lacking.

I'm open to your build, but please tell me a bit more about how you play this jester, what role do you play and how do you currently execute it.

And do you really need 4 tons of AMS ammo? the max I've ever done is 2.5k and it was plenty.

Thanks!


I'm mostly a backstabber with this guy. I use the somewhat decent speed and mobility to flank as often as i can. This thing does great against back armor and limbs. Besides flanking, I try and poke corners often. It takes practice, but poking for only the beam duration of your alpha and retreating perfectly can be timed well enough that you don't take much damage. Another great use is to take high ground on maps such as mining collective where your torso down tilt angle is still good enough for you to pop off full alphas from above, a great tactic. So to sum all that up, I play the armor-stripping support role as much as i can with this build. Works great for the above mentioned "activities"

View PostViktor Drake, on 19 October 2014 - 07:03 PM, said:

Jester is simple

http://mwo.smurfy-ne...781b7cb4c427f1c

Plenty of firepower, excellent long range and pretty cool running as well.

This isn't very cool running. Then again, I don't pilot anything below 1.4 heat eff. ingame

Edited by Jazzbandit1313, 19 October 2014 - 07:06 PM.


#6 Cion

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Posted 19 October 2014 - 07:07 PM

View PostJazzbandit1313, on 19 October 2014 - 07:05 PM, said:


I'm mostly a backstabber with this guy. I use the somewhat decent speed and mobility to flank as often as i can. This thing does great against back armor and limbs. Besides flanking, I try and poke corners often. It takes practice, but poking for only the beam duration of your alpha and retreating perfectly can be timed well enough that you don't take much damage. Another great use is to take high ground on maps such as mining collective where your torso down tilt angle is still good enough for you to pop off full alphas from above, a great tactic. So to sum all that up, I play the armor-stripping support role as much as i can with this build. Works great for the above mentioned "activities"


This isn't very cool running. Then again, I don't pilot anything below 1.4 heat eff. ingame


modules?

#7 Jazzbandit1313

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Posted 19 October 2014 - 07:10 PM

View PostCion, on 19 October 2014 - 07:07 PM, said:


modules?


Medium Laser range 5

Radar Derp

Medium Laser Cool down 5

#8 ImperialKnight

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Posted 19 October 2014 - 07:14 PM

you're missing the whole point of the Jester

#9 Jazzbandit1313

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Posted 19 October 2014 - 07:17 PM

View Postknightsljx, on 19 October 2014 - 07:14 PM, said:

you're missing the whole point of the Jester


No, trust me, I'm not. I have an xl355 i use regularly with my Jester, but I just got so tired of dying so easily (all skill aside, its pretty fragile with an XL lets be honest). This stnd engine build has brought back the fun of this mech for me.

Maybe it's the fact that I'm an avid BJ1-X fanboy, maybe It's maybeline. Who cares. I'm just saying, this build is solid from whatever angle you come at it. Just try it for yourself

Edited by Jazzbandit1313, 19 October 2014 - 07:19 PM.


#10 Ultimax

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Posted 19 October 2014 - 07:18 PM

I don't own it, but I've always wanted to try this:

http://mwo.smurfy-ne...99fbbbf8694aa73



View PostJazzbandit1313, on 19 October 2014 - 07:05 PM, said:

This isn't very cool running. Then again, I don't pilot anything below 1.4 heat eff. ingame


You're not looking at it accurately.

The in-game numbers assume you are going to fire every single weapon, all of the time. So does the cooling on the main build page of smurphy's.

There is no reason to do that.


With a mixed ER LLAS + MLAS build, generally you are not firing all of those all of the time at every range.

The build I posted for example shows 47% efficiency on the main page, however:


1) Smurphy's > Weaponlab > Check box all efficiencies > turn MLAS to 0%, leave ER LLAS at 100% = 102% cooling.
(will not overheat on neutral or cooler maps)

2) Smurphy's > Weaponlab > Check box all efficiencies > turn ERLLAS to 0%, leave MLAS at 100% = 113% cooling.
(will not overheat on neutral or cooler maps)

Edited by Ultimatum X, 19 October 2014 - 07:22 PM.


#11 Jazzbandit1313

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Posted 19 October 2014 - 07:22 PM

View PostUltimatum X, on 19 October 2014 - 07:18 PM, said:

I don't own it, but I've always wanted to try this:

http://mwo.smurfy-ne...99fbbbf8694aa73





You're not looking at it accurately.

The in-game numbers assume you are going to fire every single weapon, all of the time. So does the cooling on the main build page of smurphy's.

There is no reason to do that.


With a mixed ER LLAS + MLAS build, generally you are not firing all of those all of the time at every range.

The build I posted for example shows 47% efficiency on the main page, however:


1) Smurphy's > Weaponlab > Check box all efficiencies > turn MLAS to 0% = 102% cooling
(will not overheat on neutral or cooler maps)

2) Smurphy's > Weaponlab > Check box all efficiencies > turn ERLLAS to 0% = 113%
(will not overheat on neutral or cooler maps)


You are absolutely correct. I realize the differences in heat eff. I guess the point i was trying to make is that the other build is a bit too hot for ME as a player. I'm a heat eff. snob when it comes to percentages, so I like mine 1.39 or above no matter what loadout on any mech

#12 Rhaegor

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Posted 19 October 2014 - 07:26 PM

I'll take my 4 ML and 2 or 1 ERLL on another chassis that does not die so easily. Thanks.

#13 Jazzbandit1313

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Posted 19 October 2014 - 07:27 PM

View PostRhaegor, on 19 October 2014 - 07:26 PM, said:

I'll take my 4 ML and 2 or 1 ERLL on another chassis that does not die so easily. Thanks.


This ain't an argument about the Jester as a whole buddy. Even if it were, my stnd engine build increases a Jester's surviveability a ton.

#14 FupDup

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Posted 19 October 2014 - 07:28 PM

View PostRhaegor, on 19 October 2014 - 07:26 PM, said:

I'll take my 4 ML and 2 or 1 ERLL on another chassis that does not die so easily. Thanks.

Sparky is a good candidate for that build. It's basically the love child of the Jester/Quickdraw and Griffin, in a good kind of way.

#15 Jazzbandit1313

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Posted 19 October 2014 - 07:33 PM

View PostFupDup, on 19 October 2014 - 07:28 PM, said:

Sparky is a good candidate for that build. It's basically the love child of the Jester/Quickdraw and Griffin, in a good kind of way.


I've been looking to buy a Sparky. Love me my Griffins and love me some 30% c-bill boost. I'll probably wait for a sale.

#16 Lukoi Banacek

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Posted 19 October 2014 - 07:44 PM

Mine is similar to Victor's but by tinkering with FF a bit and sacrificing a smidge of heat curve you can go full armor and slightly faster (my pref. -- you lose 2.5 tons to the heavier engine, but gain back 2.33 from the FF and have the slots available for most of the DHS and all of the armor back). Probably could be optimized a bit further with a different engine, but frankly, this works so I am good with where it's at.

Jester



If you're at all disciplined with heat management, this is not too challenging. During close fights, you can get 20+ ML shots off before the heat is problematic....if you haven't solved your infight problem by then, broken contact, our gotten to the support of your friends, being heat neutral isn't going to save you most likely.

Edited by Lukoi Banacek, 19 October 2014 - 07:47 PM.


#17 Jazzbandit1313

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Posted 19 October 2014 - 07:52 PM

View PostLukoi Banacek, on 19 October 2014 - 07:44 PM, said:

Mine is similar to Victor's but by tinkering with FF a bit and sacrificing a smidge of heat curve you can go full armor and slightly faster (my pref. -- you lose 2.5 tons to the heavier engine, but gain back 2.33 from the FF and have the slots available for most of the DHS and all of the armor back). Probably could be optimized a bit further with a different engine, but frankly, this works so I am good with where it's at.

Jester




If you're at all disciplined with heat management, this is not too challenging. During close fights, you can get 20+ ML shots off before the heat is problematic....if you haven't solved your infight problem by then, broken contact, our gotten to the support of your friends, being heat neutral isn't going to save you most likely.


Still a smidgen too hot for me, but I love the implementation of FF and a bigger engine. I was thinking about ditching an AMS and a JJ for my stnd 320 myself

#18 Flyby215

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Posted 19 October 2014 - 08:05 PM

Can't say I've ever run a Jester (or any Catapult for that matter) without an XL engine. Perhaps I shall try that build, it would certainly give a few of my friends a surprise when knocking off my side-torso doesn't kill me!

Edited by Flyby215, 19 October 2014 - 08:06 PM.


#19 divinedisclaimer

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Posted 19 October 2014 - 08:19 PM

I've done over 800 damage in a mech with .9 heat efficiency, lol.

4LL or bust for the Jester.

Edited by divinedisclaimer, 19 October 2014 - 08:19 PM.


#20 Greenjulius

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Posted 19 October 2014 - 08:29 PM

This is the one that I've done over 1000 damage with. It's quite decent when you use two groups of ERLL.

http://mwo.smurfy-ne...4b771837e573655





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