Best Armor For Jenner ?
#1
Posted 20 October 2014 - 05:18 AM
specifically like a jr7-f with small pulse or ml
can someone share the most ideal/optimal ct st head ratio if there is such a thing
#2
Posted 20 October 2014 - 05:22 AM
You can replace the MLs with Small Pulse Lasers if you like. It has max armor and engine. And AMS and all 5 Jump Jets.
#3
Posted 20 October 2014 - 05:29 AM
#4
Posted 20 October 2014 - 05:35 AM
Redshift2k5, on 20 October 2014 - 05:29 AM, said:
Either/both. Should also drop to 1JJ, lose AMS and add more DHS. The only places you can't cheat armor on a Jenner are CT (5-10 back depending) and legs. The JR7-F is hot, you can't afford all that junk, just 6ML and DHS. KISS.
#5
Posted 20 October 2014 - 06:01 AM
GamerGirlGundam, on 20 October 2014 - 05:18 AM, said:
specifically like a jr7-f with small pulse or ml
can someone share the most ideal/optimal ct st head ratio if there is such a thing
Here you go Gamer Girl.
This armor allocation takes advantage of the unfortunately primitive and severely limited hitbox design of the Jenner in which you are a running center torso with side torsos that encompass exclusively your shoulders and a rear hitbox that consists of a flat metal plate.
So long as you make sure your retreats give enemies your side or side front and do not retreat in a straight line, you will never take any damage to the rear.
And if you do, well you were probably running in a straight line directly away from the enemy or running from LRMs without looking in their direction (both of which are cardinal sins and you should be ashamed).
That said..
with the exception of an all new V-shape split on the Pelvis, this is the Jenner's hitbox. And honestly I don't even think that got updated.
The good news is that due to this logical fallacy you can never go wrong with an XL engine, and the Jenner won't be prone to one shot kills after doing your armor like this. In fact you'll find people will cry about your lag shield when you have none!
#6
Posted 20 October 2014 - 06:07 AM
The "head" is the CT, the cockpit is the "head", the big blocky section on the back is the LT and RT, essentially dividing the mech into 3 sections.
In this case the CT would still be larger.
In MWO the three sections (due to the shoulders being where the legs should be) would actually be about the same size, with the CT only being larger due to the inclusion of the pelvis.
The Jenner depicted has minor damage to the LT armor and the left arm.
Instead, we have the Japanese hitbox design.
Where the "leg" connecting points (which are shoulders in MWO) are the LT and RT, the 'body' is the CT, and the entire saucer section is the "head".
The Jenner depicted has a destroyed right torso and arm.
Edited by Koniving, 20 October 2014 - 06:09 AM.
#7
Posted 20 October 2014 - 06:10 AM
#8
Posted 20 October 2014 - 06:14 AM
Redshift2k5, on 20 October 2014 - 06:10 AM, said:
My arms run at 20/24. I wouldn't cheat lower (nor is there much need). They do get hit, but not all the time. More often than the STs.
#9
Posted 20 October 2014 - 06:14 AM
DavidHurricane, on 20 October 2014 - 05:22 AM, said:
You can replace the MLs with Small Pulse Lasers if you like. It has max armor and engine. And AMS and all 5 Jump Jets.
I'd go a bit heavier on the front armor, that nose is the biggest target on the mech after all. Anything over 5 on the back still gives decent protection against solid rear torso hits, but there aren't a lot of people who would be trying for those.
You can frontload even more than that if you're good about torso twisting, but you risk getting instakilled by that one lucky hit.
#11
Posted 20 October 2014 - 06:49 AM
Getting killed in one shot is still a possibility (and a joy to behold for twin-Gauss users) but no amount of rear-side torso armor is going to help you there. You can build to survive a single ISAC20 hit with 5 rear side torso armor... but why would you? Accept instant death as a challenge to run the Jenner.
Edited by The Great Unwashed, 20 October 2014 - 06:53 AM.
#12
Posted 20 October 2014 - 07:01 AM
knightsljx, on 20 October 2014 - 06:35 AM, said:
there are really really good Jenner pilots that go 1 pt rear. but i prefer to at least have a little protection against stray shots
Yep, this is the build...or cheat armor and lose a JJ for one more DHS.
#13
Posted 20 October 2014 - 07:25 AM
this is my experiance in a Jenner (my founders JR7-D, but should work just as well for the F)
in a Jenner I only ever seem to die from front CT or legs, after putting 5 points on the each rear torsos I max armor on front CT, both arms and both legs, I find the arms usualy go before the side torsos so if I need extra weight (after the endo and ferro upgrades) I will remove armor from the side torsos (but leave at least 20) and the head can go down to 6, high enough so you survive a lucky AC20 hit.
This armor distribution works fine for me, an experianced (but far from elite) Light pilot, obviously if you find your self dying from e.g. the rear left torso a lot then increase armor there (or get better at not showing that part to the enemy), if conversely you never loose a specific componant it may be safe to reduce armor on that section, but I always try to ensure any part of the mech can survive a single AC20 hit after once too oftern dyeing with no enemy in sight
#14
Posted 20 October 2014 - 07:54 AM
i knew there was something fishy about the hitbox, im gonna try that 2 points of armor at the rears it makes sense (assuming u dont show ur back as u retreat) it feels scary thou
#15
Posted 20 October 2014 - 09:40 AM
They each have a 120 degree twist range which, after elites is 144°.
That's 36 degrees short of shooting directly behind itself. With the stock 240 engine it can twist a full 140 degrees in a single second (also when elited), limited exclusively by your mouse! (So joystick users can twist almost the full range of motion in a single second, from one side to the other.)
With a long, broad body like this...
(Old shot, but funny I only just noticed this; the Founder's Jenner is shorter)
with everything beyond the arm being center torso, and a flat rectangle being the rear CT, you'll be able to protect your rear torso from any attacker, anywhere.
It's obviously preferable not to get surrounded, as you might be able to keep the common herd of enemies to your torso's front... you'll never keep an enemy that has you surrounded from getting behind you.
#16
Posted 20 October 2014 - 09:52 AM
On a side note for Battletech... I've begun working with Megamek to create specific campaign scenarios. Just yesterday I created one to simulate training pilots in Copper CPK-19 SecurityMechs to be able to traverse a populated downtown area during a busy time (with pedestrians and civilian vehicles), where the goal is to run a course and reach the destination without causing massive damage; where the civilian vehicles will react by trying to drive away and escape whenever a mech gets too close. The obvious result being reckless driving and accidents.
Since I have it set in Kurita territory anyway, I'll make sure they run their next test in Jenners for fun.
Here are two highlighted failures!
Several cars in traffic react to a mech running across the street!
Highlighted failure: Slipping on wet asphalt! Causes side torso destruction, loses arm, skids through the wall of a building and falls into the basement!
Final highlight; ICE-powered (Internal Combustion Engine) mech springs gas leak!
What great fun!
----
Do let me know how the armor allocation worked for you!
I'm sure you know but it is built with the idea that you'll do the chasing rather than being chased and it works well with hit-and-run as well as sniper Jen-Jens. (I know the head armor is low, but as long as you don't hold still no one will channel enough of a headshot to kill you; heck even with all the holding still I do in my ER PPC Jenner while walking alongside an Atlas with an XL 180 engine I've yet to be killed by headshot).
Hoping to hear favorable results!
#17
Posted 20 October 2014 - 12:36 PM
Legs and CT, yes, but only rarely to side torsos (usually only after I've lost and arm, and the side torso's then easy to hit).
#18
Posted 20 October 2014 - 01:37 PM
I have been head shot once in several hundreds of drops, and that was only because I was a dummy and stood still on a hill to type a report where the enemy was. Remember: If you can see them, they can see you.
#19
Posted 21 October 2014 - 12:01 AM
JonahGrimm, on 20 October 2014 - 12:36 PM, said:
Legs and CT, yes, but only rarely to side torsos (usually only after I've lost and arm, and the side torso's then easy to hit).
I've actually done it once, ONCE! While also in a Jenner-F. We both were in that industrial area on Caustic where only little mechs can go. Both damaged, both at high heat and both desperate to get that killing blow. Which let to us overheating in sequence. Start up again. Alpha. Shut down again. This happened about 3 times for both of us, we were clearly panicking and not aiming well (I was pretty new to the game as well back then). When all of a sudden he shut down right in front of me, point blank, and I though "What the hell am I doing?!". Aim for cockpit glass. 6 ML alpha. Victory! Still one of my fondest Jenner memories.
#20
Posted 21 October 2014 - 11:06 AM
Ertur, on 20 October 2014 - 01:37 PM, said:
Koniving, on 20 October 2014 - 06:01 AM, said:
This armor allocation takes advantage of the unfortunately primitive and severely limited hitbox design of the Jenner in which you are a running center torso with side torsos that encompass exclusively your shoulders and a rear hitbox that consists of a flat metal plate.
So long as you make sure your retreats give enemies your side or side front and do not retreat in a straight line, you will never take any damage to the rear. And if you do, well you were probably running in a straight line directly away from the enemy or running from LRMs without looking in their direction (both of which are cardinal sins and you should be ashamed).
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